mage has not been a top tier deck over the last two expansions it has been competitive but there was DK, then paladin, and now with titans release rouge, there are ways to play around solid alibi namely Astalor or holding your win con until after they use it up so why raise the cost? why not nerf the top deck that’s dunking on players winning by turn 5 mech rouge? people are mad at a trademark mage trait thats been apart of mage for a long time and a staple for their play it was ice block before this, I play mostly mage and feel this is a slap but maybe i’m in the minority but i feel there were more pressing cards to address.
Um, I’m pretty sure they nerfed mech rogue too. Also, the 1 MANA bump is hardly a nerf. You don’t really play it on turn 2 anyway.
Mage Rogue and Hunter are the top decks.
The question shouldn’t be why did they nerf Mage, but rather why didn’t they ALSO nerf Hunter.
It was weird that solid alibi got caught in the “emergency” patch. It was basically a target to hit mage without really hurting them too badly (you have to run it against shaman anyway)
Hunter could still easily be caught in the first major balance patch.
What kind of nerfs are you thinking? I believe knocking down Star Power from 5 damage to 4 would be a pretty good target.
Okay, but you gotta rebalance the rest of the game if you want to nerf star power.
maybe making sp-3y3-d3r a 4 cost 4/4 with the same ability or scrapheap into a 3 cost card
for rouge and make titanforged traps cost 3 for hunter or maybe make hollow hound a 2/6 Idk
It’s not weird.
Devs degenerated entirely in the feels bad must be nerf route without even a single consideration on in game impact.
Still atleast they did hit an powerful card in a powerful deck this time.
You mean until they fail to discover a fifth or sixth copy?
They did.
Which was sent to the HoF for toxic play patterns… so you’ve just explained to yourself why alibi was nerfed here…
So you have a clear bias for your preferred deck.
The way this card repeats the damage effect makes it way more effective than it should be.
Why? Do you think it’s that big of a meta tyrant?
Solid Alibi got a slap on the wrist.
he didnt and you couldnt come up with a real reason this is just like when they nerfed hex for no reason
In other news, 1 mana here or there doesnt matter at all since sif mage just needs one turn.
It smacks of pacifying someone to me.
Most players agree the card is still playable and the nerf was inconsequential.
So; why bother? I suspect someone is getting their fragile ego massaged.
The nerf hurts in a small handful of situations, such as you needing to survive but also needing one extra manage to push damage that turn if your Sif next turn can’t get them into lethal range.
Overall, a nerf is a nerf but it was the wrong direction for Alibi and should have been hit harder IMO. It’s still going to be played in the same capacity more or less
I think mage gets hit for feelings more than any other class in the game.
It’s not really a feel bad nerf. The played WR was relatively high and stops decks from pushing lethal while also playing a deck that has a pretty decent early game (not great but better than maybe like half of the classes) and a really awesome mid game. Elemental Inspiration is just a better The Scourge (not saying much since that card is barely playable but not half bad to discover), the best draw spell, sustain, good removal, RNG highrolls (low rolls barely exist for RNG with how good cards are these days), etc.
The class is pretty great even without Alibi. Alibi just pushes certain game states into a win that it has no business doing. Just about the only archetype it loses to is other combo decks since it just OTKs control decks assuming you don’t get hit by Rat, Duke, or Patchwork or go against Hunter with a perfect hand (which is another deck that needs nerfed tbh). If Alibi were banned in standard I still think it would be good.
I haven’t played it. It’s not really my style of deck. Too many hoops to jump through.
I really should play a different class since there is zero chance of Team 5 ever giving mage a straight forward tempo/burn deck again.
Oh well, I’ll keep to Wild.
I actually wish more WoW mechanics would make their way into HS. There’s a ton of ways to design the different classes of spells. I’ve been waiting for enhancement shaman for years and the best we got to anything resembling it was in TITANS and it’s like a soft enhancement flavor
Maybe I’m just playing alibi wrong then I use it mid game around turn 5-6 to avoid dmg from heavy aggro I’m usually not searching for another alibi with my search minions but rather the spell school I’m missing to OTK with Sif later on,now that it cost 3 it feels pretty awkward in hand a lot of times thus far. Oh well nothing I can do I just feel like mage wasn’t any stronger than anyone else in the meta. Good luck on your games if that was what the community wanted who am I to trash it, but it kind of reeks of hurt feelings of a few big voices because I haven’t heard much complaint about it until it happened.
There have been threads about it leading up to Titans. Cards like Alibi have a history of scamming wins. It’s been known that all mage needs is a consistent OTK which it now has.
Solid Alibi by itself isn’t an issue, it wouldn’t be if mage had something like the summon mage back in Rise of Shadows or a control deck – there are never the types of cards you really want in those decks. Mage doesn’t REALLY need to discover extra copies either, not typically anyway even though 4-5 of them can get annoying. But I did say you can use it on turns where a lot of damage is right in front of you but it doesn’t help unless you remove the board. It’s really just delinquent in combination with good OTK decks and a design of card that has never been healthy in Heartstone. That is observable back when paladin had their own hero immunity spell