In other words Dorian will be used more as intended as a late game(even if druid makes it there by turn 6 instead of 15) value/mana cheat card and not a “turn 4” consistent win(speaking about wild)
From the patch notes: “As we plan for the post-launch meta, our focus is primarily on adjusting harsh play patterns like fast board floods, powerful board wipes, huge life swings, and cards that get end-game cards out too quickly.”
So like is this a single patch thing… or a change in design philosophy? I’ll tell you right now theres still about a 30 card deck worth of board wipes for most classes still.
The changes make sense though… although I think dorian should be redesigned and cliff dive should have got a hit as well. I assume pipsi will be the next new thing and dungar is still around. Ironically the mana decrease will make it quicker to cast from the frost draw elemental and 9/18 worth of minion still is formidable especially with conman in its current state.
I guess the next stage would be limiting from hand damage because it gets tiring of games spontaneously ending on turn 7 when you get walloped for 40 damage from hand.
Neither. I believe that they are pre-emptively nerfing currently powerful things so that the new set will sell better. If old cards are more powerful than new cards, there is no reason to buy the new cards
I feel ya, i have like nothing left i wanna play at the moment in standard. Like nothing, absolutely nothing, i will probably play a deck on the last day of month to attempt to get down to 1k but bgs is where i be at until then
The nerfs you see are to prevent issues for next expansion cards AND so previous cards aren’t as powerful as the new cards so that you purchase new cards.
Marin’s Wand has been a massive issue for awhile now. But they don’t want people playing that 100 mana card for free. Thus, the nerf you just saw.
And they don’t want all these board deleting and board mind controlling decks running rampant when they are trying to sell packs that build starships that you never get to play or use.
They’ve known all this stuff has been broken for awhile now, and now they get a nerf so you will play with the next broken stuff, and not the broken stuff of everything before it instead.
That doesn’t explain why people complain the old warrior decks are back to being playable; they’re bad at their job if they were planning for new cards; a lot of old cards remain powerful.
What they actually did was to look at stats again of the actual ladder; they didn’t think of the wider picture; so they chase around their tail in a sense.
The reason stats aren’t a panacea is that PLAYERS make dumb decisions; e.g. netdecking is out of hand; they overplay only a few of them.
I think this was more of a change for Wild than it was for Standard. Obviously in standard it makes it hard to pull from deck now. Making it 6 or more kills the card and that’s not what they want.
If it becomes a bigger problem in the future they can always change it again.
I see Dorian’s, wand’s and Razzle Dazzler’s intended meaning behind their nerfs, but from an admitted user of both Ds I don’t quite get it, the way I had to use them before was basically going all in on the gamble that they’d give me a miracle, or nothing at all. Which is exactly the same way I still seem to be having to use them.
To me the mana cost increases here just seems to be there to dissuade you from fully surrendering yourself to the gamble. Which, yes, is definitely a scary and unreliable situation being at the mercy of the dice, but for reasons beyond my understanding, merely suggesting the idea that I COULD make the fight more annoying seems to work out better than actually following through!
Strangely I find the most successful way to use them (Dorian at least, although I’ve started doing this with A. F. Kay too) is to treat the opponent like an L. A. Noire interrogation and always accuse them of lying first so you can back out and re-adapt if they were telling the truth about how many removals they had left in their hand.
Yes, you heard it from The Bluffalo himself! Try throwing Dorian (and/or A.F. Kay if you suddenly feel she’s better as a meatshield than for her ability) out as bait for removal checks prematurely on turn 5. If they take the bait that’s however many cards they spent on panic removing it or trying to that they won’t be able to use later.
If they or you have personal experience with being disappointed by Dorian’s results in the past, they may very well “call your bluff” and let it live, consenting to let you roll those dice, BOTH of you aware the next card drawn could be a game ender, or a game extender.
What Dorian says makes so much sense now “You’re merely a pawn for the puppet master.”
We’re just pawns watching for what he gives us with baited breath and clapping our hands for his amusement, and only when he pulls the strings to will us to be happy! Never when we want to be happy.
Nerfing Marin into the floor was the right call. It was basically a degenerate Druid card, and I’d say the same for Dollmaster. These are Degenerate Druid legendaries masquerading as neutrals and it was high time to slow down the greed.
But yes, there are SO many strategies that kind of preemptively invalidate everything they seem to be aiming for with the dark beyond that I kind of assume there will be more deck killing nerfs to come.
And if they nerf too much of the board flood/OTK decks, Reno warrior is waiting to make all starship game plans invalid too.