Why don't dev's seem to care about damage in BG?

I’m seriously tired of the damage system in Battlegrounds. Quill boars are new and OP and if you don’t play them you lose most of the time. That’s frustrating on it’s own but I know nerfs will come in time, so I’m not too bothered.

But when it comes to damage calculations, it is just outrageous. So many rounds come down to which minion just happened to take the hit. A 2/2 lightfang surviving equals 5 damage vs a 2/2 scallywag equals 1 damage is just OUTRAGEOUS.

Why can’t damage simply be flat, 1 per surviving minion? It would make for longer games, which in my opinion are far more enjoyable games, because getting to the late game is the fun part in battlegrounds.

The first 4 rounds are just boring routine - buy a minion, level, buy a minion that you can sell so you can get two, buy two minions. All of these first rounds have low damage, the outcomes are extremely random due to which cards you were dealt, and overall just very boring and unrelated to skill.

Round 5 finally starts to get into the actual “gameplay” portion of battlegrounds where picking and choosing matters a lot more, so being dead on turn 7 or 8 is no fun for ANYONE. Quillboars have made this already obvious problem significantly worse and yet there has been zero change to the way damage is handled per round after YEARS of complaints. Even an increase in base player health would be a welcome alternative to the 40 health take 22 damage on round 7 gameplay we currently see.

3 Likes

Maybe a better idea is just to increase hp to 60 and stitches to 100.

If you get hit for a maximum of 1 per minion then some heroes become almost unbeatable, since they’ll have the time to turn the tables no matter what you do.

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because they designed the gamemode to have the minions deal their tavern level in damage?

I’m fine with any solution, anything is better than the current state. It’s truly unbelievable.

people claim they dont care about BG…but at the same time they are planning to release balance changes for BG along with the nerfs and buffs for standard …

hard to take people seriously on this forum

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Because something was designed to be a certain way doesn’t mean it’s a good design…cars used to be designed with rigid steel frames for driver safety, but it turns out that actually harms people. This logic is terribly flawed.

Learn the game? I DO NOT want the game to take longer. I work for a living, and I like to enjoy this game during my off time. Maybe Dota auto battler is more suited to your tastes?

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but why buff minion 3>1 have same tavern level that basic? it is frustrated see 45/80 buff minion how do 1 dmg…

Because unit damage is a balance consideration even if you don’t think of it as one. Your poisonous murlocs have to win more consistently in exchange for ignoring things’ stats. Changing everything to do 1 damage only is making those Murlocs more powerful relative to virtually any other board. Beasts and Mechs would also like to speak with you.

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I´ve seen some streamer who talks about that. He read some statments from developers and they are want to be game short so there will be no change i think about damage.
I ve got your point, i also don´t like that.

Right now you have two options. Play midrange garbage to stay in game for top 4. Or try crazy risky strategy to win 1/8 games and rest die at 6 place max.

  • with this patch you also have to play pigs to win (with some exception like early tripple brann murlocs etc)

I am pretty sure, as a 10k rated player I know the game at this point and I have to say that the argument of " I work " I don’t have the time, is simply put…blunt. I also work and I get what you are saying, but at the same time I understand the OP. The games end fast, really fast in some cases, and with the addition of the quillboars the balance of the whole game is totally off.
Some games you don’t manage to pull anything off, not a single triple, you slapstick some taunts and pray that you make it on top 4. That happens because the time limit you have (your HP) is really fast. I have lost games that literally lost 2 rounds, get hit for 20 and 25 game over. In situations like these there is no maneuverability, you don’t have enough economy to make adjustments to your build, even if you are on tavern 6 you are still presented minions from tavern 1, and in some cases you might spend 10 gold rolling and finding absolutely nothing.
Personally I enjoy the game as it is, but sometimes I close HS with a rather bitter taste, and I would like to see some changes. When you loose a round there should be some sort of reimbursement same thing when you are on a loosing streak. The toll of getting hit hard on this mode costs a lot.
My recommendation is that a free roll after a lost round is the bare minimum that they need to implement and at 3 consecutive losses we should get a discount on tavern up. While I do realize that these would completely mess up a lot of things, I believe that they should be active after turn 4 or 5.
Furthermore, I would actually like to be able to play beasts for example and be competitive vs elementals or quillboars. You can have 2 golden parrots a golden goldrimm and a golden baron and still loose to a windfurry or mega windfurry minion just because the enemy attacked 1st. The addition of the quillboars and the seer amount of stats you can have on your board on turn 7 is not logical.
Lastly, I would like to assume (apologies if my assumption is wrong) that you are one of the players that believe turn 7-8 as the end game (?). I believe that turn 7-8 are the turns where you start truly building your comp hitting your triples and focusing on higher tier lasting minions on your board (most of the games I have played on turn 7-8 the first people die) - thats kinda fast, really fast.

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Usually, after a few turns after 10 coins is the midway point. I end up spending a lot of time in matches, and it just burns me out.