In last developer news they announced future changes for Arena.
I’m worried, even afraid.
Finally after some years they made a good change 1 legendary Card per Arena in the draft. This made Arena playable, and lots of players (as they shared in some stats on game modes) started playing Arena, on the other side, this made developers believe again in Arena and announced changes for future.
As I was saying I’m afraid that too many changes will break the Arena again.
So I think a good idea can be try to get one thread with the players suggestions and ideas (and in a perfect world if developers participate can be even great) to try to get a consense of what we want, what can be good and what players don’t want.
So to start, let’s go with my suggestions:
- IMPROVEMENT ON DRAFT - LEGENDARY DRAFT:
Fact:
Now, you discover the Legendary card in turn 1 of the Draft, this is perfect, and it’s fair for everyone just 1 for run.
Problems:
What it’s not perfect is sometime you get a Legendary with the hope to get cards with sinergy to that Legendary, 29 cards later you get 0 cards with sinergy, you wasted your time. Example: Helya
Other times, if you have a highlander card, magically you get a duplied card on the 3 options of the draft.
Finally, my favourite one you have a card that is activated at the start of the game if you don’t have XXX type of card, and then you get one offer with the 3 cards. I still remember one perfect draft of Dark Priest with Darkbishop Benedictus that in turn 28 of the draft they offered me, 3 holy spells. Bravo.
Suggestion to improve: Announce in turn 0 the 3 legendary cards of the draft, then you pick the 29 cards, and finally in last turn you pick the legendary. This will solve previous problems, and depending what you got during the draft if you got bad luck and you don’t got the cards you needed for your proyected Legendary, you have the chance to pick one of the other 2. This at least, will give you the chance to has one legendary that you can use.
- DISCOVER LEGENDARY CARDS
Fact:
Discover Mechanic is based on “Create cards” from nothing, some classes have more cards on that mechanic than others. Ex. Mage/Rogue/Shaman.
Problem:
There is a core problem in Arena, Legendary Cards. They are very powerful, so if you have a class with lots of discovers, you have more chances to get Legendary cards, this will make a breach between opponents, because if the opponent start to use legendary cards one behind the other, you will fall.
Suggestion:
Ban the discover of Legendary Cards. You can still discover cards, but not Legendary ones. This can have some exeptions, like if you have a legendary card that add you other legendary cards to your hand/deck (example Aviana). But it’s a nonsense if a 1 mana common card add you one legendary card.
I hope this thread will help everyone, and I’m excited to see everyone suggestions to improve Arena.
P.S. WHEN NORMAL ARENAS WILL BE BACK I’M TIRED OF DUAL CLASS ARENAS???