Warrior in Standard Ladder

Warriors have THE best 1 drop minions.

Warriors have 4 ways to destroy weapons which includes Ooze.

Warriors have removal up the yingyang, brawl, execute, shield slam, devastate, whirlwind, warpath, Dyn-0-matic, supercollider and omega devastator. So glad Blizz didn’t give warriors more removal.

Dr. Boom Mad monkey, BEST 7 drop in HS, nobody can touch this card, this card alone wins games. The rush mechanism is insane and unfair for all of us who are trying to have a board presence, it’s a joke.

To make things worse bomb warrior is now running baleful banker with elysiana, like if they really need it. face palm

Nerf is in need!

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Yesterday i saw a streamer playing a 30+ min game in a ctrl war vs ctrl war. Only to lose in 3 minutes against some bogus aggro.

Let them have it. The salt. The pain. XD

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play mech-deathrattle hunter and they concede lol

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Yeah, I don’t see what the problem is here. No deck is perfect, there are counters to their decks. That also means that there are counters to your deck. Your deck got hard countered by that warrior deck. That is how it goes.

I play my deck right now, it has an excessively good win rate. But I will concede against every single druid I come across because it just can’t beat them. I am wrecking everyone else. That is just how it goes.

You need to get used to the fact that you can’t beat everyone. And that IS a fact.

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Pretty much this, there’s no amount of removal or tech cards in warrior decks to deal with mech hunters and that HAS to mean something.

Control shaman is very similar to control warrior. Long games, tons of removal, tons of defensive options/healing, AND on top of all that tons of options to get even more cards that weren’t in their deck or easily fatigue someone. Its a very POWERFUL and BORING package to play and play against. I’ve been playing less and less since expansion came out, usually get disgusted pretty quick, didn’t buy the last 2 expansions and definitely made up my mind to not buy anything else for at least a year or more depending on Blizz. Can’t talk about these 2 and not mention how much damage rogues can do out of hand, and easily by-pass taunts. And poor paladin…ive played maybe 3 paladins since expansion and beat them all, they all had rez mech decks.

Last time I checked the highest winrate decks bout 3-4 days ago, the first 400 or so unique decks were 99% warrior/rogue with shaman, zoolock, token druid sprinkled in before you get to all the other decks and classes. Hello bliz? There’s a problem that is losing you customers.

p.s. I could easily make warrior/rogue decks, already have the shaman, but it feels so cheap it disgusts me to play, and most Twitch steamers feel the same, and if they dont, the audience lets them know, and shortly leave their stream if they dont change decks.

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I just pulled 4 mech- and 1 tempo hunter games in a row. Lost all 5 games. So now I will switch decks since I’m now longer swimming in rogue soup. Control warrior is fine. Why people, after years, still complain about the meta flavor of the month, I have no idea. It always changes. You don’t like long games. I don’t like rush herpaderp face games. Your opinion is as valid as anyone else’s. God, the ‘nerf this’ complaints get old. If rogues stop being the mindless net deck, control warriors will see less play

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People nowadays love to complain about anything. It’s the easiest thing to do. It doesn’t require skill or knowledge, oh no, anyone can complain, even babies. Sure, they could choose not to complain and do something else that makes the happy, but that requires effort and “effort” apparently is not a word in their dictionary.

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Sheesh, OP, can you be more biased?

From your history, you’re a Rogue Main and clearly don’t like to play Thief Rogue, so it only leaves us with Tempo/Lackey Rogue.

So it’s kinda hard to take your complaint serious when your only bad match up as a Tempo Rogue is Warrior.

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I just don’t like playing against any decks that just basically hold back on 100% defense. It is both boring and annoying knowing there is little you can do about it.

That said, I get it that navigating such decks successfully also takes some skill, calculating, and resource management.

Still, I prefer 7-9 minute games than minimum 30 minute ones (in a recent match in that college championship there was a warrior mirror that lasted around 75 minutes).

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As someone who plays a ton of control warrior (had to swap back because I was in rogue stew again,) I confess it is not a tough deck to play. Not making forecasts over lethal really frees you up to focus on the turn. Each turn is its own puzzle and you just don’t often care about end-game. Makes it pretty easy.

yep a deck with only removal and no win condition aiming to wear you down till you die. Dk how people can manage to play such a game and not get bored. The last time i put that many removal in my deck, i have a ragnaros hero power.

They will most likely adjust the cost of some of the warrior abilities. Shield slam being the big one as it is easily one of the best minion removal spells in the game. Even when the card was not at its best in previous expansions, it was still better than several other minion removal cards. When it comes to Dr. Boom, the only thing they’ll most likely change is either his cost, from 7 to either 9/10 or rework how the rush mechanic works. Many bringing up giving mechs that you have in your hand rush but not mechs in your deck as a possible change.

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I’ll take on a warrior any day over turn 1 Northshire Cleric.

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So, let’s compare that to the decks you play. Care to list them?

Shield slam is not even a decent removal if looked in a vacuum. It’s a 2 mana deal 2 damage and only draws a card if the minion has more than 2 health. You are either not caring about the minion attacking you if you let it live to draw a card or you have to trade or use more mana to finish it off anyway.

Dr. Boom doesn’t warrant a nerf either if you consider all the other decks played atm and the randomness of the hero power. The only good thing about the card is the rush factor and nerfing any of that will simply kill the card and pretty much 90% of warrior decks atm.

If they have to nerf something, they should start by the ridiculous synergy hunter decks have at the moment. Druids come at a close second. Hunters apply pressure from turn 1 to 20 without running out of steam - and you come here to complain about slam and dr. boom? lol…

It’s beyond ludicrous.

LOL! You got your cards wrong dude. You’re thinking of Slam, not Shield Slam. Which is the one mana card that deals damage based on the amount of armor you have. If you know how fast a warrior can pile on armor, then you would know just how powerful of a removal that card is. The Dr. Boom rush nerf will most likely happen as it is being brought up by every forum or board that is in relation to the game. Which includes Reddit & Hearthpwn. Even pro players have sounded off on it. So odds are, it will happen.

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I got the cards wrong alright, but still, even shield slam isn’t that OP card as you describe. It’s nearly useless against aggro decks. What’s your point again?

My point is simply. Play a deck with no win con is really boring. I really don’t understand the joy of it when the whole point is to outlast the opponent and see who have more resources in the end. I love warriors and controlling the board. But the warrior I main (quest warrior) I literally went from level 20 to 60 with it. Which focus alot on removal too have a hero power win condition. Of cuz that’s my personal preference.

Shield slam is very powerful. 1 mana deal 7 with blast shield is very strong. Rogue have a 0 mana due 4 and some people consider it broken already. Shield slam have the ability to destroy any minion on board with 1 mana and warrior have quite a bit of armour generating tool.

The fact you believe 90% of the warrior deck become not viable shows how strong boom is. 1 card carrying the viableness of 90% of decks. I won’t think we shd nerf to kill the deck but things can be done to balance it a little. Your mechs have rush for the next 7 turns. Mech start in your decks have rush etc. Idk where the balance is. That’s blizzard job.

Hunter and druid isn’t meta dominating now. The only synergy hunter have is the 2 firework tech on any deathrattle and perhaps venomiser and missle launcher. Both isn’t broken. And currently I main bomb hunter and no turn 10 or so I should run out of cards. My only draw is 1 tracking and 2 ursatron. Token druid have fallen in favour so much I don’t even know why you target them instead of rogue.

Shield slam isn’t amazing aggro yes but u know what else warrior have? 2 warpath 2 dynomatic and 2 brawl.

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