every version, please.
I concur. I’ll take no neutral paladins with lawyers on standby over an entire deck of neutrals and like 2 legendaries that the class is only using out of force of habit any day.
Countess > Marin, good luck changing my mind.
i compared marin the manager with marin the fox (kobolds and catacombs freebie leggo) and heistbaron togwaggle the other two guys that give the rewards he gives and saw the manager is way stronger than those two older cards. togwaggle gives only one treasure and you need a lackey, and the fox gives one treasure randomly after breaking a 0/8 chest. if blizzard wanted to balance between the three they could nerf the manager to put two of the treasures you don’t take randomly in the opponent’s deck instead of yours, just to show that the manager of the paradise resort is inviting the opponent to festivities and outings too. maybe that would make marin unplayable like the other two never see play, i dunno, but it was an idea.
Comparatively speaking. I believe when we’re looking at the crime scenes all the legendaries mentioned end up causing we’re forgetting the set up each of them ask for thier end results. The oldest setup required beating on an 8 health box, Toggwaggle asked for you to at least have a 1 mana minion in your hand prepared if not already alive, and Manager just adds it to your hand no muss no fuss.
But the implied “set up” Manager asks for is that he doesn’t expect you to draw every other treasure immediately after shuffling them into your deck, despite the fact that almost everyone always does wand first hoping to get the pay off I just described for their “setup”
That’s my perspective on the matter, but I think the idea you suggested would be a good start at making the Manager… feel fairer. Griftah the trusted vendah’s bootleg amulets while intentionally bad, are always at least “fair” for what the opponent gets in return. So maybe your ideas the right way to go.
My idea for wording it is: You pick a treasure, opponent picks a treasure from what remains, then the game shuffles the other 2 randomly between your decks as it sees fit.
Advantage, laugh, opponent gets potential advantage and potential laugh, game decides randomly who gets the last laugh.
Sounds fair enough to me!