Because the dev who helped come up with the idea said she wanted to, “bend the rules and lift restrictions” which might be one of the single dumbest decisions in the history of this game. Now the card is played in over 75% of wild decks and anyone who plays a normal 30 card deck is at an extreme disadvantage unless playing hyper aggro. It set the precedence for a lot of the broken neutral auto include cards you see today.
I’ll never understand why they chose to revert the nerf. There is not even an argument that 40hp decks are equal to 30hp decks. 10 health is an insane advantage.
Starting with 10 extra health in Wild is hardly an advantage, nor is the increased deck size, go play a few matches and you’ll see, it takes that much longer to draw the card you need for starters.
There are a multitude of different ways to discover the card you need in wild. If you think 10 health isn’t an advantage over a normal deck you’re mistaken.
Heck I’ve seen 40 card aggro decks that are still somehow competitive and that shouldn’t be possible. If there wasn’t a big advantage in playing the card you wouldn’t see it in over 75% of wild decks.
Obviously, because you have a 10 health advantage over normal 30 card decks along with 10 extra cards at your disposal. Why would you want something to change that doesn’t benefit you?
well, he is kind of bad to draw though. He’s just a vanilla 3/4 for 3 with no ability when played. I have suggested nerfing him to 3/3 or something instead of nerfing the Health he gives at start of game but people don’t like that idea. Also I still see a lot of combo decks mainly going with 30 card decks and some other decks and I have both Renathal and not renathal decks that I play, so I am not an all-renathal-all the time player at all.
Prince Renathal was nerfed in Standard because he was too ubiquitous, not necessarily because he was too strong. What can I say, he’s a popular card, regardless of how powerful he is. There are some archetypes in which 40 card is better than the 30 version (eg: was Highlander Hunter) but 30 card decks are still doing very well and fine, he’s not broken.
Well back in the beginning there were these design principles to make the game fast and fun, and eventually the forbidden fruit was eaten and now we all face 40 card decks in wild. We have been thrown out of the garden and given no way back. Classic even is gone. As an aggro lover yes I can take a crappy aggro deck to a certain level in wild butchering 40 card decks. But once you reach a certain point its a brick wall of control decks that can handle aggro really well and then put out the “broken” or OP stuff (why blizz is afraid to Ban more heavily and have a wild format with ban list? Because every extra mode we play dillutes the player pool). Different people enjoy different styles, I guess some people enjoy 40 card decks enough blizz is willing to let it be the norm on wild. Personally I think they should just have a separate mode for it, let thise who want to play poke sized decks all live together. Its not gonna change this game is old and in farm mode
Yeah, but if you are playing any kind of control deck you take no hit by adding extra removal, draw options and tech cards into your deck. Let’s stop pretending like it’s a burden to have extra health and cards for majority of decks that choose to play Renathal. You wouldn’t play the card if it gave you no benefits.
It’s wild you’re talking about. Drawing the card you are looking for is easy. You have numerous ways to draw cards or discover cards. Which makes the 10 extra cards not that big of downside.
Again, if the card constantly messed up your deck synergy and made you lose games nobody would choose to play it. There is clearly a big advantage to including Renathal in control decks. That’s why it’s played in over 75% of wild decks. You can pretend the card sucks all you want but the stats don’t lie.
Shudderwock is broken in itself. That’s the only reason you don’t need a 40 card deck. Get a new hero power on turn 4, draw a battlecry minion from your deck. Hold on to Shudderwock and if it doesn’t get stolen you win the game. It’s the definition of a no brain deck.