The deck needs to be nerfed. There’s about five cards that by themselves can win the game. None of them are legendary, so you’d have to discard about 10 very specific cards to remove their win con that barely requires a “combo “. It’s literally drop a card and hit the power button. I don’t know if I would consider that even a combo. Shudderwock feels more fair than this deck, which should not be a sentence that was ever typed or spoken. Either imbue for that needs to be nerfed, or a neutral counter for hero powers needs to be made. Even with top of the line Agro, I’m pretty sure that deck can win often. I’m just saying that there was a whole quest built around Ragnaros hero power randomly dealing eight damage and this deck is putting out up to 60 or 80 damage relatively easily. This should not be OK. I understand power creep, but brother ragnaros literally just came back into circulation because of warrior quest. So it is not entirely irrelevant. Just make a hero power counter neutral card. That’s all that needs to be done and you can let wild be broken. And really it shouldn’t just be for wild sake anyways, when hero powers were busted out of control It should’ve come along also regardless, I mean, we did that for locations, and everything else… so what’s the hold-up? (Or what could at least happen is to ban the card that fires hero powers at all enemies, even that would be barely serviceable and reasonable. The card basically limits you to being able to play one character on field to the whole game or you instantly lose more than likely, which really just provides almost no counter play for the deck… but I mean, actually upon further thought I think that banning that card would fix the problem in wild) I mean besides money. Yeah I know wasting my time this is about money but that don’t make it right. Lol