What should be unnerfed?

The game’s changed significantly over the past couple of years. Cards that were once powerful and synergetic are now unusable. This got me thinking: what should be unnerfed? I’d like to know what you guys think.

I’d like to see Dragonbane Shot restored – it shouldn’t have been nerfed in the first place; Drek’Thar was the problem, and not only in hunter. The nerf to Drek’Thar was enough to hit Quest Hunter.

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Dragonbane shot for sure, as you mentioned it shouldn’t been nerfed in the first place.

7 Likes

I don’t really understand why they went after pirate quest warrior twice, like fix it the first time or leave it. The removing buddies was unnecessary for battlegrounds, it was fine for quite a while. Also the artwork for Drekthar is pretty pointless now.

Huh ? The whole point is to fix it without destroying the card, clearly they thought the first nerf wasn’t enough.

I mean if the team didn’t do a quick fix, and instead actually saw the card, one fix would have been enough. I don’t get why they just left the last quest finish as a 2 when the rest were 3.

But Face damage reeeREEEEreeeeee

I’m gonna go Hunter Mallenroh

Why weren’t Libram’s of wisdom nerfed like this. It’s ok to have repeatable spells in Paladin, even at zero mana, but it’s too good for Hunter.

I’m joking. Kind of.

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Revert Flametongue Totem to 0/3.

3 Likes

Whirlpool should be moved back up to 9 mana.
I see more and more priests these days. Greed priest isn’t competitive in a ladder sense but that isn’t their goal. Their goal is to be in the total control position. If the game gets there then only druid can win.

I agree. And also add Runed Mithril Rod (maybe not all the way down to the original 3 mana, but definitely back to 4 mana).

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Personally, would like to see Barov in standard.

That’d be nice. The goal shouldn’t be to outright kill cards, which is what has happened to both DBS as well as MR.

Dragonbane shot for sure. Nerf was unnecessary. Only cry babies complained about it but the squeaky wheel gets the oil!

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Dragonbane is a tricky one. 2 health threshold is really easy to fit into, so I’d change the wording to “twinspell” and reverse the nerf.

I can’t remember the stats, but I am skeptical that DBS was an outlier in drawn WR. It was a good card to be sure, but undeserving of nerfing.

Nah, it’s a bad design in concept. Quest Hunter should not be able to do a full quest with 1 spell and leave all the cheap ones for face damage with Tavish. It should have a limiter with the spell amount in hand-Howl is kind of breaking this rule, dragonbane straight up demolishes it.

In the end it’s something already discussed. There are a decent amount of changes were ban should have been preferential to nerf.

It’s about being transparent and fair about it.

Nerf is for overpowered cards. Fair people not wanna play should be banned.

It’s both healthier and more honest to people that way.

DBS wasn’t single-handedly completing the quest, though. The nerf to Drek’Thar and the consequences of that nerf would have almost certainly been enough to reduce the WR to an acceptable number.

For the face hunter, not the quest one.

Forgive me, but I don’t understand?

The issue is that you pretend there os an acceptable number.

Were talking about a angry mob demmanding the deck to be dead.