Why does Warlock get away with it?

https://replays.firestoneapp.com/?reviewId=8fc842ad-d23b-481f-acf0-0ee81a0e14e5&source=game-summary

Apart from the game just setting me up for a loss in somehow finding this opponent in D4 and handing me a bottom 7 herocard…this is just in essence Warlock doing warlock things.

It´s way worse than “fatigue” priest ever has done, any yet warlock just gets a pass every time. They can do whatever misery they want of purely non interaction aslong as they 100%stomp priest out of the meta apparently everyone just goes along with it.

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It’s not that it gets a pass so much as the wrong cards have been being nerfed when the problem stems from the quest in a big way.

Also, I believe healing (in priest as well) is highly undercosted. This leads to matches that feel very bad because you may think you have the warlock against the ropes only for them to heal to full or near-full in one turn.

I say this as a warlock player, no less.

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have you played priest yourself lately? Other then Xyrella or Warlock the heal does not remove the threat most of the time, so it only buys you a little bit of time and is very expensive for what it does in Priest.
The reach of many matchups is too big for Priest to get anywhere with healing.

Warlock just has better removal and better heal than priest currently, yet priest is still a lot more hated if it every rises above 3%playrate.

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I don’t play priest often. I do recall games wherein my priest opponent is able to recover, similar to warlock, but different than warlock. The difference lies in the fact that warlock’s removal spells also happen to heal. Its (warlock’s) healing is broken, IMO.

Priest’s healing probably isn’t broken, nevertheless, it’s still annoying. Combine that with its resurrection abilities (that revive armor/healing minions) and it can become infuriating.

Sorry to get sidetracked. I know this topic is about warlock, not priest.

Most nerfed class in HS history

Spent all of last year in the dumpster

Yeah they ‘always get away with it’

Somebody’s gotta do to Priests what Priests do to others.

Not the hero we want but certainly the one we deserve

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They played around your deck. What’s the problem. Control warlock is tier 3 at best, sub 50% winrate. I play if for fun, but it sure as hell is not competitive. The deck you’re playing requires them to play minions. They held out. He could have made an inferno so many turns and didn’t. It’s called knowing the meta. At least Demon Hunter has a few options for decks at the moment. Warlock has one. And this isn’t it.

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the point is that the deck soly relies on clearing board and waiting. It´s basically what everyone was up in arms about about priest at the end of barrens - albeit priest never ever came close to actually playing 90%removal and nothing else, they usually dropped sth on board every turn and waited for their opponent to lack an answer, like a delayed aggro deck.

Yet priest got framed as the “fatigue” gameplay, while Warlock that does a lot of way worse play patterns just gets a slap on the wrist as apparently for warlock it´s the accepted gameplay to just spread misery around.

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Yeah no, 90% removal seems accurate for the abomination that was FITB Control Priest. The only reason that deck played minions was to discover more random garbage in form of removal or delay the game.

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Honestly, part of the problem is people, just like one that posted above, actually think warlock (handlock) is tier 3.

These players are delusional, and clearly have no clue how good the deck really is. Handlock IS busted, but it’s busted because the reward is entirely too powerful AND because it can drop a huge minion board on turn 5/6. My turn 6 on warlock often is 8/8 8/8 8/6 5/2. You don’t kill all of them, they get windfury on 7 and you’re dead. It’s got 2 win conditions that come online early and hit like a truck.

Honestly, a lot of people are playing the deck extremely poorly or are playing vastly inferior decklists. For example, if they are playing imp, they’ve got the wrong deck. Second problem is not a lot of people are playing it because they either got bored of it or they dusted their Quest.

Fact is, much like VS states, it is still extremely powerful and one of the best decks in the meta right now. People are just ignoring it because they’re either ignorant of that fact, or they don’t see much of it being played so they don’t care.

If Mozaki and rogue get nerfed, they are going to get a reminder that this deck exists and these boards are going to be filled with warlock hate.

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are you really sure control warlock and handlock are the same deck? hsreplay has them listed as different ones

They are different ones, but a lot of people refer to Handlock as a control deck for whatever reason (because it has removal?). I was responding more to the generalization of the post title “why does warlock get away with it?” And the answer is because people don’t think warlock is an issue.

I don’t know that warlock is currently an issue. At least, not until Poison Rogue and Mozaki Mage disappear. It could probably do with less healing.

i also think there´s some strange class bias in a way.
Facehunter is Tier 1 for the whole year and everyone is just fine with it, because facehunter gonna facehunter shrug
If Warlock wins in some sort of unpleasant cheating fashion it´s also apparently way more accepted than if Priest wins at all (no matter what priest does). Or Mage for that matter.

It´s really just curious to me.

That’s very much because Priest is NOT allowed to have a good control deck in the meta. Warlock is allowed, Warrior is allowed…heck, even Shaman is allowed. But Priest must be kept out of the meta with a control deck and be kept at Tier 4 or low Tier 3 status.

Any reason people give for hating Priest can almost always be applied to Warlock. I think the difference in play is that Priest plays more counter style and Warlock is more aggressive.

It’s all psychological as far as I can tell.

Take these 2 scenarios that play out different, but result in the same exact end result.

Warlock plays some minions on board and threatens the board on turns 3-8.
Enemy loses minions and spells in the process.
Then, the enemy dumps their minions on board.
Warlock plays Twisting Nether, enemy loses their entire board.
Opponent just shrugs and tries again.
Warlock then OTKs them.
Opponent just shrugs and moves on to the next opponent.

Priest doesn’t play minions on board early, and instead uses a spell or two to take out individual threatening minions or heals.
Priest doesn’t really threaten a board until turns 6-8, to which the enemy removes easily.
Enemy loses minions and spells in the process.
Enemy then dumps their minions on board.
Priest removes the entire board with X spell (plague of death, etc).
Opponent loses their mind.
Priest then resurrects their minions (not OTK), and tries to kill the opponent a few turns later with said resurrected minions.
Opponent loses their mind, complains on the forums how this is unfair to resurrect minions that have already been killed.

So, what’s the difference?
Priest gives you slivers of hope that you are going to win, then slowly destroys that hope.
Warlock gives you sliver of hope that you are going to win, and instantaneous destroys that hope with a 1 turn win.

For whatever reason, players hate having their hopes of winning destroyed slowly and instead want their hope crushed in finality.

In the long run, it’s all psychological, but ultimately, Warlock is doing the same thing, often better and more efficient.

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To be fair handlock is actually putting minions in the board and winning the game the old way lately.

Also If we start pointing every single “mana cheating” mechanic in this game it’s easier to Just start the project for hearthstone 2.

Other thing to talk about that is that counters good enough to see play is what warlock have at most.

If people literally not want to play they because they aren’t tier 1 decks then they deserve to be punished for that(exactly what happens in lower ranks).

i find it very similar to pirate warrior actually, you often times can stabilize and then the Quest just rips the game of you after all the threat in their deck did not finish the job. Without the Quest/fatiguedmg i think handlock would lose quite some percent, as the boards are not unbeatable for many classes, just setting up a counterkill before dying to fatigue is.

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Probably but it’s really unjustified.

Even in the case of warlock warping the meta It Gonna be actually fun.

Big Hunter entering the field?
Where i need to sign?

Before think If something can go out of control people should look what the actual consequences really are.

Because by now i see neither warlock being able to pass uncheck by the rest of the meta or we losing on variety If It does.

isn´t that the hunter deck that annoys you with secrets till you cry before playing infinite king krush? again…i struggle to see why that´s apparently great for some classes but if priest or mage for that matter would try similar patterns everyone is up in arms until we get a horror show like UiS.

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This is one way to put It.

The other is an actual alterac deck where the player survive using spells before he starts dropping late game minions.

like every control priest ever.
Yet for Hunter it´s apparently fine (because the minion has charge and hits you asap i guess?)
Not saying i´m opposed to that hunter deck seeing play, but there´s just ridiculous double standards going on in the community about what certain classes are allowed to do as a viable strategy and others are not.

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