This card is so unbelievably useless in the current meta. It is too expensive and doesn’t deal even remotely close to the damage needed to clear most boards. If it needs to offer a 2 damage to everything card, can it either offer Consecration or Holy Nova instead, cards that actually have reasonable mana costs for what they do?
it does damage to minions so it offered starfall because you choose to affect the opponent battlefield
Well the card gave you exactly what it said it would
Combos with equality I guess
It just gives you random cards out of classic card poolsm. It’s not I win card that gives you exactly what you need.
Yep.
To play this new Zephrys, you’re supposed to plan ahead what you will need in that matchup, play it on curve and select what you will need in later turns.
That way you’ll have time to set up the board as per your needs.
The card is best in very slow decks; they take their time to both identify the opponent type and time to eventually need the cards (most likely); the secret of the card is knowing exactly what the opponent needs to be damaged by the card (this is VERY subtle in many cases (e.g. I find it very hard to figure out what to do to a handbuff paladin with it because on one hand you could clear the board but on the other their minions are too big to even be cleared by most spells so it might be best going face (though it also has a destroy-weapon option so it’s generally unclear))).
I noticed in another thread you said even fast decks use it well. Which ones (because I haven’t noticed that (unless you mean ~7min decks and not the fastest ~5min decks))?
I imagine fast decks with an awkward card slot can make use of it, although which ones are a bit lost in me. The damage options are generally not bad for just a little more reach.
They are busted.
The pool of potential spells is very small, I constantly see the same cards getting played, and I don’t see much advantage in going for “board control” option when every “damage” option also impacts the board (except the old 2 mana spell Deal 5 dmg to the enemy hero)
Go for dmg, not board, always, no matter what deck you play
In mage especially so, since the deck struggles with 3+ dmg finishers in close matchups
This deck type doesn’t exist in today’s game.
Attrition-control is not a thing.
There are some decks that get really large things on board that mage struggles with a lot that the board clear pool is good for.
If that’s not a concern, yeah… Damage. Also damage can just give you the reach you need to end a pain lock that gets a tiny bit too greedy
Did you see Smeet’s BS mage deck?
That’s literally attrition-control xd
Yep, that’s the most obvious example and the first that pops to my mind when I say “close matchups”
Also mage mirror
Dunno about the rest, not enough games played on the deck
I haven’t seen it.
Is the deck actually good enough to be considered “a thing”
It’s a sensation, everyone’s playing it in top 1k on EU, and he made it on NA
I mean, it’s pretty similar to some streamer’s version so that might have helped, but now Smeet’s in top 100 so he’s playing against streamers so everyone could have seen it that way
His current iteration
It’s pretty fun for a control deck
It seems cool, but I don’t see it as an attrition deck.
How do you win with attrition when everyone always has a full hand and endless resources to keep going?
Maybe I’m just reminiscing, but I don’t think an attrition-control deck is possible in today’s game.
There are just too many ways to close out the game.
I mean, closing out the game should be the goal over attrition. This deck often runs control decks out of resources by forcing them to respond sub optimally to what you are doing, then you finish them off with a late game orb or two.
Attrition without an end point isn’t really a strategy. You want to stall toward something other than more stall.
Definitely not exactly in the same way as it used to be, with mill decks like Rogue and Druid, or control warrior mirrors going for hours straight, but compared to whole last year of meta, attrition is back
You can literally just play card by card and watch the opponent waste their whole deck just to defend, and it’s gonna happen to you from time to time when you can’t draw the Orb if your life depended on it
Are you sure they run out of resources, or do they simply run out of life?
It has been a valid strategy and deserves to exist. There’s a reason you see endless Renathals in Wild; it’s a cherished archetype that doesn’t exist in Standard and only appears in the meme-tier versus meme-tier Wild.
That doesn’t sound like control at all.
You’re the aggressor here, while the opponent is the one trying to control the situation.
I did notice the card is played in some fast-ish DH decks and the like. I guess it’s a “late game” plan to them (“late” = ~7th round).
Maybe you’ll get a Bloodlust or whatever.