I just believed what Melphina quoted above. I am not sure if it’s accurate tho but it is in agreement with what I have seen in hsreplay deck winrates before
I think the problem is that it’s still “new” and isn’t showing up because the deck hasn’t trickled down.
Not to mention you control what is in the discover waaaay better with pupil than rewind.
It wouldn’t surprise me if pupil got an adjustment.
Sonya is just going to be the rogue build around solitaire card until she gets obliterated though. I don’t mind rogue being good, but not if everything they do revolves around her.
Melphina also quoted this:
- Considering that most top legend players don’t know how to play it well enough yet, its win rate is expected to rise further. We would not be surprised if it became the best deck at top legend within days. We would not be surprised if it completely dominated the more narrow, top 100 ladder. The only case against it is that it is very vulnerable to Cult Neophyte and Speaker Stomper, so we might see the field aggressively targeting it in this manner. If targeting it does not prove to be extremely effective, it is guaranteed to become a Tier 1 deck at top legend.
And he also said it’s a new deck which started showing on the ladder in the past 24 hours - 2 days, although I’ve opened a thread about it 6 days ago and many people already knew it xD
So, I wouldn’t hang on to much of what they said xD
Another nerf target is also breakdance. Breakdance to 2 might kill the deck.
But then Rogue needs a buff somewhere else as well.
I don’t know, I just don’t want my pupil nerfed haha
I am gonna requote my own edit for emphasis, btw since it’s a separate point addressing what you were discussing above. In case you missed the edit and find the point compelling lol.
I did miss it, thank you
Yeah, pupil is kinda broken so I wouldn’t count on that deck staying unchanged for long
But once people learn it and once it gets optimized, it might work even with a 2 mana pupil
You DON’T need it to go infinite xD People still (mostly) have 30 hp
I agree the deck is cheesy.
I think a better solution would be to make Maestra and Eudora playable. A burgle deck with new cards would most certainly be more popular than a sonya cheese deck and would take players away from the sonya decks. Excavate rogue was way more popular even in high legend than the Sonya cutlass deck was before the patch and that sonya deck was arguably better a high levels
Yes, I think Maestra needs to go to 4 or 5 mana. It’s just currently too expensive.
People LOVE burgle Rogue (as do I), so they really need to make it better.
But honestly, buffs don’t help a lot. They need to nerf the stuff that is just way too strong. Looking at Insanity Warlock and Dragon Druid personally.
Although some nerfs and buffs will inevitably happen, I believe we’ve found our rock-paper-scissors, temporarily
Dragon Druid beats Rainbow DK but loses to Insanity
Rainbow DK beats Insanity but loses to Dragon Druid
Insanity beats Dragon Druid but loses to Rainbow DK
Nerfing the pupil to 2 mana weakens Insanity, and makes Dragon Druid even stronger, so that one should get more nerfs than any other deck combined
And the result might be…well, sonya rogue might become one of the rock-paper-scissors, and if left untouched - Handbuff pally again!
EDIT: some decks already play the 2 mana spell disruption (I’m terrible with card names, lol) but only a few still play stomper. I’m afraid we’re going to see a lot of those again due to Sonya Rogue, but also because Norwis is rank 1-10 with Nature shaman again, LOL (talk about power creep xD)
Unless there is some mana gain I’m not aware of. Thus, the combo can get completely destroyed by a dirty rat. So if they armor up a lot and you can’t lethal, they can play rat.
Not dirty rat – Speaker stomer and Cult Neophyte, young padewan. If this rogue deck takes off you’ll be seeing many stomping speakers and neophytes of the cult. Those are the techs that literally time warp the deck. The rogue skips its turn when the spells cost extra mana like that. Actually time warp in this case.
Ah yeah, I keep forgetting those are still in standard. Those would definitely ruin the day.
Fun interaction with the neophyte though:
If they expect you have one, and have a 0 Mana copy of the spell stored (say, they knew they couldn’t kill you THIS turn), when neophyte makes the 0 cost spells cost 1, that just lets them play Sonya and 6x shots at face for 6 without any other card shenanigans.
The infinite comes from the part that you always have the combo in hand each turn and you never run out. You just keep pupil and shadowdancer in hand at end of your turn if you couldn’t end the game with damage before and do it all again. So it is infinite in that regard.
The combo does more than just deal damage though. It also handblocks your opponent. For all the 1 mana griftah spells your throwing out, your also fiilling up their hand with garbage. They get the counterfeit copy, which is deal 6 damage (to a minion). When the rogue is killing them from hand and bouncing its important minions back to hand every turn there’s nothing to use the thing on, so you mill all their draws until eventually you kill them. But the damage scales so fast that killing them is not the issue. The deck can take down 50-70+ HP in a single turn. A warrior could have 200 armor and it would be utterly useless. The decks celing is sky high. It’s only a matter of whether or not enough people can learn the deck that it becomes a problem. Its power level is very real…IF the pilot can learn to master the deck. Its also surprisingly resilient to board pressure if played right. It has plenty of minion destruction and damage effects, so it has plenty of potential to have the staying power it needs to combo off.
That’s true, hahaha! Same with stompers when you use the mini 1/1 which reduces the cost of the next card for 3 on a 2-cost spell–> it costs 0 mana without a stomper, but the system remembers it’s actually -1, so stomper brings it to 1
I know it works like that because I played a lot of Nature shaman (when you play 2x flash, your lighting reflexes should cost -1, but it costs 0; when stomper is played, it now costs 1 instead of 2)
Yeah, if teching in Neophyte became a common answer to the deck, I imagine that rogue would get in the habit of setting up with griftah, bouncing Sonya back to hand with a 0 cost deal 6 in hand unused.
If they do have neophyte, you keep comboing off, if not, oh well, you keep comboing off.
Blindly using neophyte to stop them from the combo set up when you don’t know it’s assembled doesn’t do much.
I’ve been playing it, and it’s really good if you know how to play.
The only downside the deck has is it needs to draw the pieces. Once it draws them, the game is basically over. Sometimes Sonya is bottom 10 of the deck and that hurts, or sometimes the Griftah or Mixologists are, or even the tidepools or breakdances. If any of those aren’t in your hand, you really struggle to maintain control.
But once you get that infinite combo in hand, it’s just a nightmare.
I don’t really think Neophyte is a counter now that I think about it. You have to run spells cost 2 more minion. Neophyte might actually create a worse scenario for you if you play it.
Yeah, Totem stomper does buy you a turn, a good rogue will exploit a Neophyte if they know you have it.
It’s a pretty big problem actually. It does have tools to stay alive while it draws, but not a lot of them. And you need to draw quite a lot of pieces for the combo. Once you got it, you need to play the combo correctly minding your pupils and play in time, which if you often play on mobile like me, isn’t a small thing to ask.
I just went against a handbuff pala and I couldn’t find Sonya until turn 10. And then they threw a 13 health:
Talk about a tech card for this lol
Lol, I just had a trogg hit 7/7 times face with 2 minions on the board
(1/3)^7 = 0,00045, 4.5 times in 10 000 troggs played
Basically a once-in-a-lifetime event xD