you remove minion (or they run it into yours) then just draws 2 card for 1 mana, automatically summon a 4/3 then revives two more 4/3s for 2 mana…
I mean some people might call it a god roll, yeah if I am playing priest it never plays out like that for me but almost every single priest I play against this kinda thing happens.
what are you supposed todo against 12/9 worth of stats on turn 4 unless you are playing some kinda of cancer freeze mage ?
Shadow priest has what you have described, warlock just keep swarming you with imps, paladin cheat our Lighrays and legendaries for 0 mana, frost DK can board lock you and burst you down, unholy DK punishes you for leaving them board, mage can exploit low HP minions etc.
There are certain decks that can negate the power of certain decks and there are decks that has pretty much no way to win against certain decks.
If you would play a deck that could freeze their board and counter pressure them, you wouldnt find it that powerful. But if you play a deck that relies on removal and late game threats - you are pretty much dead.
My only actual complaint/critique of Undead Priest is that Undying Allies costs 0 mana AND buffs every Undead you play in the turn. Because you can choose what minions to put into your deck (go figure), it’s guaranteed to hit at least one great minion.
If it only buffed the next undead you played, it would still be a great card. Costing nothing and applying a strong, synergistic buff to 2-3 minions in an aggressive deck, making them sticky and generating lots of Deathrattle value, is bananas to me.
If you face people like this guy, the only way to make them stop is to rope them back. Even if it doesn’t work, roping back ropers means fewer people are queueing into ropers at any given time.
Which means they get the even greater satisfaction of free wins. Seriously, if there was a class I could play where my opponents just insta conceded when they saw my portrait I’d be all over it.
It’s bold of you to assume that people play priest to win.
The want to play all their cards and I know this because of all the complaints I get from priests who lose quickly. Just today a priest player cussed me out because I beat them quickly.
No, if you can’t beat them by turn six, you should not let them play a single big brain priest card and just concede.
Still nobody mentioning their hero power. It is, far and away, the strongest hero power in the game offensively. The entire concept of playing a 2 health minion and feeling safe from an opponent’s hero power since most “instant damage” hero powers are limited to 1 damage. So your 1 mana 1/2s (or whatever) are just sticky enough to demand your opponent play cards.
OH BUT NOT SHADOW PRIEST OF COURSE, gotta break the curve and do 2 whole damage. They can just hero power anything you put down that doesn’t meet the 3 health requirement. Such a thing was beyond broken when it was initially attached to a 9 mana activation, but here we are just giving it away for free at the start of the game.
This is far from the truth. Hero powers that deal 2 damage are a very common upgrade been made available to several classes (mage has it through their upgrade as well as wildfire, shaman has it through a 5 mana 4/2 and that’s considered a terrible card if it tells you anything, and priest never had to pay 9 for it…the cost was actually 3).
Healing 2 hp was also never considered the best hero power by any metric. Drawing a card (life tap) is significantly better, and beyond that usually the ones that could ping minions (mage, druid, rogue) are the next best ones. There’s a lot of power creep in hearthstone, but this ain’t it.
Shadowreaper anduin was 8 mana, but a mere upgrade to the 2 damage ping was only 3 mana (shadowform). People weren’t calling anduin broken over the mere ping upgrade, it was the infinite refresh that did it. More specifically, the infinite refresh in combination with raza making it cost 0.
Shadowform saw no real play, only niche play. Having to draw the card and spend the mana to do something at a later turn is something people nowadays will call a card bad for, and that was true even with launch hearthstone.
I’m saying it’s very, very strong to have access to a 2 mana ping from turn 1 with no card or mana usage. Such a thing is power creep. There are no other decks right now that do that without having to play cards to gain access to it.
But maybe that’s just coming from me, a guy who just came back from a 2+ year break from this game.
Joke’s on you. I have hundreds of wins on all the classes by now, and every hero is golden but DK. Almost got that one done now too. Of the 11 classes I have over 1000 wins in seven of them, and mage and warlock are over 1500 wins. I don’t have over 2 thousand wins in any class save for one. And that would be priest, of which I have over twenty two thousand wins in. That means two thirds of my total wins come from the priest class. Pretty sure that makes me a priest main. I’ve played everything from Cthun priest to inner fire priest to big ressurection to zerek’s cloning OTK to spiteful summoner to DoD’s dragon priest to naga and thief and beyond. So when you say this you’re wrong
It’s bold of you to assume that people play priest to win.
Priest players love proactive win conditions. One of my favorite customs was a double old gods deck schyla and I designed just two years ago with nzoth yshaarj and a bunch of carnival clowns. The nzoth buff to 9 mana actually killed that deck but that’s beside the point. The issue isn’t that priest players want to just play removal for eternity. It’s that blizzard refuses to give priest proactive win conditions in almost every meta. Look at the upcoming set and tell me what we have to work with? If control priest ends up being meta it’ll be because overheal failed and undead falls apart when shadowcloth needle and voidtoutched attendant rotate to wild.
I’ve spent far more time playing naga priest this past year than any other archetype, and I’m enjoying undead right now too. Priest players love big expensive cards when they do fancy things, but barring that we’re happy taking board control and hitting our opponents int he face with minions. The whole priest philosophy was originally “put bigger midrange bodies on board” than the opponent and win through value trades then go face with them. That went by the wayside as power creep happened over the years. But you’re delusional if you think priest players enjoy playing to 10 mana crystals just so they can play a bigger board wipe and not pressure the opponent.
Priest is currently one of the developers favorite classes atm. They are allowed to have a tier 1 aggro deck in shadow priest and a decent control deck in quest priest. The simple answer really is that currently they are a preferred class by the incompetent development team.
If you would be right then the 3-mana give an undead reborn would see play, but it is too slow and no undead deck plays it. That’s why I doubt that Undying Allies is a problem. There are other cards like the current miniset cards that makes it more probematic. You also see this that Undead Priest is a thing since the miniset came out, but before that none except players like me played it.
With a major downside being limited to SHADOW SPELLS only and getting an useless 5 drop. This downside should not be understimated. Powerful cards like Shard cannot be used in SP. The problem with SP isn’t the hero power nor Undying Allies, but other tempo spells in my opinion. Like a boardclear for 5, which is basically Flamestrike that deals 5 damage and the new toys from the miniset. It gives priest too much tempo and then he snowballs too hard.
But yes it’s comparable to Baku the Mooneater, which was banned early from standard being to powerful, even tho it has limited deckbuilding rules like SP.