Neutral card that targets a minion and unsilences it, returning all the buffs and what not, would this be balanced? What if it unsilences but makes target unable to attack that turn?
Iâve wanted a card like this for a while. A real smack in the face after your opponent silences one of your big boys lol.
Silence is the main counter to âStack every buff on this one minionâ.
The way to stop Silence from messing with too many of your buffs is to spread the buffs across multiple minions instead of trying to make a single massive thing.
Mass Dispell (priest card) kicks the whole spread things out so you donât get a key minon silenced idea real quick.
Not only would this be extremely difficult to implement mechanically, this is not a good idea vis-Ă -vis game balance, with all due respect.
Silence is already rare â too rare, if countless decks such as Cube Warlock and Deathrattle Hunter have taught us anything; and it is already fairly-costed (Spellbreaker and Silence) or overcosted (Ironbeak Owl and Keeper of the Grove) tech. Consequently, Silence should not also be weak.
The purpose of Silence is to add layers of strategy to the game. It provides an answer to buff stacking and other overly greedy decisions, punishes players for putting all their eggs into one basket, enables the option of Silencing oneâs own minions for a potentially large reward, and so forth.
Above all, Silence creates design space: its existence is the reason so many effects and their interactions, including some of the obviously pushed ones, can be released without the concern of value reigning supreme or the game breaking completely.
Silence also removes layers of strategy in that your building of value over turns or with multiple cards goes to nothing with ONE card. Like another also said Mass Dispel also removes counterplay (another form of strategy) in the form of spreading buffs and effects over multiple minions.
âSilence should not also be weak.â, The addition of an unsilence card effect would not make silence weak for a few reasons. 1. You would have to have this unsilence card in your deck on the chance that someone would be playing silence potentially making the unsilence a dead card in your deck. 2. You silence a minion (1 card) and the silence is also removed with unsilence (also one card). 3. In regards to Mass Dispel they can only use unsilence one of the many minions silence.
Silence also removes design space in that many cards will not be made or never see play simply due to how easily the card can be made useless with the silence card.
And how does that remove said counterplay? Mass Dispel is a Priest Class card. There are no neutral cards that can do the same. Most of the decks that you will encounter, will not have ANY silence effects at all. At best, you will find someone who runs 1 Silence, and if you are very unlucky, they will have 2.
Even among Priest decks, Mass Dispel is only included in very Combo focused decks, where they need to have as few minions as possible, and fill up the deck with Spells. So no, Mass Dispel does not break any Buff strategies. If you are going to say that it does, then might as well include Brawl, Twisting Nether and Devolve to that counter as well, since all of those spells breaks your âSpread the buffsâ strategy as well.
They could just play test it in a brawl⌠Personally, I find it an interesting idea. Maybe not un-silence everything but at least back to basic originally played level.
I like to play paladin alot and steed my minions and lay alot of different buffs on them, then the inevitable âyouâre magic shall not save you!â Comes and I feel bad. But I still donât think it would be wise to run a un-silence even if it existed.
One of Silenceâs main uses is to shut down a pile of buffs and boosts that your opponent stacks on their minion to try and win the game with.
Your opponent being able to shrug and make that silence pointless would be a problem.
The counter-silence card would need to be very expensive and situational so that it doesnât totally diminish the important role that silence plays.
Agreed. Silence is already a counter. Making counters to counters just ends up eliminating the counters. {did that make sense )
It would be pretty much the same as adding âThis minion cannot be silencedâ on a minion. Or âThis minion is not affected by Brawlâ. âThis minion cannot be poly-morphed or Hexedâ. You get the idea - it just eliminates cards that are just counters.