Title. What are your favourites? Those you avoid like the plague? The “meh” ones?
This is my tier list. But I change my mind all the time
http://prntscr.com/q4qech
I kind of disagree with the first hero you put in D-tier.
Can’t recall her name. I’ve had some very decisive victories with her.
Patchwork seems kind of weak tbh, I don’t see the appeal.
T1 demons thats it, all my 19th 1st places are as LJ the homie.
Patchwork is usually a very easy top 4 just because you stay alive for so long. Which means your ranking will go up.
my tierlist here: https://imgur.com/a/aykngFp (I’m at 8500+ MMR if that matters)
Why is Toki up so high? And why is Shudder so low? (I think double battlecry on Seer is awesome with murlocs)
Also can I get your battlenet to learn ?
I’m honored . It’s Phunster#11426
Getting higher tier units especially when Toki is at Tier 4 and 5 is huge. Toki’s turn 3 is pretty good also.
Yogg is great late game but his power is too costly for what you get early and mid game. In early game, that two gold is needed to buy units and fill out the board. In mid game the gold is needed to roll for key units for synergy.
If you choose to buff, his hero power only saves you 1 gold compare to just buying two battle cry units.
He’s actually a terrible hero. Hero power is useful in late game only.
Damn, you guys hate all the heroes I actually enjoy the most. I like the Pyramid guy.
I enjoy picking the turn 1 mechs that get additional attack every turn and buffing their health with him.
How do I get the link to put the hero potriat in tier list?
https://tiermaker.com/create/hearthstone-battlegrounds-tier-list-november-19th-update-212431
In the end they are all the same, Neph is my number 1 just because it renders DS null.
Its all about the luck of the buckets and order of operations.
Tier S:
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Nefarion-His power is consistently useful, but especially in the late game. A lot of people rely on Divine shields on their first attackers or main taunt+poison minions, and he tears that apart.
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The Rat King. A 1/2 buff is strong. Even if you choose a minion type early, you can get several turns in a game where you’re buying buffed minions of your type (it also always works on amalgams). It’s a decent strategy to buy out of your minion family for a strong taunt or a 2 for 1, and then sell them to get more buying options when it is your minion family.
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Brann Bronzebeard-Just always strong, but especially with murlocs (which are also strong now). Brann can often dominate throughout with cumulative buffs edging out his opponents.
Tier A
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Finely Mrrgglton-Good, not flashy or anything but it’s a solid coin dump throughout and if you get some early mainstays it can be powerful in endgame with the cumulative bumps in stats.
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Singragosa-Powerful but very effective, she makes “fishing” with shuffles still good after you’re past the point you can afford things.
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Shudderwok-With Murlocs better after balance changes, Shudderwok has shot up in value as he can buff your Murlocs health twice each time. Huge, huge value there. Also works with other tricks like the discovery murloc that will let you easily complete 3-sets.
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Akazamzarak-Ice Block alone is very strong, about half of Patchwerk’s ability on average. Throughout the game you’ll get a free divine shield, free buff on death, poison cobra etc.
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Patchwerk-Often overlooked, the fact of the matter is the goal is to last as long as you can (top 4=bonus rating). Patchwerk gives you extra turns to last.
Tier B
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Gallywix-Nothing flashy but it’s useful
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Professor Putricide-Strongest early on (make that 1/1 murloc a 10/1), it’s still useful throughout the game, especially when used on an early attacker with Divine Shield.
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George the Fallen-He’s actually moved up in my internal ranking a bit; his ability seems super overpriced but you can regard it as a “freebie” on any strong minion you mean to keep all game. In the true lategame he can really shine. Except Nefarion players are his kryptonite.
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Ragnaros-Super powerful midgame but starts to fall off. Can get lucky but it’s another RNG ability that can often do nothing or worse.
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Dancin Daryl- Good-ish for murloc decks and maybe beast decks where you can get some 2 for 1 drops and exchange up. The downside is that he often buffs the one warlock minion instead of the two murloc minions you want to pick next.
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Curator-Amalgams are good, the only problem is everyone can get an amalgam if they’re lucky on tier 2 or higher. And you don’t want a second amalgam (they don’t 3-stack together) so it’s a pass if they pop up for you.
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A. F. Kay-Extremly strong early and midgame, but very RNG prone as well. If your choices don’t mesh well or you’re unlucky, you’ll play from behind the whole game.
Tier C
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Patches. Halfway decent early on, but it falls hard in the latergame. Ragnaros thinks he’s “cute”.
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Queen Wagtoggle-Most strategies revolve around building one specific creature type. Queen wants you to have ALL creature types. There are in theory a few multi buff cards that would support this kind of deck but the odds of successfully building one with the game’s RNG are very low.
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Pyramad-Just weak, falls off way too fast in power and isn’t even a big thing early.
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Jaraxxus-Good if you can get demons working. However after recent rebalances Demons aren’t that easy to get working. Moreover locking yourself to any minion family is a bad thing, as the rng can just turn on you hard early game.
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Lich King-Ehhh…it should work better than it does, except all the big deathrattles are either late tiers or you want them to die early to buff your team. Best trick is probly a defender with divine shield otherwise.
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Infinite Toki-Some value in the late game, but you’re depending on even more RNG in a super rng game and that’s just going to cost you more often than not.
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Bartendotron-Having the ability to move up tiers a bit quicker (it’s not much), is offset by not having any other ability, hard. Abilities do matter.
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Yogg-Strongish early but the winning strategy is building a set on a specific minion type, and RNG just doesn’t work.
Garbage Tier
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Elise-Her power is a bad deal. You upgrade to tavern rank 3. You get a map. You pay 3 gold to use that map, which is the same as a purchase…but you’re locked into that purchase, even if the 3 choices don’t fit your build at all. Every time you shuffle it’s a 1 gold risk but it’s on more than 3 choices past the first tier (And you don’t have to pick one). Here it’s a 3 gold risk for only 3 choices and you have to pick.
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Lich Baz’hial-Thankfully out of rotation. This was a terrible idea. Use it 3 times in a game and you’re already out ~1/4 of your starting health.
https://imgur.com/a/YRFYrEi
This is mine
Elise have potential. Collect tier 2 doubles. When you are at tier 4, use it and your odds of finding triples is significantly higher. But I do agree she is rather hard to use.
Because she’s Infinite.
Am I missing something? I have this guy on tier D. paying 1 gold to give +1/+1 just doesn’t seem worth 1 gold to me.
The maps are actually quite useful. use it to get the 3rd of a minion. Or to increase your chances of an early junkbot/brann/enforcer playing the tier 5 map.
It is most useful on Cave Hydra. +10 dmg cleave can pull teeth out. (Always play around cleaver against putricide)
What are you smoking. You don’t want to triple your Amalgams! They are super powerful as is, because you can taunt them, give them divine shield, give them poisonous and buff them with literally any card. You do want 3 of them! Pick them up and start playing every Seer, Menagerie, Zoobot and Primalfin you see. If you get lucky you might even get to pick up a Brann or Enforcer to just steamroll the game