When can we look forward to demon hunter quest being fixed?

in regards to the demon hunter quest, which deck is this designed to beat? getting straight to the point first. 2 damage 12 times to complete the reward playable at turn 5 is the halfway point of a game. which in turn changes an aggro deck into midrange. it doesn’t deal enough total damage to beat control heavy decks even on lucky draw bursts. the same goes for vs almost all aggro decks. you usually hit minions and not face frequently enough and your damage fizzles out before it can actually do something.

problems include:
ball hog’s death rattle doesn’t proc quest it says on your turn, but doesn’t work on your turn. also doesn’t dealing 2 damage 12 times seem like a little much for the reward? its about half the damage the deck is built to deal. thats 24 health and it has to be done on your turn or it doesn’t count so in reality its much more. in example draws opponent makes you do drawing spells from moonstone mauler or incindius doesn’t count towards the quest on their turn. ball hog and ravanous fel hunter’s deaths on their turn.

the point of all this is look at all the viable statistics gathered from not only myself but legendary players, pro’s in tourniments, even projected cards coming from the miniset arent going to give it enough support compared to its current state. if they are that strong you can expect a nerf from over tuning a card which people play in a different deck.

They said they purposefully made quests bad. I wouldn’t hold your breath on any buffs. :cry:

You’re supposed to use more than just ball hog to complete the quest…also, you shouldn’t build just around the quest.

how do you complete the quest and make it useful without playing cards to complete the quest and make it useful? ball hog is bugged even without ball hog the deck still doesn’t perform well enough to get to legend. prove me wrong with a deck list that actually completes the quest and uses the quest they don’t even have to use the quest well to win with it.

the reason why those decks don’t exist is because everyone who tried to make it viable failed. it uses wasted mana and slots for actual useful cards with a viable win strategy. playing that single 1 cost card doesn’t even make winning decks win more let alone making a strategy building around the quest.