Your lack of understanding doesn’t prove that I am wrong, sorry.
Nope, I didn’t. One season of the pass takes 3 months, as a casual player who doesn’t even play that much and isn’t even laddering atm, I had the first big bonus chunks done within 2 weeks. And they’re just another way of the usual introduction quest series where we get free packs and stuff for each new expansion. So the only thing that matters is the basic progression system that makes the core progression now in the game.
50xp on average per match, 1500 required for a level up = 30 matches for 50 gold.
With the old system: 15 wins = 50 gold. That means if you won a lot or at least a little bit more than half of your games, you’ll get each 50 gold faster than with the new system.
First of all, the weekly quests can’t sum up all the gold you lost over the course of a week.
Old system:
70gold per quest on average *7 days = 490g
18 wins and 12 loses a day = 60g * 7 = 420g
At the end of the week = 910g
New system:
If 1500xp = 50g, then 950xp in average per quest = 31,6g * 7 days = 221g
18 wins and 12 loses a day = 50g*7 = 350g
At the end of the week = 571g.
That’s a difference of 339 gold which translates to over 9000XP required.
Actually around ~ 10200XP. The weekly quests are nowhere in this range.
And we’re not even talking about the facts that…
-
In the old system you weren’t forced to play battlegrounds or other stuff for this, therefor getting your rewards even again way faster, not to mention to wait another day to reroll a quest that after a reroll still requires you to play a gamemode you absolutely don’t want to play
-
In the old system you got gold for winning, including matches that were over after 4 turns (aggro decks) or if your opponent conceded instantly or very early. In the new system those short matches give you even fewer than the 50xp on average that I’ve used for calculation above.
Because free packs are always a part of a new expansion, that’s no bonus of the new system. If this system resets in 4 weeks and you get “free packs” that’ll be the packs that you’d have usually gotten through any standard expansion launch quest series.
But with some common sense you don’t need all these calculations to know that it most likely didn’t happen that the Blizzard managers sat there in their monthly meetings and asked: “Okay, so how do we give the customers more content for free to reduce the revenue we make with Hearthstone? Any ideas?”