Agree to disagree on that. Shark rogue is one of the best decks in the game.
I guess the question here is define âgood.â If weâre talking about laddering up weâd also need to assume âaverage personâ as well in which case I would say Shark Rogue isnât a great climbing deck.
If your definition is âcompetent pilot of that deckâ then I canât say much as I am not a huge Rogue fan in general so my experience with that deck (and obviously frequency seeing it) is low.
Seems silly to define a decks strength based on people playing the deck poorly. If people canât climb with a deck that consistently performs well at high levels, then the issue is the players and not the deck.
It is kind of the olâ Patron Warrior conundrum all over again, lol. It wasnât that good on ladder until VERY high on the ladder but once you got to that point it was crazy how divided it made the game.
Edit: Obviously Shark Rogue isnât anywhere close to the level of Patron Warrior. In fact Cyclone/Miracle/Conjurer w/e the deckâs name is more appropriate parallel to Patron Warrior.
Edit #2: It is kind of the debate to a degree. Do you balance around Legend? (just toss GM into Legend), r5?, r10? ./shrug
I know Magic does around âLegendâ (tournaments) but HS appears to aim everywhere, lol
Iâm not arguing that balance should be based around high legend. Iâm just saying that the deck is good for climbing. If people arenât climbing with it, itâs not because the deck is bad. Thereâs lots of people who have climbed with rogue and/or won Masterâs qualifiers. The idea that the secondary and tertiary decks are the main reason the deck is successful against a tournament field doesnât make much sense either. You have to queue your primary vs mage/warrior/shaman/hunter/etc. So, your primary deck has to be strong against the field.
Well.
That is exactly what they are doing for a long time but I also not think that dificult to pilot are easy both to identify or to correctly balance.
Like:
Is nomi priest a dificult deck to play or a bad deck?
A deck with a ton of skill ceiling should be allowed to fly under the radar ? Why?
Why those 2 questions to start with?
Well. To a deck be considered a high skill deck you need 2 elements:
A learning curve and an actual meta defining powerlevel.
If it not has power enough to be conquered it is just a extra bad deck and if it not has the learning curve there is no skill on play it.
But if those are at correct levels you have a high skill ceiling level.
Why we should be more tolerating(not blind) towards their powerlevel?
They make people actually learn the game and allow they to be at the top makes the game itself more rewarding to learn for the entire competitive playerbase.
With that said and returning to our discussion. In my opinion shark rogue needs to get a little stronger to be considered such type of deck.
I guess at that point we can easily debate what a âgood deck to climb with isâ. Streamers and pros can climb with just about anything. Does that make it an optimal tool to do so with, though?
Obviously Patron Warrior can be used as a good example of something low-tier thatâs actually quite a bit stronger than aggregate data wouod suggest. Perhaps Iâm underestimating the deck, or overestimating everyone if encountered whoâs played it.
You just contradicted yourself. If the deck is good for climbing, people should be climbing rather than dropping.
Thatâs not the only contradiction. I mentioned how OG gets to legend every month without legendary and epics. By your view, because he makes it then these budget decks must be high tier decks. Thijs also routinely hits Top 100 with every kind of deck. A deck isnât tier 1 based on OG and Thijs, if that was the case there would be no tiers because every deck would be tier 1.
Shark Rogue doesnât break even at Legend. Thatâs not a good deck for climbing unless you are a GM. If you are a GM, by definition it means you are going to stomp everyone not because of deck quality, but because of play quality.
So, by your logic GMâs and tournament players are intentionally handicapping themselves by bringing a bad deck?
The class/deck spread in a GM event isnât the same as it is on the ladder, though. Different meta to tackle, different tools to consider doing so with.
So, GM is a little different because they can target each other a little bit.
But, hereâs the class distribution from one of the latest Masterâs Qualifier:
Druid: 5 (1%)
Hunter: 26 (12%)
Mage: 66 (29%)
Paladin: 7 (3%)
Priest: 1 (0%)
Rogue: 57 (25%)
Shaman: 4 (2%)
Warlock: 2 (1%)
Warrior: 56 (25%)
Those numbers look a lot like the ladder distribution from my experience (a little low on Shaman in tournament). Itâs generally a 3 class format, with some hunter and shaman.
Shaman looks more than a bit low and, obviously, Rogue is a bit high but that is the cornerstone of the argument so it should be =p
I guess you and I just have a different definition of âgood to climbâ then. I view a âgood to climbâ deck as a deck that I can put in the hands of an âaverageâ (average active) player and they can play it close to optimally quickly and climb against the field.
Iâll use examples here from my own experience. Although I hit Legend with these decks @ 60% or better WRs I wouldnât have called them good ladders decks:
- Crusher Shaman (BRM)
- Câthun NâZoth Priest (WotOG)
- Resurrect Tempo Priest --best way to describe I guess-- (ONIK)
- Elemental Shaman (J2U)
- Quest Mind Blast Priest (WW)
- Control Warlock (KoFT)
Obviously Iâve also climbed with decks that are good ladder decks in my view as well. I guess that is just how I see it. Some decks are good for most people and some decks are good for a small group of players but I wouldnât call them egnerally good ladder decks if that makes sense.
Itâs not like Rogue is a fringe off-meta deck though. Itâs pretty well refined popular deck that is a staple of the tournament and ladder.
Anyways, if you climbed with 60+% with those decks, then I wouldnât call those bad decks. Clearly, those decks are good when played properly. And thatâs part of my problem with VS and the aggregate data websites; there are dozens of decks that people are having success with that arenât being tracked. And people refuse to play outside the VS report box.
Both HSR and vS show Shaman and Hunter as significantly more popular than what your spread displays (especially Shaman) especially in the 5-legend bracket, fewer Warriors by at least 5% depending on which one youâre looking at, and fewer Rogues by a solid 10+%.
Yeah, different meta when you canât be so sure of what youâre going to come up against, especially with the heavily increased chances of dealing with an aggressive Shaman or Hunter deck.
Folks donât run Shaman in GM events though because they KNOW that theyâll run into enough Warriors to knock them out of the event. Laddering, you donât have to worry about that and can more than make up for it by preying on numerous other decks, hence the reason Masters events are often a fair bit slower on average. If you canât beat Warrior consistently, you canât hack it. The same isnât true for ladder. This matters a lot.
Thereâs separate BO3 and BO1 ladders in MTGA.
Lykotic, can you please explain the extent to which these two back ladders have different better performing decks?
Because itâs you who has to show that somehow in HS a BO3 Specialist ladder meta wouldnât be different, in light of the fact that they are in other CCGs.
Similarly, Cyclone Mage is dominating because, in the hands of the best players, it doesnât really have any truly terrible match ups. Many pro actually say it doesnât have any unfavorables at all. That certainly wouldnât be true if, for instance, Doomhammer Shaman could actually be played in tournaments, but as you pointed out, it loses hard to Warrior.
Weâll see what happens with the next expansion, but I have a feeling itâs going to be more of the same decks without nerfs. Still way too early to say, though. It just takes a few cards to completely change everything.
If Hunter was free to be more popular in tournaments it would probably slow down Cyclone Mages. Yes, the Mage CAN deal with anything Hunter puts down - in theory - but right now the tournament meta is slow enough that Cyclone Mage can afford some crappy early draws that Hunters are capable of lethally punishing with ease. A greater number of them would likely discourage Cyclone Mage a bit more IMO, or at least force them into an entirely anti-Aggro tertiary deck, which still isnât bulletproof.
Iâve played the deck myself enough to agree overall though, when it draws halfway decently and is played properly it can overcome just about anything.
Iâll also say that any and every one of them Iâve encountered when playing Overload Shaman got absolutely slaughtered by me unless they got a very early Giant into a board of Grave Horrors.
I canât speak to Specialist well as I donât spend a ton of time watching tournaments, but sure I can talk about Magic ladders here easily.
In general (there are exceptions) decks which can take a small lead and ârun with itâ do a lot better in Bo1 than Bo3. So decks like White Weenie (which is non-existent in Bo3), RDW (small presence in Bo3), and Mono Blue Tempo (although doing better in Bo3 than before) all tended to decks which were VERY good in Bo1 formats but failed in Bo3 when decks could sideboard in situationally good cards to shut them down with. A good example is a card like Healing Grace and Leyline of Protection which my Naya Feather deck has (or did have) in itâs sideboard to shutdown RDW.
The decks which tend to do better in Bo3 are decks which can either perform their win condition in multiple ways so it is harder to counter (Gruul Stomp or Dino as an example), Have extremely strong game plans that can lockout an ability to counter with their own sideboard options (Naya Feather, Simic Flash, Temur Elementals), or can slot in answers from their sideboards for most decks (Esper Hero/Control, Grixis Control).
How much this relates to Specialist format and design in HS I am not sure tbh but that is essentially how Bo1 vs. Bo3 metas workout in MtG:A.
Do you have any tips on where to look for play tips on SHark Rogue? I played it a while back and I had to agree with VS at the time, the deck really did feel better without Shark. He so often ended up collecting dust in my hand while I made tempo plays to stay ahead on board.
Shark Rogue may make sense in high legend and GM because they are so much slower, but I would argue that Spirit of the Shark usually isnât ideal in the 5-1 bracket no matter who you are.