Well, I have been complaining about powercreep since year one, because the design philosophy of Ben Brode was “we want turns to feel powerful” and so many Classic cards were unnecessarily designed to feel powerful, which why some Classic cards had to be HoF’d.
Early sets that attempted to reign in powercreep were clumsily and lazily designed, which resulted in huge failures.
Now, we are at point where trying reduce powercreep while there are so many powerful, broken, and badly designed cards is problematic for a team that has never been very good at balancing anything.
I think reducing powercreep is the right decision, because it’s always been the right decision throughout Hearthstone’s history, but the bigger problem is that the design team continues to lack vision in terms of balance and design.
In the meantime, while we wait for the devs to sort this out, I am fairly unimpressed with the only starship decks that seem to work are reliant on generating lots of armor and copies.
Constructed is a joke. It’s certainly not an experience worth paying for, so I won’t. I played three Arena matches earlier, and I found myself cursing at the RNG cascades that I experienced. One can draft and play good cards, but wins these days often require getting some good RNG outcomes from those good cards.
I really expect more from a strategy-based CCG than feeling like my strategy is often limited to pulling a slot machine handle each turn.
What’s dumb is current state of the game. Kibler and I, have often had overlapping opinions about Hearthstone and he has made a couple of videos explaining what’s wrong with hearthstone as he cuts back on playing the game while he waits to see if the devs improve the gaming experience. Kibler and I are both slow to quit a games we like, but when the fun is completely gone due to bad design, then even diehard players need to recognize when it’s time to move on—and that’s what a players will be deciding in 2025.