What happens is that we forget yesterday’s complaints and Blizzard’s reassurances on yesterday’s complaints and then we get upset when they don’t do anything about today’s complaints.
The complaints of yesterday were about card generation. So they nerfed Discover to not allow them to Discover themselves and promised to tone down generation, not RNG.
That perfect blend of ludicrous power level (it pretty reliably blows up most the board of an opponent who was in a superior position) combined with looking like a complete lottery. Decks will feel compelled to run it for the power level, so lots and lots of people will get to “enjoy” games suddenly ending based on the outcome of this card.
The longer this game goes on i realize the randomness let’s the devs easily pump these new cards and expansions out without really having to develop real strategy gameplay. Just make sure the stats line up with Hearthstones mana system, slap some random effect and art, boom…new card easy. Can’t playtest random. Maybe that’s why they let the community test their games for them and charge them too!
Yes but old yogg at the very least had the consistency of a single effect, so you could sort of plan for him. New yogg on the other hand is waaaaaaaaaaay more unreliable, and that’s saying something since old yoggs effect is literally the definition of unreliable.
This card is 100% going to piss off people losing to its Pyroblasts, but we should take care in evaluating it as this outcome may very well be its worst drawback.
Look at all other outcomes. Board clears, minions with rush, even the random spells, everything indicates that the best position to play that version of Yogg is to swing back the game in your favor when behind on board.
Which means the enemy has probably more minions on his side of the board than the player dropping Yogg. And the card doesn’t specify it casts Pyroblasts on the players, minions are also valid targets. Each minion the enemy has is potentially an extra 10hp buffer.
Meaning, if a player uses Yogg in the position most likely to benefit him, provided both players have a similar amount of HP, when landing on the 5% Pyroblast outcome, Yogg has higher chances of killing the player playing the card. That’s gets worse the more that player is behind on board/hp.
Basically, the card seems to be designed to be played as a Hail Mary, but the worst position you’re in when you try to use it, the higher the odds for it to backfire and straight up finish you up.
Edit: arf, I probably blundered this reflexion, see below.