You cannot convince me Blizzard actually tests cards

Reno, Brann, Boomboss, Terran Shaman and Zerg DK pre-nerf (and honestly even post-nerf Terran Shaman), armor DH, Leech DK, etc, all of the major big-name toxic decks and cards that make the rounds of complaints every patch cycle.

Legitimately, truly, sincerely, what the f*** goes on in the mind of the Blizzard developer who sits down, brainstorms card ideas, thinks “ah yes, a 7 mana card that just wins the game” or “hmm there’s no way this easily abusable mechanic will ever be abused”, creates that card or that mechanic, sees the utterly insane amount of backlash to that creation, and doesn’t immediately feel like a complete and total ****ing fool for breaking the game as hard as always happens.

I have to get this off my chest, and I don’t care if it gets me banned. Nothing says consumer regret like paying $80 for the mega bundle, only getting 15/30 cards for virtually every deck after rotation, and either having to eat losses to farm gold or mulch a ton of cards for dust, just to be able to compete to Diamond on ladder against these borderline mentally deficient r-tard decks that require so little thought from the player that they may as well play themselves.

I don’t even care necessarily that power creep has become a problem in the game. That’s inevitable to all card games since the concept was invented. My issue is that Blizzard, since apparently 2020 or so, went “f*** it” and went from 0 to 10,000 with insane leaps in power creep and only take the most minor of steps to curtail it, usually after letting it sit in such a bad state for far too long. Major, tremendous boosts in power creep on a cartoonish scale from Badlands to Paradise to Titans to now.

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I can’t remember the last time I didn’t have buyers remorse making a purchase from Blizzard. The reward track is only 20 bucks so that’s about it

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Unrelated, but the last time I can say I actively thoroughly enjoyed a purchase from Blizzard with no game-breaking caveats to it, was Legion for WoW, and the StarCraft 2 expansions.

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They don’t test content for bugs/errors, they do understand what the cards do.

The new plan for these days is to just release the broken cards into the game, let it be overpowered for a month or two, then nerf it out of standard.

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I haven’t really been enjoying HS lately, and I decided to spend $0 this time around. I feel good about that decision and actually haven’t been playing much at all. I didn’t think not spending would really matter, but I feel less inclined to play because of it. I’ve saved myself some headache and am keeping my money out of a game that just gets less and less fun.

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They test but they do it badly. Also they are completely out of their depth to balance formats like Wild because they can’t even do Standard well and Wild is multiple times more complex as a mathematical problem.

They need to hire better programmers and produce formulation and simulation tools (think of SimCraft in wow or the old tool Rawr).

Most of Blizzard are basically artists who are arguably some of the best in the industry, but they’re mid at software engineering.

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Exploratory testing is still testing…

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The above account is a sockpuppet, of someone banned, who is impersonating me.

My issue with it is that they seemingly do it with no thought to future releases or how the new mechanics will interact with previous releases. They go “oh this sounds neat” and put it out there, balance be damned.