Why are the pre-order bundles ending on 22nd?

Include me in the others.

Your “math” doesn’t include weekly quests. You also assume that every quest is worth 900xp when you’re allowed to reroll those and will very frequently get 1,000 (I almost always do). You’re also not including free packs, which are worth 100 gold each. You’re also only talking about levels past 50 when the ones prior to that grant a lot more gold.

I think you get the point. Actual math including all factors, please.

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Your lack of understanding doesn’t prove that I am wrong, sorry.

Nope, I didn’t. One season of the pass takes 3 months, as a casual player who doesn’t even play that much and isn’t even laddering atm, I had the first big bonus chunks done within 2 weeks. And they’re just another way of the usual introduction quest series where we get free packs and stuff for each new expansion. So the only thing that matters is the basic progression system that makes the core progression now in the game.

50xp on average per match, 1500 required for a level up = 30 matches for 50 gold.

With the old system: 15 wins = 50 gold. That means if you won a lot or at least a little bit more than half of your games, you’ll get each 50 gold faster than with the new system.

First of all, the weekly quests can’t sum up all the gold you lost over the course of a week.

Old system:
70gold per quest on average *7 days = 490g
18 wins and 12 loses a day = 60g * 7 = 420g
At the end of the week = 910g

New system:
If 1500xp = 50g, then 950xp in average per quest = 31,6g * 7 days = 221g
18 wins and 12 loses a day = 50g*7 = 350g
At the end of the week = 571g.

That’s a difference of 339 gold which translates to over 9000XP required.
Actually around ~ 10200XP. The weekly quests are nowhere in this range.

And we’re not even talking about the facts that…

  1. In the old system you weren’t forced to play battlegrounds or other stuff for this, therefor getting your rewards even again way faster, not to mention to wait another day to reroll a quest that after a reroll still requires you to play a gamemode you absolutely don’t want to play

  2. In the old system you got gold for winning, including matches that were over after 4 turns (aggro decks) or if your opponent conceded instantly or very early. In the new system those short matches give you even fewer than the 50xp on average that I’ve used for calculation above.

Because free packs are always a part of a new expansion, that’s no bonus of the new system. If this system resets in 4 weeks and you get “free packs” that’ll be the packs that you’d have usually gotten through any standard expansion launch quest series.

But with some common sense you don’t need all these calculations to know that it most likely didn’t happen that the Blizzard managers sat there in their monthly meetings and asked: “Okay, so how do we give the customers more content for free to reduce the revenue we make with Hearthstone? Any ideas?

Well atleast include the weekly quests… Not sure what online site you read something on, and jumped some bandwagon, but iv never had as much gold as i do now. How did that happen, if i earn less than before, playing exactly as much as i did prior?

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I did include them, see the calculations right above your post.

After one week of quests and the amount of games you need to play for one level up per day, you’ve earned 339 gold less than with the old system.

Why you do feel like you have more gold than before? I don’t know, probably a wrong gut feeling on your side, as it’s mathematically impossible to get more gold than ever before, when you can earn way fewer per week than before.

Between expansions before, i could accumulate around 6-8k gold. From casual play. Doing dailies mostly, and playing a few hours a couple of days a week. I play exactly the same ammount now, and i have over 10k gold.

The whole track system throws gold at you, and you earn experience not only for quests, but buying the pass, gives you 15% bonus, and you get experience from achievements… I dont know what the math is here, but your math seems to be rudimentary, and not very accurate…

Edit: I dont question that hardcore, play 30 wins a day, 7 days a week, could earn more before, But i question the fact that casuals like myself, earned more before than im doing now.

You just need 18 wins for my calculation, with 30 wins you’d have even way more gold. But even if you feel like…

… mathematically the old system did threw more gold at us. Even if you don’t win 15 games a day but only 7, you still had a better match-to-gold ratio than today in average.

What if you only play casually, as iv allready pointed out, playing perhaps 10-20 wins a week?

Then you’d earn fewer gold but also fewer exp, and since the match-to-gold ratio was better than the match-to-exp ratio currently is, the first one should still be ahead.

Except, you’re only losing almost all of your matches and they’re all super long, and you have no quick wins at all and none of those opponents that randomly concede right at the begin of a match. Then the new system could maybe be close or equal with the old system. But that is an highly unnatural situation and wouldn’t respresent how most people experience Hearthstone.

On the opposite I could open up an example of someone playing 30 matches and winning 25 of them and having a lot of them won by turn 4-5 (aggro decks), that would then shift the outcome to the opposite extreme, where the old system would be even way more superior in terms of earnings.

But in the middle, with kind of a 50% winratio or slightly above and average medium match lengths, which should be true for a lot of players, the old system is way more beneficial.

TL;DR

Even if you play let’s say 20 matches a week with a 50:50 w/l rate, that’d make 10 wins.

10 wins in the old system = 33,33g
20 matches in the new system = ~1000xp = ~32g

But the more you play and the more wins you make, those numbers get further apart from each other with a big benefit for the old system. I believe the average player does play way more 20 matches per week, especially because you can easily play them just while doing something else, even if you just farm gold/xp.

New system:

Level 1-50 = 11 packs, 3 legendaries, and 5700 gold (I hit lvl 50 in January i think)

Level 50-154 = 5200 gold

Equals 10900 gold, 11 packs and 3 legendaries from November to March for me personally.

Old System:

From release of the new expansion, to date, its been 113 days if im not mistaken.

113 x 70g = 7910g

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This lacks as well all the extra packs at launch of a new expansion and bonus gold events where you’d get 200 gold instantly for completing a quest. Like I said before, those things that you guys say are a benefit from the new system, are the casual introductory quest series events that any new expansion has. We will have them again in a few weeks and they will again look like being part of level 1-50 of the new system. They’re just put into it instead of extra quest series.

And you didn’t include all the bonus gold for each 3 wins on those 113 days.

How much gold and how many packs are there usually? 600g and like 6 packs? Ill hand it to you… How is the math then?

No because iv allready conceded the fact that im not winning 30 games a day… Im probably more in the range of 10-15 wins a week… Wich equals to 30-50g a week. 200 max a month, and around 800 since last expansion release…

Ill give you the 800g aswell. How is the math?

Well you’ve compared 113 days of simply playing against reaching the end of the pass in the new system, getting everything that’s possible.
But a lot of people won’t hit the end of the pass until the new expansion comes out.

However, if you compare 113 days of playing with reaching the maximum amount of gold you can get out of the whole system, you’d need to add 11.300 gold to the old one, because you could make 100 extra gold per day with those 3 wins.

So the true end value with your numbers would be:

Old system after 113 days = 19.210 gold

New system after full pass is reached = 10.900 gold

As you can see, the old system gave you almost twice the amount of all the gold you’d accumulate over the course of the lifespan of one expansion.

Salaries on the 22nd and employees must be paid wages. Give out debt on loans.

No it didnt. It literally didnt… And iv allready shown you this…

You’ve shown me that after reaching level 150 after 113 days you’d end up with 10.900 gold, and I’ve shown you that after 113 days with all the bonus gold you’d end up at 19.210 gold.

Now you are just being childish… For me personally, the amount im playing, wich is the point im arguing, the new system simply nets me more gold. And thats a fact. The hypotheticals, playing 30 wins a day, in the old system, iv allready conceded nets people more gold… Do you really have such a hard time admitting you where wrong?

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I don’t see where I am wrong because you compare destroying the whole pass in this season with only playing a bit of hearthstone while making very underaverage 15-20 wins “per week”. That’s basically you trying to make up an example strongly in favour to your opinion, far apart from reality, and that’s not even fictionally comparable as you compare the max. amount of gold to collect in the new system vs. only 50% of the gold you could collect in the old one.

Makes absolutely no sense, sorry.

And I disagree. When I had 140 gold in the old system and wanted to play an arena run, I would just farm that 10 extra gold in ~10-15 minutes.

Now when I have 140 gold and 20/1500 XP I would need to play 4 hours to finally get enough gold to start an arena run.

That’s frustrating and kills any fun in the game. For any sh1t that is 10-20 gold apart you most likely need to play hours again.

And yes, I often made some additional 20-40 gold when playing 1 hour of Hearthstone, which led me way more often to buy another pack or start an arena run (with the potential to lead to another arena run when I made enough wins).

Its exactly my reality. And you claimed im earning less in the new system, when im actually earning more.

You are wrong because iv shown you, pay attention now, from my standpoint playing im earning more gold in the new system, compared to the old. And yes, im talking about Me

Now you have jumped on something totally unrelated, as if its even the same discussion. I agree. It was easier to earn the 10 gold one needed before, than it is now. And i wouldnt be saddened if the 10g pr 3 win, returns.

But quite frankly. Seeing how i have netted 10,900g in under 4 months of playing, i simply cant complain.

A good system, a fun system, with xp and levels > old boring 10g pr 3 wins, and daily 50-80g quests…

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I dunno why you two are arguing. @Cleng, you’re talking about the gold you, personally, earn via the new system (which is more than you earned before). @Foxedge, you’re talking about the potential to earn gold if a player plays at a high frequency. You’re both right.

Even if the deadline doesn’t change, the final reveal is at 8AM Pacific on March 22.