Well eventually when they introduce the Astrology Spec’d Bard we will see something new.
Why? Shaman is basically Druid and Mage, unneeded. Rogue is basically Druid and Hunter, unneeded. Your arguments need more grounding than: I say so.
Shaman is an original Hybrid class. So is Druid. So is Rogue.
Their attributes were factored into the original design.
Your rebuttal needs way more substance, as my irrefutable fact is that DH and DK merely suck up design space from the original nine.
Morhaime and Brode both warned against this. The suits made the decision anyhow.
Now Morhaime and Brode have both washed their hands of the mess that is left.
Sathriel (the troll) and Mal (the mage OTP) discussing class design philosophy is honestly hilarious and wasn’t on my bingo card.
I have been speaking against extra classes since they were invented, as I agree with both Morhaime and Brode on the subject.
Not sure where you have been.
I mean, it easily could have…
There’s no reason that priest could never have had cards that cared about the total number of things that died this game and use it as a resource. Corpses are a really mediocre mechanic anyway, as the count rarely ever actually matters for DK. I rarely ever was like “oh man, I’m running low on these, or need to play differently based on my corpse count”
They are almost always just a bonus effect that’s basically always active because the good DK cards tend to swarm minions far more than they spend corpses.
If corpses as a mechanic was the main reason for DK to be added, then DK probably shouldn’t have been, because it’s not a particularly engaging one. Even outcast was better (and that’s also really questionable on if DH was needed for a mechanic like that)
Everything DH has ever done could have been a rogue or warlock thing… or a rogue/lock dual class card.
Everything that Death Knight does could either fit into another class, or be a dual class card as well to make it thematically make sense. There’s nothing gameplay wise that NEEDED DK added to the game to make happen.
They just chose to put it in to milk you for more money.
And yeah… this kind of is the point… The game STARTED with enough classes to reasonably accomodate every mechanic you could imagine with a name/art swap. You don’t need extras.
At this point i’d much rather them add customizations of hero powers rather than add a new class.
And to refresh the state of the game, hoping to bring back some of the past users
I’m torn on this topic.
On the one hand, I think DK was a neccessarry addition. He was long sought for and his playrates are through the roof, even when it’s a disaster of a class. By that criteria, it reminds me of Mage; by playstyle, it looks like a paladin, therefore, a hybrid of Mage and Paladin - how can this be a bad idea?
On the other hand, DH is just…annoying. Played only when completely and utterly broken, it adds NOTHING new to the game, unlike DK, and it just seems it exists to push Hunter out of the equation once every new moon when it’s broken. Add to that the fact its existence is watering down % to get cards from desired classes and discovers, and suddenly it’s a terrible addition. Malicious, even.
Would I like to see a new class? I don’t know. That depends entirely on the success of a new class and what happens to the playerbase once it’s out. I have no sentiments regarding Warcraft lore, so that’s not a variable for me.
I just want this game in a good health.
They were much more of a concern for triple blood and triple frost, who notably didn’t generate tokens often.
Unfortunately with the revision on the main class identity of DK (the rune system) the mechanic released with that in mind (corpses) suffers.
New classes are profitable, and so it’s not a matter of if, but when.
I suspect we’ll see a “Return to Pandaria” with a bunch of rehashed old cards + Monk class at some point in the next year or two
Losing half the playerbase and going bankrupt because of it is anti-profitable xD
What will it be?
Makes sense
I hope they know what they’re doing
We all do. We disagree on the best way to achieve that.
I feel like the original nine class design is something that never should have been changed.
With only three basic playstyles, 9 is the only number that works.
Incorrect. 12 works just the same, if not better!
Now we just need 4 specific class-related categories to split them between the 3 playstyles, and we got ourselves a zodiac!
That’s kind of my whole point here.
I’ll admit that death knight was better at capturing people’s interest despite it not really adding any new gameplay style.
It’s mostly that there has to be a good gameplay reason to add the class. Without it, calls to add evoker or monk are just making the game more expensive with little to no benefit.
I felt otherwise but then i saw Demon Hunter, that abomination was quite the wake up call.
Even after the release of Death Knight that feels to me like it earned its place nothing can ever undo the damage that thing did to the game.
I will never be excited again by the release of a new class, its better to have 0 expectations.
Yeah, if even the playerbase doesn’t know what they want, the only logical option for the devs is to bring another to cash in xD
I say be crazy and release both at once.
Pro:
- 12 classes instead of 11. 11 is a prime number, it sucks.
- you prove it’s not all about the money. You’re doing good, and you’re not milking us. You’re actually doing the opposite - you’re sacrificing your future gains that were sure to establish a complete and perfect design
- replace the playerbase dilemma “Monk or stop playing” with “Monk or Evoker”
Cons:
-future gains that were sure (unsure ones still expected)
-more investments now
-higher risk
Or throw a curveball and make Worgen the next “class” and bring back the alternating form cards as their class mechanic.
Demon Hunter is a fun class when the playable decks lean HARD into the Outcast mechanic. Spacing your hand and timing plays to get the best use of the cards while also combating your opponent. Of course in todays game there’s no real room to play like that because you will be dead by turn 6 or 7 if you had to do that. Heck even the OG combo Ilgynoth deck would struggle to be relevant in the game now.
Perhaps. I doubt MS/Blizzard will ever do this. We can’t even get them to troubleshoot their quests.
I had to log in and out repeatedly to get the challenge-a-friend quest to resolve today.
And twelve classes will make the card pool even more immense, and really hard for anyone to get what they need short of crafting.
Oh well. I only play one class, so I guess it doesn’t affect me like it will others.
Well, I’m not anywhere near the experts some of you guys are, but I do try and pay attention, and both Brode and Morhaime cautioned against extra classes for years.
Do not judge people by your own measure.