What is the pity timer for epic cards?

I thought it was 10, but today I opened the 10th pack in a row without an epic

  1. same expansion
  2. I never open packs without the traker opened

Maybe the tracker is bugged? Maybe they changed the pity timer? Maybe it never was 10?

https://cdn.discordapp.com/attachments/672735354503168007/763502264341364837/unknown.png

The timer should be 10 packs, with an average of one epic per 5. My guess is there’s an error with the tracker.

Who told you its 10? The average per epic is at 17 packs at the time of the last card release and everyone got their bundles opened and counted. Legendary cards is even worse, avging 60-70.

those number are completely made up unless you can provide a solid source for them. the pity timer for epics are 10 and for legendaries 40, although pity timer doesnt officially exists countless observations by the community has determined it and it also fit with the official average chance that blizzard has made public.

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Made up? Multiple groups (including a huge reddit chain) did several extensive counts during DoD and even bigger counts during AoO. They are more accurate because of the huge number of people buying preorder bundles so many people had about the same number of packs to open. If you cant go google that yourself that then you don’t have a leg to stand on… Pity timer is , was, and will be bullsheet made up by Blizzard to make people butthurt by bad pack RNG feel better. The only guaranteed legendary cards were the ones that came in the first pack and that was the only documented case. Every other promise by Blizzard regarding legendary chances was proven false.

No, it really isn’t. I averaged a legendary per 17 packs this expac, and got an epic in around every five. Most of the people I know who play got near the same. It’s actually impossible to get no legendary for 60-70 packs, there’s a 40 pack pity timer.

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Ah, yes - “bullsheet” provided to the Chinese government. Blizzard clearly tricked the CCP by revealing
card pack rates that make total sense and fit with what people pull. It’s simple. For every forty packs opened from the same expansion, you are guaranteed to have one legendary. For every ten packs, you will have one epic. I’m fairly sure OP opened nine packs, or perhaps opened packs from different expansions. This fits with player feedback - I’d appreciate a link to this “huge reddit thread” and “multiple groups” with their “extensive counts”. From this forum, as well as the reddit pack-opening thread, I saw no one get less than one legendary in forty packs - several people did get unlucky with an average of one in thirty or so, but some people got lucky as well.

The link I provided links to a wiki page which captures that data and links to yet more. Actual data is much more useful than a back and forth of “I believe Blizzard” … “I don’t.”

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you dont understand his logic, scamming players out of a few extra packs are clearly worth more than the risk to get banned by from one of their largest markets.

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Funny how this “link with proof” doesn’t actually contain any official statements stating the pity count and instead has links to wiki pages which of course everyone KNOWS always has 100% factual information, and Blizzard has NEVER RELEASED A STATEMENT in any market except China (which no one seems to have a direct link so we can see it, surprise surprise). You are being manipulated to believe info that doesn’t exist but if you are fine with that go for it, it’s not my bank account :smiley:

there is an official source and blizzard themselves have even posted their drop rates, it hasnt been posted in this forum tho as its in chinese and would thus be of little use. for those that want to read one of many coverages from business magazines on the other hand: http://www.wallstreethedge.com/drop-rates/212338/
i get that you try to be “edgy and different” but your claims just makes you a poor troll. lets for fun analyze your “idea” that blizzard use different drop rates and perhaps even is lying about the drop rates all together and why it would be a terrible business decision.

Advantages:

  • they would sell slightly more packs

Disadvantages:

  • China is the largets market in the world, they also have specific laws regarding loot boxes etc which is why blizzard had to disclose them. Your suggestion would make them explicitly break chinese law which not only would result in huge fines and possible prison sentences, it would also result in blizzard getting banned from the largest market in the world.

  • Adjusting drop rates and lying about them would result in authorities in both USA and Europe investigating the matter and the business model, and potentially make the business model illegal (there are already processes to outlaw loot boxes in some european countries). If that would happend they would lose both markets unless they quickly can find a new business model, and even if they do there will be huge fines, prison sentences, and they likely lost most of their market shares by the time the process is over. Bankruptcy wouldnt be out of the picture.

Summary:

  • Your suggestion that blizzard want to make some extra cash by selling extra packs would risk the entire future of both the company and themselves. Not only would that be a terrible business decision but also a competely unnecessary risk when they can just follow the rules and laws that exists for other ccgs and tcgs instead.
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htt-p://w-ww.walls-treethedge.c-om/drop-rates/2-12338/

This specifically states that all other markets than China are not forced to adhere to a pity counter rule. Thus Blizzard would never stick to it unless forced, therefore you have no leg to stand on until Blizzard is forced to do otherwise. Proof simply does not exist. Only speculation. And when beancounters checked during AoO where everyone opened the preorder bundle, all having more than 20 packs I might add (each bundle was 55 packs), the average legendary per number of packs was far higher than 40. Very few people got more than 1-2 legendarys so do explain how that was possible if there was a forced 1 per 20 rule as you swear up and down Blizzard has just because China forced it for their ONE country.
Also, how is it a risk to Blizzard? They did the same thing before China made them lower it and set a fixed amount of 20… The guesstimate is 40 which has never been proven. They will keep on doing it because it makes more bottom line NOW. Next you are going to tell me Activision (the company with an arm up Blizzards backside) always goes for the long game and never makes toxic cash grab decisions… LOL… They don’t have to “lie” about drop rates because they have never officially stated what they are. They let people assume while counting stacks of cash.

except that having different drop rates for different regions would trigger legal investigations

They… ARE different, even right now… looks around for investigators
Even if the pity timer IS 40 packs as a previous poster stated, China is at 20… 20 is not 40 last time I checked :roll_eyes:

they stated the average chance… please learn to read before spreading conspiracy theories

People don’t consider what their pet conspiracy entails. There is no logic or reason to believe blindly that Blizzard is lying to you.

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Guess this is blind leading the blind then because other companies like EA have been doing similar things for years. I myself worked for EA in Redwood City for a year and I saw plenty of similar stuff as a QA Manager. If you want to hide your head in the dirt I wont stop you.

I’m all open for information. Post some links. And it’s probably best not to make claims (whether true or not) that you worked for so and so. That requires both that we believe you and that you had a position in the company relevant to the conversation. It’s really pointless. I mean no offense by that, but look at it this way: anyone can say this.

You’d have to post actual proof yourself, but since YOU cant, it’s probably best not to make claims that you KNOW Activision isn’t doing it.