Mines gotta be Hoarding Dragon!
Flark’s Boom-Zooka.
Pew pew.
Glinda Crowskin, cool fun effect with infinite possibilities but no decks can make use of her.
I’m not sure how we define underrated card but…
I think since JtU mine has to be Kalimos. Love the versatility of the card and the artwork of it as well. By far one of my favorite cards ever printed and I personally think it is a very strong card but limited by the Elemental package some.
Easy. Nozdormu.
Always has been my favorite card.
So gross he costs 9 (2 bil)
Should cost 7, since 8 is way stronger than 7 cuz…obvi Vanguard cheatouts.
Noz is just sooo much cooler than LK.
Think how expected and overplayed LK is.
Its like…who plays that LK expected boost?
How is that fun to play totally-seen 2k times this hour LK?
Usually I include Noz in all decks to exactly, without-denial, clearly, convey to my opponent “I do not VS/HS decks, I don’t 'homebrew” meta, I avoid what’s copied and expected, because expected exactly equals zero fun".
Copying is easy path.
Copying is not deckbuilding.
Nozdormu is not copying.
Nozdormu is deckbuilding.
That means thinking pre-match about your decklist.
Instead of VSHS plug play n emote.
Nozdormu conveys that.
It says “I don’t play expected, especially from a website”.
That’s what’s up Noz, well keep jammin R20Wild together watchin the VSreport n HSreplay up and comings cruise past us with those transparent cardbacks, and expected lists, anyone can look up and build just like they did.
R20Wild, Noz, and a Pina Colada.
Lot cooler than defending the game’s strongest decks as not-overpowered with no proof of that defense.
Crystalsmith Kangor, easily.
Feral Gibberer. It’s not at all effective, but it’s fun to use as removal bait. So you used up your Vanishes when I put the Gibs down? Well NOW Ima drop Lich King ahahahahaha!
Standard, Void Analyst.
Deathrattle, give all demons in your hand +1/+1. This card may see standard play when Keleseth rotates next expansion.
Wild, Glenda Crowskin.
When I’m at 10 health, play Glenda and as many 0 cost elemental giants as I can play.
WoWHobbs has some great standard Glenda plays, but they are not consistent. If they were, she would definitely be meta.
I have a weak spot for unusual secrets, but I’ll just list two of them.
The first is Spellbender. Because she does not stop every spell, only those targeted at minions, she tends to be unorthodox to test for. An opponent can blow the Coin to try checking for Counterspell, but Spellbender will still shoot down the Execute following it. You can throw a Smite to face to check for Counterspell and she won’t trigger due to her minion-only restriction, and then she’ll eat the Shadow Word: Death meant for your Antonidas. On top of that, I’m much less worried about leaving enemy minions alive when she’s active, because she’ll eat a buff if the opponent is running any. Spellbender is less versatile than Counterspell, but trickier, and with potentially higher payoff.
Next one is Dart Trap. While yes, I love Snipe, Cat Trick and Misdirect, Dart Trap is a little unusual because it is one of the only traps in the game which triggers off a hero power, with exception to killing something and having Redemption return it. Again, this is one of those cases where the unusual activation condition is the key - many players, upon seeing too many traps, might begin to stop attacking in order to prevent your Eaglehorn Bow from gaining a free charge. However, few people think not to use their hero power to avoid traps, especially ones like Lesser Heal or Armor Up which don’t interact with the board, causing Dart Trap to activate and slapping something for 5. Due to its random targeting nature, Dart Trap is unreliable as a control tool and even worse against Paladins and Shamans, but once in awhile there are situations where Dart is favorable no matter what it hits, like a defensive mage you’re trying to rush down with a Tar Creeper up or a Warlock tapping to 15 to make Hooked Reaver useable. 5 damage is high enough to cause problems no matter what it hits, and with an unusual trigger condition, sometimes goes off and pops a minion before it gets to attack.
Both these cards lose their worth if you run two, but a value one-of copy can make a difference in secret heavy decks, and throw someone for a loop, regardless of whether they’re actually “good” cards.
Mage secrets in general slap.
Shrieking Shroom…I love the shriek he makes, & he’s essential to my strategy that kind of sort of works once in a while.
The almighty Iron Juggernaut.
The rest is rest
I actually love this card to
I’ll mention two:
Ravencaller. Generating 1-mana minions is better than you might think because on average they have best stat return on mana.
Book of Spectres. I just really like how the parts of minion/hand mage they’ve given us so far work together.
Snowflipper Penguin all the way. Simple, fair, adorable and surprisingly nuanced for a vanilla minion.
Sacrificial Pact. In conjunction with Demonic Project, you can effectively kill an opponent’s minion in hand, gain health, and possibly make them lose something (cards, health, etc.) in the process.
One of my favorite cards to this day is good ole bolvar (the first one, not the shiny koft one).
Dire Frenzy is probably my favorite under utilized card.
What do you like about dire frenzy? I’m genuinely curious.
I like the concept of the card as well since it’s multifunctional. Buffing a minion and shuffling cards into your deck (buffed versions of the minion).
King Mosh…
He was actually good during Un’goro against Jade and Quest Rogues. But he was only slightly better than Death Wing. So, obviously and sadly he isn’t now played.