The game’s changed significantly over the past couple of years. Cards that were once powerful and synergetic are now unusable. This got me thinking: what should be unnerfed? I’d like to know what you guys think.
I’d like to see Dragonbane Shot restored – it shouldn’t have been nerfed in the first place; Drek’Thar was the problem, and not only in hunter. The nerf to Drek’Thar was enough to hit Quest Hunter.
I don’t really understand why they went after pirate quest warrior twice, like fix it the first time or leave it. The removing buddies was unnecessary for battlegrounds, it was fine for quite a while. Also the artwork for Drekthar is pretty pointless now.
I mean if the team didn’t do a quick fix, and instead actually saw the card, one fix would have been enough. I don’t get why they just left the last quest finish as a 2 when the rest were 3.
Whirlpool should be moved back up to 9 mana.
I see more and more priests these days. Greed priest isn’t competitive in a ladder sense but that isn’t their goal. Their goal is to be in the total control position. If the game gets there then only druid can win.
Nah, it’s a bad design in concept. Quest Hunter should not be able to do a full quest with 1 spell and leave all the cheap ones for face damage with Tavish. It should have a limiter with the spell amount in hand-Howl is kind of breaking this rule, dragonbane straight up demolishes it.
DBS wasn’t single-handedly completing the quest, though. The nerf to Drek’Thar and the consequences of that nerf would have almost certainly been enough to reduce the WR to an acceptable number.