I’m someone who played Hearthstone Wild for hours.
Now I don’t play Hearthstone at all, because I uninstalled the game
immediately when I discovered this literally awful update.
tldr: many other cards could be nerfed and aren’t,
the point of Wild gameplay is to be wild,
and the Time Warp nerf itself makes 0 sense and is bad writing.
Just take a second to understand my experience and feedback. My hope
is that the developers see this. Would also appreciate
feedback as to where on the forums this testimony is more likely
to be seen and considered.
OK - I only played Hearthstone for Wild. I enjoyed the over the top
strategies and gameplay. I had a few decks making the most of this
experience, one of them being a mage deck, using the Time Warp. The
Time Warp was fun because it was over the top and dominating,
like plenty other strategies that have not been nerfed. Then it
was destroyed for seemingly no reason.
If you’re going to nerf Time Warp on the premise that it is
overpowered and gamebreaking, then you should nerf
“…my claws that catch” out of existence, along with all murlocs,
and all mechs for that matter, since they are all obscenely OP.
You should remove the warrior card that allows armor equipped in
a turn to become attack points. You should completely remove the
entire demon hunter class, as it is hilariously overpowered and
has a multitude of OP cards. You should limit revives in the
priest class to a certain number of revives. You should COMPLETELY
disable ALL combos in the assassin class, as they are game-breaking.
List goes on and on. Destroy all of Wild while you’re at it,
where the point is to be, uh, wild.
But it’s not only a dumb double-standard. It objectively makes
0 sense to impose an arbitrary 1-use limit on Time Warp.
If you can successfully repeat your quest, then you should be able
to repeat the spell again. When you get the spell again, and you
cast it, it doesn’t apply another turn. It’s just bad writing and
makes no sense. Why not remove the spell and quest line altogether
at that point? Also, the Time Warp only became OP when Blizzard
introduced the card that could regurgitate all spells cast in a game
that weren’t originally in the deck. This was…Blizzard’s choice
to add such a card. They didn’t have to add this card, and Time Warp
shouldn’t be penalized just because it was abused in the context of
a new addition. The same could be said of Rewind, another new card which impacted Time Warp.
I’m sure we could all actually go on for a while about why the Time
Warp nerf was such a poor decision, but the basic summary is,
plenty other cards are OP and have not been nerfed, the point of Wild
IS to be wild, and the Time Warp nerf itself is sloppy, bad writing,
and makes no sense.