Why Nerf solid alibi

Cause its really not the top deck. Even statisticly speaking even hs replay shows it as number 2. Yall can only see bronze threw gold unless you pay for premium hs replay. Over all bronze threw legend its not the top deck.

Solid alibi is one of the most annoying unfun and rage causing cards in hearthstones history.

Because mage allways has some of the most rage inducing and un fun cards to play against. Well just over all toxic even if there win rate is not the highest.

Also yall need to understand that bliz can see way more valid stats than we can. Hs replay is a idea at best and there data is based only on players that use deck tracker.

Deck tracker is no longer on mobile. Mobile is a huge part of the audiance if not the majority. From what I understand this data only comes from desktop players now. Making the data not that accurate AT ALL anymore.

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The card needs gutting, not tickling. I wonder how quickly team 5 wanted to be out the office Friday

I’m not a mage player, but i gave the deck a shot. Is there like a secret move to make known only from member of the mage secret society to get as many alibis as needed?
Cause in the few games i had with the deck, i suck at discovering more alibis.

Nah, their opponents as well.

I mean the thing about sample size is even if a sample is a small portion.

Is a study that flips a coin 10 times and gets 6 heads, 4 tails, and decides heads is unbalanced because it had a 60% chance balanced?

But if a study had like 1% of all data and maybe got 100,000 samples of 10 million coin flips, and got 50,002 heads and 49,998 tails,

That’s still enough to get a pretty sure idea that heads and tails are both at least about 50.00% wr, if not supposedly 50.002% vs 49.998% with sample error.

Although sample sizes can fuzz, you can still get pretry decent glance data.

However due to matchmaking winrates, decks that are easy to pilot and easy to make sometimes end up overperforming in bronze over a power deck that takes games to learn.

Decks like garrote rogue vs pirate warrior would be a prime example.

People who didn’t know how to do the combo in bronze stayed LOSING in bronze. A otk deck piloted by a genius who can’t otk is usually enough to tank the performance -2-13% wr.

But you can still get a idea if a deck is winning against 60-70% of whatever it faces, those have previously been the Tier 0.5/Tier 1++ decks.

However yeah. You can also notice some classes can get a higher winrate than their highest wr drawn card wr…

Like some hsreplay mech rogue lists had has some lists showing 5% of people concede before the game even begins.

Conceding to “aggro” is rare, but most people dont seem to enjoy a game they get rolled over without feeling like there was counterplay.

And percieved or not, being unable to seriously damage a opponent who then otks you (or fails), with your death or life determined by cards they drewed (or failed).

Can easily feel very annoying. Especially when same said deck can also make you guess

“does this secret obliterate my minion? Or is it iceblock? Do i play a spell and risk counterspelled, or is it iceblock. If i reach t9 after 3 alibis and ice block, do they play a Quest mage Rommath and i never get to have a turn again as they take 7 turns in a row?”

Chess and rock paper scissors are balanced. But i think a lot of people want fun as well.

We can read the same 3rd party websites they use. FoL balancing was ripped straight out of the VS report.

From my perspective it just is a “feel bad” card, which is broken. For 2 mana you can evade OTK/huge board damage, which is really cheap while searching for your own OTK. Especially if you have discover effect and can play it several times.

This way you need to invest one more mana, which will not destroy the card, but will not allow you often the best way to draw your win condition or use other things in the meantime.

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Might not be a big deal if you couldn’t fill the board with more stats than anyone, other than priest, can deal with in a single turn. Its mindboggling how much mental gymnastics y’all are doing to defend the state of the game. Y’all probably play the same degenerate decks people are talking about needing nerfs.

It’s 15 damage for 5 that’s asymmetrical. The balance team was out to lunch with the miniset. Reverberation, Horn of the Windlord, Hollow Hound. Probably other cards I’m not even thinking of.

Well pretty much every tempo deck right now is struggling vs. rogue. But Skelly Mage has been a thing forever and that’s a tempo deck.

HTTP S://imgur.com/a/yRBV0Sa has happened 3 different times already today it has windfury if you can’t tell but yeah alibi is rage inducing.

Not much of a nerf given it was only a 1 mana hit.

The issue with the card, imo, given it’s text the ability to discover it multiple times. And I don’t think the devs have an issue with the Sif OTK, it’s the ability to delay delay until you can pull it off outside two copies is the biggest issue.

I’d much prefer they made it (2) damage and kept it at 2mana, or in some way changed the text of the card, not the mana