Wild is Wild. And that's the way it should be

Actually i believe the conditions is as such

  1. Card cost is reduced to zero mana
  2. Each card becomes: deal X damage when you play this card (this is a different mechanic from “paying” health)
  3. The game only prevents you from playing the card if it would kill you
  4. As long as Violet Illusionist or Mal’Ganis is on board, you can play any mana cost card (even if the cost is greater than 10, or your current health).

Warlocks and Mages NO other classes these days. This game is really dead…

I’m going to try standard for a while as soon as I’m done with my legend climb in wild. I found long ago that wild, above diamond 10, gets really sour and monotonous. The game overall becomes distasteful and irritating. I suggest everyone to refrain from wild until SoS is nerfed.

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I tried a version without mechathun but just like mechathun, once you pull off the sos + plot twist into immune minion combo, you can get all your big minions like scrapyard colossus out and most likely opponent will concede.

But that combo don’t always happen, and you will lose a lot. It’s fairly consistent but still 50-50. Good enough otk decks.

this stuff reminds me of wow. side game (wild/arena) demands huge sweeping changes to actual game (pve/standard) and ruins both in the process.

i haven’t been out of bronze in a couple of months btw. get my 5 wins and then don’t play it at all anymore.

just as an outsider looking at things. saw it ruin wow. kinda waiting to see what happens here.