So, as everyone knows, Demon Hunter has consistently been the most (or at least one of the most) powerful classes ever since it was released earlier this year. I thought that, instead of just having another complaint thread, it might be useful to have an open discussion on what exactly is making Demon Hunter so oppressive and what could be done to fix the class moving forward.
As the creator of this topic, I’ll offer my thoughts first. From my experiences playing against Demon Hunter, the thing that makes them the most powerful is their consistent card draw ability. In particular, Skull of Gul’dan is absurdly strong even after being nerfed. It’s easy for Demon Hunters to get the outcast trigger off, and in an aggro deck the discount allows them to draw 3 cards and immediately play several of them even on only 6 mana. Add to this Acrobatics, Spectral Sight, and Stiltstepper, and Demon Hunters can draw more efficiently than any other class in the game with many of their card draw options encouraging an aggressive strategy.
The second major problem is the efficiency of their damage. Having a 1 cost hero power is a real problem when it enables payoffs like Manafeeder Panthera as a 3 mana draw a card, deal 1 damage and put a 2/3 into play, or Glaivebound Adept, which can be backbreaking. Twin Slice is a known issue and is the other broken card in Demon Hunter. Even costing 1 mana, Demon Hunter can easily stack these for insane burst damage or split them across multiple turns to control the board while developing its own minions. Blade Dance and Bladed Lady are just salt in the wound, rewarding Demon Hunter in absurd ways for doing the things that it would normally do.
Moving forward, I think Skull and Twin Slice should definitely be looked at. Twin Slice will be leaving next year, but Skull will continue to be a problem for the next year and a half. Reducing the cost reduction on Skull would make it harder for tempo plays, but given the many efficient minions costing 2 or fewer mana, even a reduction of 2 would still make Skull an outrageously swingy card. Additionally, Demon Hunter needs to be denied any new card draw effects next year, as adding any more would just compound the problems of the class. Blade Dance should be reworked, since the ease with which Demon Hunter can increase its attack makes Blade Dance a busted solution to what was supposed to be a weakness of the class, getting through large minions. And finally, if Demon Hunter is going to be the aggressive face-hitting class, I think that its minions need to be inefficient as a tradeoff. I’m fine with Demon Hunter being a class that likes to attack with its hero, but with all the tools that it has for doing that, its minions should have some drawback, like the minions from Warlock’s classic set. It makes little sense for a class to have the best tempo minions, spells, and face damage, and so having Demon Hunters suffer a loss of powerful minions in exchange for their strong weapons and spells would be a nice balance. It would even be flavorful, given Demon Hunters’ penchant for working alone rather than being team players.
But, those are just my thoughts. I’d love to hear from anyone else that has relevant input on the subject!