Wild is Wild. And that's the way it should be

Played two matches in a row today, facing the same deck.
(I just love Blizzard’s matching(not))

https://hsreplay.net/replay/RD8FdwrFzz4AC9WtvDH8kh

https://hsreplay.net/replay/qm9HFHdMv7PggHqpzzcMp5

This is what Wild is. I got to sit and watch the opponent play while I did nothing.
And that’s ok.
When I draw correctly, I can burn my opponent by turn 4 or 5.
Every class has broken decks because every card is allowed.
You get slammed, you pick yourself up and try again,
hopefully with a better matchup than you got last time.

BTW: If I could have interrupted this deck and did not, please let me know.
I’m just average, and I would love to know how to beat this deck.

5 Likes

Game 2 you should have played explosive trap going into their turn 6, which is when they want to drop the demo and either tap or plot twist.

You also should have ignored their minions entirely. The 1/3 and 2/1 were no threat and you need to be pressuring their life total as much as possible to make it less likely they can afford to play their “make myself immune” cards.

4 Likes

how much hp does it cost them to do that play ?

To your credit who runs void caller in the new combo? It was more likely to be a demonlock. That said I would still have believed it to be the new lock.
You knew that the turn 5 combo was coming → thus playing counter spell or fishing for explosive was by far the best play.
(ofc, a good player would play around your attempts to play around, but that is another issue.)

Turn, you should have played explosive.
For info, if you meet them too often, change a secret for potion of polymorth.
Be aware, you need enough stats on turn 6 to potentially trade into nerubian unraveler, atm the probably best variation.

You are immune during your turn^
But probably around 30+, good to complete some achievemnts.

2 Likes

Thanks Ginger:) And Fal:)
Just played the same deck again. Three matches in a row.

https://hsreplay.net/replay/9WuRR8pG7jv8oTLUPjX6SK

Was able to kill the first card that changes mana to health.
but still lost.
Oh well, If I were gonna be mad about anything it would be Blizzard’s crummy matching that gives you the same deck three times in a row.
Wild is what it is:)

1 Like

Turn 4 was definitely not a counterspell turn, but instead, you should have gone for faire game.

For info, the combo cost 6 mana. It can be played on turn 5 with coin. If he used demonic studies and has the coin, he can play it on turn 4 IF he gets lucky.

1 Like

Thank you, Fal)
So… Played another. Won this time, I think either because the opponent drew badly or played wrong. I did add a poly like you suggested though.

But, four of the same deck in a row.

https://hsreplay.net/replay/AKhMUefXroupXE6KgVVdmb

Again, blizzard’s matching is crappy.:slight_smile:
But Wild is just Wild…

1 Like

It’s worth noting that they still need enough life to cover the cost of the cards they play, even if they don’t lose the life due to Violet Illusionist or Mal’Ganis. So if they don’t have 10 life after player Illusionist, they can’t play Mecha’thun at all.

2 Likes

This is the new rage in decks so it’s everywhere. Blizzard can’t help but match you against it. It’s just like tiller was pre-nerf. They don’t usually care about Wild but if this grows out of hand like tiller did then I suspect we’ll see a nerf in a few weeks:

  • 1.5 to assess what, if anything, should be done to help wild without impacting standard too much
  • .1 to get approval from the money people who think the crafting market might still warrant letting the deck live a little longer
  • .9 to code and QA. This could be less but we’ve got decent proof that the code base is disjointed and needs more work because of unforeseen interactions with new changes
  • .5 to put the patch together and release it.

I don’t really think the deck should be nerfed unless it is absolutely necessary.
Wild is what it is.
The deck I play is just as broken, just in a different way.

Yes, that’s probably relevant vs aggro, though they can still get life back with the leech spell, and if this were a more prominent problem, I am sure someone will find a tech for “low health” problems other than reno.

This deck is far better, but you need more legendaries, thus the population of players is lower. (although effective variations without a single legendary exist; nerubian- scrapyard +a lot of other techs might be better than mechatun)

If it seems like the deck will stay, they’ll probably change the demon so that only the first few cards each turn cost health instead of all, since that would preserve what it was intended for in standard.

Unlike tiller this deck is quite expensive so it’s possible that it won’t be nerfed, or it will take a while.

You could run many combinations of this base to victory. Maligos, charge+ jandis, mojordomo+alex and many more.

1 Like

This deck is just flavour of the month because of stealer, it will die down in a few days / week or so. Especially if Blizzard nerf stealer by a slight word change.

Wild can also be fun: I play in casual and I have no issue with broken combo.

Priest and warlock are usually instaconcede for me, but the other classes (in casual) don’t have broken stuff.
In ladder I always and only play warlock (not this one, just in general) because it’s the only class that can survive against aggro and win against combo and control.
(maybe also priest can do that, but I don’t have all of the good epic/legendary and I don’t want to invest in a good deck that I won’t play).

I can’t believe the opponent’s name is “solitary” :joy: best name choice for this match

I was wrong: “AYAYA wins” it’s even better :joy:

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Didn’t seem like he had any trouble playing mechatun with 3 hp.

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I dont think you need more life than the card requires. The replay showed that he played Mechathun at 3 life left.

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That makes sense, since you can normally lifetap to kill yourself if you like.

1 Like

i wonder if it’s a good deck, or just novel so ppl havent figured how to beat it yet. thinking of crafting mechathun to try, but probably wait a few days to see if it is as good as it seems.

So, the whole point of my post was not the Warlock deck, just that every class in Wild can kill you by turn 4/5 at least.
The only thing that changes is how they do it.
Players who cannot accept that probably should play Standard.

PS: that Lock deck is really sickening:) Wish I had the cards…

3 Likes

I definitely wouldn’t craft a legendary to try a deck. It’s unlikely that it’ll be the nerf target so you won’t get the full refund.

3 Likes