A build for Blaze

  1. New Habits.
  2. Meltdown.
  3. Suppressive Fire.
  4. Combustion.
  5. Adhesive Petroleum.
  6. Heat Treatment if no busrt mages, if they have then Juggernaut Plating.
  7. Flash Fire.

Notice : without New Habits better do not take Combustion ( The Combustion is the tank’s ult). P.s. Debuffs are the one of most powerful mechanics in the game.

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Firstly, I very much commend you posting builds for your favorite heroes. Hero guides and discussions are always very welcome.

What might help spark some discussion would be a more detailed explanation of why and when you pick this specific build(s), you post about.

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I usualy play Blaze as Bruiser my build [T1321313,Blaze]

1 Adrenaline Stim AA speed and move speed if above 80% hp + the aa speed and move speed on 30 cd is just great for Wave/Camp clearing. Unstoppable is great too
4 Gaunlets extra Dmg to Minions and Camps again just good wave clear. D on 4 is for a Tanky style and W seems kinda nice.
7 Either Spellpower Reduction or AA reduction never Fuel leak
10 Bunker fills the same Role as Avatar or Yrel Absorb (Ardent defender) it’s a get out of Jail free card. Combustion is like Haymaker it can be great but often it’s worse than Bunker/Avatar.
13 Collison Course it just gives more Punch to one of the best Stuns in the game.
I can see Adhesive but in order to get maximum value out of Adhesive I’d strongly recommend Oil on level 4
16 Stun Upgrade. I don’t feel like I need extra Spell armor when I have D. Lifesteal on D is okay but I haven’t played it in a while.
20 Burn Notice the extra DoT + Slow is nothing flashy it just works. Bunker Upgrade is ok and I can see Combustion Upgrade but you won’t use your Ult/Upgrade that often by level 20 as both Ults have a rather long CD so the Upgrade must be realy well utilized in order to get value from your 20 talent.

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These are the most effective builds from my point of view. No one will waste time explaining all nuances, there are too many of them. As for this build, take it with confidence.

Agaisnt burst mages better took spell armour. The sustain heal against sustain dmg. It’s simple logic.

In the late game at 20 lvl thee( to you) dost not need a small cooldown. One fight can solve everything. With the Combustion upgrade, enemies have no chance of escaping (unless enemies used the gust or something similar at the right time). And like I said, Combustion is a tank ultimate. Thou canst not to tank with the Bunker. In principle, we can say that my build is more the tank build. On the other hand, as people say in World of Warcraft: “the dead can not make damage.”

I guess you haven’t met Samisha.

I wasn’t being snarky to you, I really do welcome someone posting their favorite builds, or hero guides. It’s a far more interesting thing to discuss than “remove mirror matches from ARAM.”

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Blaze is my absolute favorite tank in ARAM along with Johanna. The E stun is stupid powerful, the self heal, the snare’s by leaving oil spills near the gates, it’s borderline OP.

As thou already mentioned “…are builds and guides…” And these things are different. But even the guide cannot take into account everything. Therefore, it is actively discussing. As for my topics, if a reader hath questions, he can to ask and I will try to answer. A guide is too labor-intensive process and personally I would not have the patience and time to write it.

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I was just being playful when I linked to Sami’s guide. Honestly, Sami is a total productivity demon, and like you, I couldn’t spend the time to write such a detailed guide.

As per your reply, I have a question. In what situation do you personally decide to pick Bunker drop over Combustion?

In the bruiser build, as a safe, for body blocking, against powerful combo wombos. Although some things thou canst do the same with Combustion too. Here thou need to look at enemy’s ultimates and think what would be better. Against Jaina’s Ring for example + Gaslowe’s Gravi, for the salvation of a team. As Tyrael’s Sancti, almost. Also thou just need to remember that the Bunker is a double-edged “weapon”, since thou canst fall into a trap of an enemy’s ultimate. For example, Jaina’s ring. What I mean is that the Bunker can become a trap for thy team.

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I agree that spell armor is better against burst Mages but I believe I can get away with picking Stun Upgrade (Armor + CDR) as CDR is just so sweet and as Blaze I don’t struggle with burst mages usualy. Regarding Sustain Heal at 16 D deals 76 Dmg per 0,5 second per enemy (or 152 per second) 56 healing per 0,5 second (112 per second) per enemy. You can get insane healing IF you are surounded by enemys like in ARAM.

What I was trying to say is that if you pick the Upgrade it better make a big difference on the team fight and you better not waste your 80 second cooldown for nothing.

Can thou tank with Avatar over Haymaker? Half of the Tanks in the game have one defensive Ult and one Offensive. Better have Bunker, Dark Swarm or Avatar than:

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This thread reminds me of a Shakespeare meme of when he was a young boy

Baby Shakespeare: Dearest maiden who thou womb hath birthed thee, thyne stomach consists of emptiness.
Mother: Geez William, just say “Mum, I’m hungry”

Yuk.

Expanded, explanation: Can’t be bothered wasting time explaining, just accept with confidence.

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I am a Russian speaker, so it is more convenient for me to use the old forms due to similar features. But not so old that English speakers themselves do not understand them at all. Plus, I am learning Slavic-Celtic languages, although official history and science do not recognize these languages ​​as Slavic.

I have not come across such a word yet (thyne), apparently it is plural form of thy (your, sing.)? So far I know only about two variants of the word “thy” (your). “Thy” before a consonant of a next word and “thine” before a vowel.

Some offensive ultimates can be used for tanking. But some defenses ones are not capable of this, as with the Bunker, for example. Moreover, this ult is more a safe than a method of tanking. In the case of Muradin, thou can tank with the both his ults. The “fist” helps to isolate a dangerous enemy, save a teammate or thy self. Control is also a method of tanking. And the Avatar helps thou stay in action longer by blocking damage.

As for the Dark Swarm, it’s two in one: safe and zoning (also a tanking method) at the same time. Well, and of course the damage, that is, even 3 in one. However, with “Exchange” thou canst also get rid of one enemy for a while (sort of type of control), for example, from an enemy tank, save thy self, and cause damage.

P.s. By the way, I also do not like Falling Sword and Gourge. Because of the Falling Sword, the team is left without the tank for several seconds, and the Gourge, Stitches simply do not know when to use. Too often I witness of that how a Stitch suddenly running out into his backline at most unexpected moment to use a hook, leaving his team without the front, which often endeth sadly.

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At my Rank Bunker get used as often as Medivh Portal: extremely rarely.

Carrion Swarm only deals 178 Dmg per second at Level 10 compared To Dehakas Dark Swarm 77 per 0,5 second (154) at level 10. Scaling will Make the gap larger but it will Mal’Ganis Swarm will remain rather low on Dmg for a ult. I would Mostly use it as Healing or Escape tool. Dark Conversion (Health Swap) is like Anduin Salvation: It is great if the target is not running away/Interupting you but if they Stun you are (probably) Dead. Dark conversion is extremly Risky Imho.

You get basicly the same as Unstoppable from Bunker + 25 armor If you use Bunker and immediatly leave it and avoiding CC or some big dmg Ult helps you stay in the fight longer even if you are not in the fight for 1 second or so.
Combustion is better in ARAM there is no denying that.

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I use almost the same build. I prefer:

  1. Endurance Stimpack
  • You can block big damage if you predict enemy attacks. You don’t always have to wait until you reach 30% health. You can also body block spells using this for your team / towers.
  1. Collision Course
  • I don’t like Adhesive Petroleum for one reason - attacks ignite oil spills. The ignited oil spill slows less (-10%) which, by itself, is not a big deal. However if you consider the fact that ignited oil spills are reduced to 2.5 seconds (normal oil spill lasts 5 seconds), often you will lose more slow time. I would rather let my team mates deal more damage.
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I only do this build if I have a reliable second tank in it or I feel very confident

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And this build giveth to me more confidence :))