[3rd June Patch] Tracer Changes Discussion Thread

Trying something ok? Cool.

First thoughts over this, I think it’s a good direction, 15% → 10% is also a good start in nerfing her sustain even though I believe that most of it come from her level 4 Pulse Generator.

As for Untouchable, it’s interesting solution? Not something I would complain on having as an alternative but I guess there wasn’t a way to fix the bug? :thinking:

Anyways, the movement speed would bring similar result to the previous iteration, I would call this a readjustment than a nerf IMO.

Telefrag will still kinda struggle the same issue like before, while on paper looks nice Recall is a strong ability without any talents chosen especially Totall Recall who take it up a notch and due how it works you may find yourself losing kills if not, vulnerable to engages constantly with its usage, on top of the others providing overall solid mechanics to use constantly in the fight unlike Telefrag.

This talent might be interesting in with Totall Recall? Needs to test it more, but getting this back in 6.8 seconds is kinda nuts.

Currently you can charge your recall back from 20 seconds to 0 with 4.2 magazines or 9.6~ seconds if my sleeping brain did the math right, no Sleight of Hand, no Ricochet and no Chrono Trigger, 3.5 magazines or 6.8~ seconds with Sleight of Hand and Ricochet.

https://cdn.discordapp.com/attachments/517800038211125262/717858241303806042/2020-06-04_00-42-10.mp4

With Ricochet and Sleight of Hand:
https://cdn.discordapp.com/attachments/400938109619011585/717863058856214528/2020-06-04_01-07-09.mp4

Also Parting Gift is still as bad as it was pre rework and still do not even see a sleight reason to pick it when you can do the same thing with One Two Punch or get a solid range + reveal that works well on bush heavy maps, that needs a buff.

Leeching Rounds is also generally bad and has no competition whatsoever with the other 2, a good start would be making somewhat baseline buff like permanently increases healing by 5% and reduce healing if she has no blinks, just some food for thought.

Focus Fire is still rather inconsistent to get any sort of value out of it when you can do it overall better with Locked and Loaded,

And Composition B is still rather, terrible talents in comparison to her other level 20 talents.

Fore more info about her you can check my guide soon will be update with the new info but really barely anything changes as much of her playstyle or talent trees with this patch

4 Likes

Get Tracer to 100 lvl, silly.

I suppose they can buff her in other ways now, I still think Leeching Rounds tied to Blink is garbage or not good enough compared to Pulse Generator.

And I still believe Recall isn’t that great other than for dodging stuffs like Pyroblast since it’s so heavily telegraphed and the delay is huge at 1.25s.

Untouchable, not sure, I guess it’s an easy fix with a compensation?

2 Likes

Recall is a 20 second max cd cleanse and dodge. It’s good. It’s just not good for escaping. So if you use it, you should be using it to get rid of a status or as a panic OH GOD I AM GOING TO DIE AND THIS IS MY ONLY CHANCE button. It’s not an additional blink with conditions and treating it as such will get you killed.

I’m glad you were honest and admitted it was a readjustment and not a straight nerf. Players who didn’t use the bug before are gonna get straight buffed from the movement speed

3 Likes

I think Tracer with movement speed is the scariest I read

Slippery now? How about move speed after blink xD

Otherwise I’ve been rather neutral on her recent changes

2 Likes

Buff a telefrag when nobody uses it, being inferior in everything to the other 2 of that tier, they would have to redesign it and make it more attractive.

2 Likes

In a nutshell you can put it in a different way, instead of moving an extra 33%, aka 9 range instead of 6, she now moves 20% faster, heroes movement speed is 4.84, so with 20% its 5.808 or a range increase of 0.968 units/range, so if in 2 seconds she moves an additional 1.936 units, instead of an extra 3, its an obvious nerf on paper but you have more control oh the direction instead of being flat direct movement forward.

Keep in mind to get the most out of those movement speed you have to wait 2 seconds per blink to get the most range, and blinking in the middile of the movement speed will make you lose units because it resets it to 2 seconds again.

2 Likes

right but I’m willing to bet the times Tracer is caught is when she’s out of blinks. The move speed I think will be better than extra range and you can use it for kiting purposes.

We’ll see how it turns out, but I’m just saying move speed on Tracer sounds pretty cray cray

simplest adjustment on parting gift would retook it to just one bomb, but a decent aoe on it, and then have it interact with recalls rewind time or time it takes to reform

The basic tool for recall is to change position or self-cleanse, and adding on some odd bomb placements op top of trying to get bomb cdr, compared to a simpler talent for that, isn’t a option.

On the other hand, leeching rounds could be tied to Recall, have a baseline 5% boost (as suggested in another post) and then have the hp increase when recall is off cooldown. Getting an extra surge of sustain is a different tactical pairing to the usual “get out of jam” use for recall and gives her some incentive to either re-enage, or rather, compliment the mid-line recall use that some of the other talents are trying to encourage.

Afterall, if using a big defensive cooldown is trying to get talents to shift how it gets used, then it needs a slightly better outlet to deviant from the non-talent usage. Otherwise, its just a telegraph “destroy me now” sign.

Honestly the idea to reverse leeching rounds sounds great on paper.

Instead of having charges = more leech, less charges = more leech.

2 Likes

Level 170 Tracer one-trick who’s played her since initial release and to date has nearly a thousand games played (actually might be more but in-game stats are broke for me so I can’t even see my own games played), checking in. Your opinions on Parting Gift are…silly to say the least. Eventually I’ll get around to making my own Tracer Guide (though probably in video form which will then be linked here) where I will go into great detail on why I say this. Without getting too unnecessarily rude, I have to take your skill and understanding of Tracer’s play style into serious question after reading through your guide. You seem to be purely focused on “what do the numbers say” and not “what is the practical, in-game value”. Again, not trying to be rude but some of what you say is flat out wrong.

Otherwise,

Cheers, love!

1 Like

It doesn’t make that much of a difference actually. If she catches you with a blink, she’s already on you, so the fact that she moves faster doesn’t change that.

It’s only useful when trying to escape

False. One example immediately comes to mind: you commit three blinks to dive a li ming or falstead and they dash/blink just outside your range as soon as you get to them. Without the move speed they escape.

I don’t ever use all the blinks I have unless my target immediately dies to W + bomb, and I have recall up. If I think I’ll be chasing them for a while, I always make sure to have one blink left to either escape, or close the gap if they’re low enough for a kill and have some mobility.

But most of the time, a squishy that’s low enough for you to kill will have already used their mobility as they’re running away. They need to escape whatever dealt that damage in the first place.

You never triple blink just for damage.

A massive part of playing Tracer is taking calculated risks. While it is ideal to keep at least one blink in the bank, saying you never commit all three to dive for a kill tells me you are playing way too safe. Risk it for the biscuit my guy. That’s how you carry as Tracer.

One of reasons why I don’t play Tracer - I am too safe player.

Nothing wrong with that. Different strokes for different folks. I’ll also fully admit that I’ve made risks that cost the game. But more often than not it saves games.

As ex-Tassadar main my job was to save one Tracer main. Those times were good.

2 Likes

Can’t you just explain it now than just keeping it for the video? It wouldn’t take you long enough to do that for sure.

Parting Gift just doesn’t compete well when considering the other 2 options.

And over the course of years people said its the best talent, but yet in even Hgc level this had no impact on what Tracer did in commiting the kill, at best it was from 0 - 2 kills while the rest were already dead from Pulse Bomb damage or even missing the kill in attempt to get a kill from Recall.

The bombs are very niche that I got more value from picking other talents while still playing an aggressive play style.