Now that ranked matches no longer take any star bonus into consideration, is it really necessary for this ever elusive MMR to remain unknown to both players?
I mean if it’s just to protect someone’s feelings then I for one would rather see what my score is and also know that I’m “being matched against a player of an equal skill level “.
Regardless if there’s thousands of players who have a higher MMR than myself, I would have more confidence than just seeing the statement I quoted pop up occasionally before the game starts.
Is this really being done just for the “feels sake”?
I had the same thought since the rank is meaningless now in terms of gameplay so it should show your MMR number.
No; it’s just that it’s likely to be SIMILAR; I doubt identical MMR can exist unless they use whole numbers(integers) (but in general it doesn’t have to be identical(just close(the Devs had also explained “we try to be close at first and then we re-try to another close one that is further”).
You are (again) fixated to thinking about rank; if you get 11-star instead of 10-star then you most likely had a higher MMR too so - in part - it’s the same thing. But they reported recently that they changed it to go ONLY by MMR even during star bonuses.
In high ranks, MMR = rank. When Norwis and proYun hit rank 2 at the same time, the first one to lose will stay rank 2 (or drop to 3), while the other will launch ahead at 1. Now, Norwis needs 2 wins in a row if proYun isn’t playing, to launch ahead of him.
I’ve seen it time and time again on streams and I often play people with same rank as me.
It used to be that you get 11-stars based on hidden MMR, now it’s exactly top 10% of Legend, which again supports the notion that Rank = MMR in high legend.
I won’t say I guarantee it’s the same across the whole ladder - I’m not so sure, but it can’t be much different.
Simping for Norwis is not a source. It’s just that if they are in the top 3 at the same time then obviously they are LIKELY to have very similar MMR too.
The way Blizzard sells packs is by psychologically manipulating players into thinking that they are better than they are. The goal is to get mediocre players to think they’re pro level.
The entire point of rank is to lie to players about how good they are — participation trophies. The entire point of MMR is for matchmaking to know how good they actually are. They will never display MMR.
In Battlegrounds they don’t put you on the Leaderboard unless you have a rating of 8000 or higher. That’s a significant accomplishment. There are over 130 people on America’s with a BGs rating of EXACTLY 8000. If each of them plays 12 minutes a day, they’ll always be able to match against each other.
Unless you have extremely high MMR, no, they’re going to have your MMR exactly. Not kinda sorta, exactly. You are not a beautiful or unique snowflake.
I’m not talking about rigged like the game itself (that is a different level of rigged based on the algorithm and rng) I’m talking about rigged like Legend playing against Silver rank opponent, and it being hidden
It basically is psychological warfare against their player base.
What the victims normally do is they come here, assuming that they should always win, and they say “Blizzard is making me lose because they want players frustrated because… um, it sells packs.” That’s false, of course. No one wants to give money to a company who has made them angry.
But what actually happened to these players is that they fell for the psychological manipulation that they are good players. Maybe they bought packs, maybe they didn’t, but selling packs is why Blizzard set things up to make them think they’re better players than they are. Eventually the evidence of the results of their games comes into conflict with this crafted illusion, and it makes them angry because they want to keep believing the illusion.
Participation trophies and hypnotic voiceover lines and psychologist designed art, these things have an effect like drinking coffee. First off, the effect is real, but it’s subtle; it’s not like coffee makes you a completely different person, but it is nevertheless a mind altering drug. Second, the immediate effect feels good and the crash feels bad. People don’t come here to complain during the high, they come to complain during the crash… and they don’t even realize that they drank the coffee. Or should I say, drank the Kool Aid?
Blizzard knows that these “coffee crashes” are happening, they just don’t care. They probably don’t even see it as unethical. I mean, it’s not like Starbucks feels bad about selling coffee.
True. We had someone trying to bully the forum to play for at least 6 hours a day because “we won’t go where they are” if we didn’t do the same; it would be a rude awakening when they realize there are PLATINUM players who play so well that they are matched with Legend rank now; it’s more about the win/loss ratio than hitting your head against a wall.
Though obviously as with anything the truth is outside the extremes; I like combining high win rates with not snowballing your losses; I’d play for 6 hours too if it meant always winning but the game is about winning more than losing.
Not that it’s important in the general topic, but the MMR system i almost entirely a black box to the players. How do you know it’s not just a decimal floating-point number that is almost never identical to another player?