but way harder to notice inmodes with several times more players than classic had
Wow, check your ego.
I guess you havenāt realized that the majority of new players donāt have access to these legendaries since they never played classic. Here new is anyone in 2016 or later, which would be the overwhelming majority of players that are currently active.
My comment specifically addresses this as I wrote that no one in their right mind is going to spend thousands of dust to participate in a dead format.
Because, effectively, nobody played it. It had less people than wild, and wild has a factor of 10 less than standard.
Nobody liked it.
Cramer, my dude, Iām sorry to say this, but Iād be impressed if most people didnāt do it. Just looking at legend ranks in wild vs standard, we can see wild has about a tenth of the ranks.
This means If we take the players from Standard and wild, about 1 in 10 has any use for old cards. Maybe Duel players have it, but I suspect duels isnāt all that rage either.
The mortal sin as an online game is to split your playerbase. By creating more and more game mode, the community splits more and more. The adverse effect is longer queue time for a game.
Blizzard could have kept classic and create the new twist ladder, but thatās splitting your playerbase even more.
Plus, on the cynical side of thing, classic brings no money, while twist can be monetize. The decision was easy for blizz executive i guess.
In any case, glass is either half full or half empty, depending how you look at it. We lost mode, we gained a mode.
So you assume the majority of new players want to play the original release of the game over the currently running version? I can see the argument for that if we were talking WoW Classic and current WoW. I personally play the hell out of Classic Wrath currently and have been since Classic Vanilla since 2019. Still a helluva complicated game to learn to play and keep up with even tho its technically a repeat of itself from years ago when I knew even less of how to play it and wasted the first 3 expansions never leveling higher than 45ish due to lack of key knowledge the game makes in no way easy to notice or even hinted in any way to me. My point is I could see the argument for a completely new player wanting to get into WoW Classic but Hearthstone Classic? I dont see it. I dont think Blizz did either.
I dont spend any dust at all to play in any mode. lol. Much less thousands. I dont relate to the people that amass huge stockpiles of it or have some addictive need to craft things and destroy their collections for it. I just dont get that aspect of the gambling addiction, sorry, I mean, Card Game of Strategy and Skillāaddictionā that part of the game promotes.
Was in support of the first half, noped out the last half. Yikes.
I liked classic, it was boring asf on 1 deck, but it was good for dust collection to play combo ramp druid and go back to my roots of worgen otk and own 4 6 decks to play at whim. Handlock, miracle rogue, freeze mage, control warrior, zoolock. etc.
It got boring real quick if you played 1 deck sure, but playing 2-4 kept things fresh. I liked it, but yeah. Before the chinese servers closed, it was like 1-4 minute ques with 50% zoobots and players.
After the chinese servers closed. even the zoobots BECAME rare and it became like 10-20% player, 20% zoobot, andā¦ whatever a deck of basic cards were. But it was really good for classic dust collection and at legend/star bonus you still had control warrior vs ramp vs freeze vs handlock vs shaman vs pally vs human handlock matchups.
Historically though, if afk bots couldnāt win by playing though, they just became wild rope warriors in wild instead.
(Arena goldfarm bot problems)
But i think with chineseās arena drafting, you just had a lot of throwaway bots get arena gold, do drafts, get thrown away and they screwed up arenaās profitability by making the retired drafts vs superdraft hurt the human average.
Itās still just a video game though, not a oppressed minority to fight over. We shouldnāt lower peopleās fight for civil rights to card game modes. Itās a insult to the people even if you like the game.
I liked classic, but i guess i had to spend 3k dust to replant in wild.
Twist, low pop, inactive, expensive, AND unsustainable.
Twist doesnāt seem like a stellar mode if itās just a new game formatā¦ stormwind overpowering 90% of cards in the setā¦ My fears of a rotating format not having good card access grants accessibility problems. I KEPT all my cards, but i didnāt ever collect full sets to spend 4000 dust on decks rotating in a month for twist.
I have to have my f2p budget be economical, and i canāt spend 1-4k dust a month for +100 legend dust, and only be able to get ranked rewards for HALF of the months.
The mode might be fun to homebrew but blizzard is so stingy with dust. If there were undustable twist packs, or if twist packs became cheaper that could help things.
But i can only make 10k dust on a good expac f2p, and that limits me to 2k dust a month for crafting/experimenting. You can easily burn 1k-4k dust homebrewing. Twist might be fun to play with, but even wild experimentation burns my wallet and wild barely changes. Twist would evaporate years of savingsā¦ in months.
Even as a person who saved ALL their wild cards, Itās just not sustainable to seriously invest into twist.. Even the bad ones like golden blubber barons in hopes 30 battlecry/ shudderwock might one day get it nerfed. (NOPE, lol.)
Whales usually want to spend and win, they donāt want to homebrew. Homebrewers donāt want to go broke, nobody wants long ques without players, (with low sustainablity on the side too!)
(Tl;dr, sorry)
o Yeah, i kinda liked classic, but comparing it to serious oppression / victims is err. overdone.
o Twist is definitely trash for sustainability / playercount though.
- Fun concept, no dust budget, low players, not economically sustainable.
- If you want the format to succeed, players need to be able to AFFORD IT.
- (Ex:
COUGH, Mercs expensive asf, died fast asf
)
- (Ex:
(DUST GO VROOM , PLAYERS GO VROOM )
I dont get the obsession over dust. Its literally not even a thing to me. Then again I dont craft cards or can climb the ladder higher than Silver 6 recently. But that Silver 6 is BECAUSE of Twist. Wild I could only get to Bronze 5. Bronze 10 in Standard as I dont bother with standard.
I see Twist more of an exhibition match mode akin to tavern brawl but has a ladder rank to it. Hereās the rules for this Round of Twist: And Go! If you cant play by those rules i suppose you would whine about not being able to afford any netdecks designed for its ruleset. But for those that dont even consider that but just MacGuyver their way thru the challenge to see what they can come up with, any clever combos not considered before because of the ruleset in place creating favorable conditions not usually favorable to have tried before.
I like Twist way more than classic as Idk if I ever played it outside the final week trying to climb its ladder for the final chance to, I think I reached Bronze 9. lol. I was only able to play maybe 10 or so matches before the mode was gone. Had no idea it had b een around as long as it was. over 2 years? Feels like it was just a couple months ago like when the Barrens or alterac valley expansion came out.
Lol youāre playing for silver?
Try pushing at least top 100-1000 legend jk.
You can play basic cards to plat lol. Rank is a excuse to get more dust TO homebrew. Legend is just another 100 dust.
Without most of the Rares, Epics, and obviously legendaries, silver is as high as I have been able to attain recently. In the past I got as high as Gold 10 but that was back when I think Goblins and Gnomes was most recent expansion. For reference, on any given expansion, on average, I have maybe 1 to 3 legendaries of it. some I have more than that, some I have none of. I avoid standard as it means I can only use the about 60 cards of my collection at all. at least with wild I can play my decks. I cannot craft any netdecks aside from the one someone posted in a thread a while ago but I cannot for the life of me remember what the thread was called or what the deck theme was. I want to say it was an all commons deck for standard? probably not that tho. Itās a tough goal each month to get the cardback. I cannot ever complete the weekly that is win 5 games of normal HS matches. The game is super difficult and the whales and ladder climbers have the advantage.
When in doubt, make a fast minion aggro deck with all 3 or less cost minions and whatever you can fit in for class spells to buff them. Class matters very little when there are so many neutrals to choose from. People canāt OTK you at turn 7-8 if they are already dead. If they play board wipes and get lucky with one and you canāt recover, concede at turn 6 and restart. Itās very fast whether you win or lose, and most people that arenāt playing minion aggro decks are weak vs minion aggro.
ill give it a shot but its also very sus that I cant keep any minions on the board long enough to be able to attack as they always seem to have infinite ways to dismiss anything I played on my turn. I encounter this spectrum wide in all game modes it seems. Duels is very very very heavily evident of thisā¦ I look at netdecks for the mode and almost all of them might have 1 spell to begin with because its their treasure lol. I havent played Wild in a bit because we had Twist last month. 3 and under you say? hmm, Ill have to check to see what my options are. Idk if I have any synergy of minions that are under those costsā¦ crossing fingers that i do.
This meta can be a expensive one, nearly every currently meta deck rn can be like a 5-15k dust muncher from Hound hunter to legendary heavy pure pallies to legend munching lists.
About the only 2 cheap deck for standard rn are like definitely tier 2s, Theyāre getting like 54-56% hsreplay winrates vs the 60% wr Hound hunter t1s. Take off 5% hsreplay bias for maybe player edge, and you might be having decks that might just be going 50 50.
Treant druid might be worth a look for budget ( https://hsreplay.net/decks/uwyYcZNThw7yGfii4FLm9bvv
) but idk if iād bet on it to get to legend without good average piloting for a average 50% wr common joe.
It worringly doesnāt seem to have a good +50% wr against a lot of the t1 decks and only has like 60% winrate against pure pally at that, and 60% wr at t3 decks that should fall out of meta as people refine lists. (Itās only week 1, after all).
I expect that it might not be a strongest deck for legend for a average 50% wr performing player, (50% d5 to 1 winrates won't climb without winstreak bonus, but d5 should be doable for average players with streaks).
But it might be good enough to do a budget run to d5, and collect dust, but might not go further. (Most of the cards are commons/rares which you should be able to pick up as f2p). It uses 2 epics that look key to the deck working.
[Disciple of Eonar: 4 mana 4/4: Your next choose one has both effects
- Drum circle: 7 mana: Choose one: Summon 5x 2/2 treants, AND give your minions +2/4 and taunt. (5x 4/6s).
Still, with classic dead and standard not having any t1 cheap decks, definitely a pickle for climbing. For wild, secret mage has always been a safe bet (seems like literally dev supported. ITās like 6 years old and STILL gets new cards EACH time it goes out of date. Ex: Aluneth dies, Sayge gets made in darkmoon. Deck starts to fall off. Gets new 0 mana 6/6s, I think iskar might have literally injected cards to keep it alive. I think he might have even made sayge.
So Secret mage ( https://hsreplay.net/decks/B1bCfIYMyoAEkTO6UCjlob/#gameType=RANKED_WILD
) tends to be a safe, nearly always alive deck (if you play wild), if not a bit boring since it counters minions, it counters spellsā¦ it counters lethal. And it counters your opponentās will to enjoy hearthstone tooā¦
-
I donāt think it usually reaches top legend usually, but it usually can hit normal legend or d5 fine. [66.6% hsreplay winrate for Bronze-gold rank.
- Doesnāt seem to ever hit top 100 legend often though, at least to my usual knowledge. But it can usually appear around the top 500-2k yeah. Not too many people care about rank pushing wild tho without tournaments so who cares tho. ]
I miss Classic. I was enjoying it a lot. I suspect the reason they felt they needed to get rid of it was because a lot of players play the game on phones, and if it takes up much more space those players will no longer have room for it. Meanwhile they want to add tons more cards and portraits that all have voicelines which take up space, so something had to go.
Itās just not money making as the most whale mode, Twist. Plus, Twist is on hold now. They know they made a bad move the players are not showing up
It actually surprised me that they stopped the mode entirely. I thought Blizzard would keep it open to sell more stuff. Well, unless itās affecting normal sales negatively?
July was a beta. Presumably, Blizzard collected feedback from player, and monitor players engagement, player purchase, and possibly will make adjustment for when it officially release.
Yes i know, iām an optimist.
Those who bought a Twist deck for 3200 gold are holding the bags that they cannot even open now.
Yeah those pricing were ridiculously high for essentially wild deck
i cant make sense of this postā¦im going to need a translation
Iām curious why they didnāt kill Battlegrounds instead. Battlegrounds is the most useless, pointless mode in Hearthstone.