Tweaking the Crafting and Disenchantment System

Hearthstone is an ever-evolving game with ever-evolving meta’s and cards. As more expansions file in, rotations regulate how many cards are in the current meta. Though, as expansions retire themselves to Wild, so do our cards. And for those of us who don’t play Wild, we disenchant these cards for arcane dust to make new cards for what’s relevant.

Now, over the expansions, legendaries have… changed, I’ll put it. Class legendaries went from being good cards to necessities with Hero cards and Quests. The issue with Hero cards and Quests is that class will be polarized around those cards for the entire 2 years, even more so with future legendaries and cards for that class as well. These make these legendaries more needed to perform well with that class, making decks more expensive.

Legendaries have also overall become more extremely powerful. Decks that run legendaries are far better off than people who replace those legendaries with other options. Legendaries, every expansion I feel, support more niche archetypes than they have prior. Cards such as Stalagg or Feugen, for example.

You might say older cards did this too, such as Reno, Brann, Thaurissan, and you’re right! But those cards that were quite core to decks were gotten through expansions guaranteed, not packs. Back when a time of buying 7 packs was worse than buying the next wing of an expansion. Now, we don’t have that, all legendaries chained to random luck. As these legendaries get higher in power level, and Hero cards and Quests continue to exist, something must change.

The dusting system needs to be redone. Not massively overhauled, but massively changed in the players’ favor. If anybody is unfamiliar, here is the dust given for the rarity of card dusted and how much you need to craft a certain card.

Disenchantment Values

  • Common: 5 arcane dust given. (50 arcane dust for Golden)
  • Rare: 20 arcane dust given. (100 arcane dust for Golden)
  • Epic: 100 arcane dust given. (400 arcane dust for Golden)
  • Legendary: 400 arcane dust given. (1600 arcane dust for Golden)

Crafting Values

  • Common: 40 arcane dust needed. (400 arcane dust for Golden.)
  • Rare: 100 arcane dust needed. (800 arcane dust for Golden.)
  • Epic: 400 arcane dust needed. (1600 arcane dust for Golden.)
  • Legendary: 1600 arcane dust needed. (3200 arcane dust for Golden.)

These numbers do not fly anymore. 8 commons needed to make ONE common does not fly. 4 of every other rarity for its corresponding rarity does not fly anymore.

To fix this, cards and dust values must be changed to make more sense. Here’s what I came up with.

New Disenchantment Values

  • Common: 25 arcane dust given. (100 arcane dust for Golden.)
  • Rare: 50 arcane dust given. (200 arcane dust for Golden.)
  • Epic 100 arcane dust given. (400 arcane dust for Golden.)
  • Legendary: 400 arcane dust given. (1600 arcane dust for Golden.)

New Crafting Values

  • Common: 50 arcane dust needed. (200 arcane dust for Golden.)
  • Rare: 100 arcane dust needed. (400 arcane dust for Golden.)
  • Epic: 200 arcane dust needed. (800 arcane dust for Golden.)
  • Legendary: 800 arcane dust needed. (3200 arcane dust for Golden.)

Credit goes to some cool friends who helped me think about how I should place these values and myself, who spent more time than I’d like on this.

These values are marginally bigger, and I’d love to address any questions or concerns you could see with these values if they were ever implemented. But I feel with these values, you have actual POWER when you buy an expansion’s pre-order, you have POWER in normal pack openings, and would help us greater achieve bigger collection sizes. With these numbers, a collection that’s more full, more meat on its bones isn’t just left to spending thousands anymore. It allows collecting cards you want and need easier, and even gives power back to Golden cards, they are more impactful to get and more impactful to disenchant.

For anybody who’s wondering, you’d need 32 commons for a normal Legendary, and 128 for a Golden Legendary, a far cry from the original 320 and 640 commons needed to get one currently.

This makes getting cards and opening packs more impactful on your collection and dust count as well, the bottom of the barrel pack giving 150 dust. Of course, you’d need to destroy all those cards 6 times to get a Legendary if you needed.

I was even debating whether to include full dust refund for cards going into Wild, but I don’t even think you need that with this new system in place, you can still get a lot out of even free packs, let alone if you continue to buy pre-orders or dust your old cards.

I spent heaps of time on these numbers, lowering them and making them bigger, and I’d like to see any additions to this!

Also, in the collection I’d love to see the full color of normal/Golden cards even if I don’t have them. Looking at it in grey-scale is just boring, and to show the Hero Powers of the Quests/Hero cards.

Big changes to our dust system could be the first steps onto a better place for Hearthstone. What do you think?

3 Likes

in one pack you guaranteed to get one rare and 4 commons. that is 40 dust. so if we use ur system we get 160 dusts in one pack easily. we can craft epic every pack we open ANY epic. the system is broken. epic and legendary arent rare at all you can craft it easily oof

You get 150 dust minimum for opening a pack. 40 if you do right now. Epics are 200 to craft with my new system. You’d need to crack open 2 packs if you wanted to dust msot of what you got for an epic.

There are 27 epics per expansion, and if I get 3/4 of an epic every pack at the minimum that’s 36 packs to only get epics if you’re opening the minimum. With legendary let’s round that to around 30. That’s a lot of packs or only Epic cards, you disenchanted the rares and commons to get here.

I explained why epic’s and Legendaries need to be fundamentally less rare because of how the game is changing. Currently it’s way, way too much. This system is aiming at you buying the pre-order giving you the entire expansion, considering I’m a firm believer in a card game without trading/selling I should get most, if not all of the cards there. 50-80 is a lot, more than a AAA game, every 4 months, I better be getting my money’s worth. This game is too expensive as it stands.

2 Likes

This suggestion while good is basicly a :

How to screw anyone that ever pushed that disenchant button …

Should they just suck it up ? Should they be offered something ? I mean under the new system , anyone that didnt disenchant a single card , even dupes , wins big here …

That’s something that can’t have anything done about it. Even then, people who did disenchant now can buy packs (this is where the money incentive for Blizzard comes in) to get a better collection.

Even if you happened to benefit from this new system, all people will benefit in the end and that’s what I’m aiming for. This doesn’t “screw” them over. It’d immediately assist those who never disenchanted (which is very little if you like playing the game) and assists future players who did, everybody will win in the end.

You missed my point , it does screw :

-Anyone that crafted cards before this gets screwed
-Anyone that disenchanted before this gets screwed
-Anyone who bought packs before this gets screwed unless the kept all the cards from them .

Yes everyone benefits once your suggestion is implemented , but the feeling of being screwed out of 2x dust for everything crafted or disenchanted before will be immense … If you value your suggestion , which i do think would be great , you need to think of a way to compensate this part or the entire idea would create a huge fiasco :S

No? People get screwed over for crafting decks that get nerfed all the time. It doesn’t “screw” them over, either. Yes, they lost out on it, but that isn’t anybody’s issue but theirs. Brawliseum came out the day after SoU dropped and I couldn’t play it because I spent all my gold. I didn’t need compensation for that.

Compensation isn’t needed here because an overhaul was implemented. I don’t know why you’re acting that they lost everything and saying they got “screwed” when in reality it doesn’t matter because any future packs they’ll get in their dust system isn’t their issue.

Should I also receive compensation if I bought a game full price and it goes on sale the day later? Nope.

Personally , just for Savior of uldum , i spent over 10k dust , disenchanted at least 5 legendaries , not counting all the dupes . I’d rip my hair off knowing this wouldve been worth twice has much if i waited … and im pretty sure im not the only one . (oh btw all this dust did not went into tier 1 decks)

How hard is that to understand ? Sure it gets better for everyone , but leaving a bad taste for players like me .

You’re not even trying to adapt your suggestion to my concern , just trying to invalidate them … How about this only affecting the expansion after saviors of uldum or affecting only standard expansion cards . You know something that doesnt punish those that did not care about wild but needed the dust ?

Edit: something that makes it still a good suggestion but makes my concern fade away

Because there isn’t anything to do with your concern here. I’m addressing it by dismissing it, because nothing needs to be done. Again, if I buy a full price game do you get compensated if that game goes on sale later? No, no I do not, nobody ever does, same applies here.

Blizzard didn’t tell you to do that, you did it yourself. There were budget options and instead you spent the dust and legendaries, which you shouldn’t do because disenchanting legendaries is a bad idea, but I digress.

Yawn , this is getting boring , fine want to dismiss my concern about your suggestion ? Then your suggestion is awful .

There’s a reason nobody else bothering to approve your idea outside 2 likes . Comparing in game currency to a game going on sale , laughable at best …

Im out , enjoy your last bump for an idea blizzard wont even consider :wink:

Well, if you’re going to be rude, I’ll put it squarely. Your complaint is dumb and not worth the time addressing any more formally than I did.

Wow, do ya idolize Ricegum too? Am I “irrelvant?” I can’t wait for the diss track.

Man, thank you so much for giving mew lal the fame I’ll ever get on this forum, you’re so important.

It isn’t about if Blizzard would take the idea, it’s about just theorizing. Blizzard barely reads this forum.

You somehow managed to not only miss my entire point, but be ignorant of it too! Award goes to you for just all around being a jerk.

Oh I’ve gotten much more than that on other threads! I love promoting discussion, and if you think all that’s important to threads are likes then you’re so out of touch. I don’t care about how many likes I get, as long as I got people talking. I don’t need the attention and likes or followers or karma or whatever, and if you do then you must live a sad life.

Seriously though, I hope your life gets better soon, must be awful to be so rude and filled with such hate and have such an ego for yourself.

1 Like