I see Standard cards get changed all the time, but as someone who plays exclusively wild, I am playing against decks that OTK me turn 3.
90% of my games the game is over by turn 4 - 6.
About 10% of my games, OTK turn 3.
Wild is so unbalanced at the highest level there is literally nothing I can do. I have 60% of my cards early game cards, and unless I draw my absolute perfect hand every game, I am lucky to last to turn 5 every game.
I am feeling really frustrated at this point because it feels like I literally cannot do anything better because my opponent won the lottery with their hand, but it happens every game.
It’s extremely unlikely Wild will ever be reasonably balanced due to the ever growing number of cards being added, as it literally allows every card released, with only a few being banned
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Hm, I played a Reno Warrior deck and that one went long, I needed to play some quicker games so autofilled a Pirate Questline Warrior for some faster games. I still think there is a decent variety in terms of game length, but then again I don’t play Wild that competitively.
Wild for the most part is fine. Hyper aggro decks are annoying though.
What really irritates me is the fact Druids can mana ramp to the point where they double your mana crystals and have better card draw options than both warlock and rogue. It would be one thing if they had 14 mana crystals and only a few cards to play but the fact they can continuously draw cards to find their OTK is dumb.
And astroid shaman is just stupid to play against which forces everyone to play steam cleaner.
Tbf it IS funny watching 2/3 of their deck disappear when you drop Steamcleaner
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If you have the chance to play steam cleaner before they start drawing and duplicating spells. Once it starts snowballing it’s game over. Better hope steam cleaner or ETC isn’t sitting on the bottom of your deck haha.
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“When the sun rises in the west and sets in the east,” she said sadly. “When the seas go dry and mountains blow in the wind like leaves. When my womb quickens again, and I bear a living child. Then you will get wild balance changes, my sun-and-stars, and not before.”
Lmao. You think blizzard cares. Like… At all. Its a a p2w game and they wont ever care enough.
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I faced a Demon Seed Warlock who played Unlicensed Apothecary (whenever you summon a minion, deal 5 damage to your hero) and then gave it Lifesteal with Imployee of the Month so that was kinda interesting.
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They need to unnerf Time Warp, doing so will balance out the meta, as the unnerfed Time Warp was effective in keeping aggro and all other turn 3-4 otk decks in check.
Also, they have fixed the animation speed in Battlegrounds, so it should no longer be an issue.
The current issue is Imbue mage has taken over the ladder. It’s the reason everyone is switching to aggro. Control decks don’t exist against Imbu mages.
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Singalong buddy and Aessina in Standard is bad enough, throw in everything Mage has access to in Wild, yeah, totally not busted
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