some ppl actually play counter b4 other secrets as a gamble…some opponent that are smart would wait for 2 secret being up b4 test it to make the best use of the coin and be certain to not waste it…playing kabal lackey and not playing a secret is a waste of the battlecry if your rly doing that…basicly inviting the opponent to deposit their first minion safely on top of it and not denying their board…i do understand what your saying…currently Diamond 3 in current ladder with the custom deck of mine i wrote above…i changed 1 card since earlier though…Shadow Ascendant for Apotheosis…i wanted to stabilize my Zerek Gallery chance of spawning a deathrattle taunt and on top of that…changing Shadow Ascendant for that spell provided me a very nice lifesteal…not sure what rank range ya are but i would have to guess maybe silver ? because ya…never seen a mage hold back their secret in such high rank and i rly cant think of that as a smart play…well if you wanna think thats a good play…just know that it wont work in highter ranks
doing that will not only drop your aggro but your turn 2 is going to be screwy + your kabal a free kill if you dont ping for a 1/3 minion…then on turn 3 opponent get the upper hand on ya if you do ping on turn 2…then later on rip 3 mana cheaper secret
for drawing fact the chance is high enough that i’am expecting it early game but i will not waste the coin unless i see 2 secret up…and usually i save the coin right b4 playing the spell i want to play so counter spell is almost guaranteed coin food
this is the annoying thing about counter spell you cant rely on coin for early game vs a mage its likely gonna screw up whoever play againts a mage if they use the coin b4 the spell they wanna play if the mage end up with double counter spell in hand
well buddy have a good 1…if you still think not playing a secret after using the kabal is the way to go be my guess i have no intent to chat war ya if your belief is iron on it…and now…off to edit my post above if ppl want to try out the adjusted version
I hover between diamond 1 - 3 usually if I’m playing a lot. But you are mis understanding what I am saying. I am saying I hold the cabal back because I don’t have any secrets to play sometimes. Often I can have a 2 mana minion down on turn 3 + a kabal + a secret if I hold off, so I generally hold off into control matchups because you get more midrange value. But I generally plant it on the board with no secret in hand turn 1 if I know I am likely playing against like a quest mage/turtle mage or some other deck that I know I have to get the damage down on early. Though it is also a liability that they can sometimes ping it down with the hero power when they have no other 2 drop play, so it is not a play I make often, just usually when I have a really bad mulligan and no other choice, but in this instance the game is basically lost anyway because that would be a really low roll mulligan anyway.
Why do people rope? Because it works. How do they know it works? Because people complain on forums. Stop complaining about it, you are just making things worse for yourselves.
get cha but i still think its best to hold it off to play with a secret even in such case…there not exactly a way to tell what deck the opponent is playing unless they play their first card or play nothing on the first 2 turn which hint to what they play
technicly the mulligan can tell possibility of a quest player but not 100% guaranteed…so that make playing the cabal a gamble if play on turn 1…other than that…not a single raza priest met today in ranked…i think i may have chased them all away with that grizzled wizard//finley combo…and dropped back to Diamond 4 :S…lots of danged cube lock + 4X guldan though :S outvalue my deck hard XD…probably should switch deck but wanna play the above a bit more…too hilarious when i take away the opponent hard earned quest reward XD
few notes you may like btw if u play priest at all
Illucia vs mill rogue…shuffle her using the rogue cards in their deck and thats rly screw up their game plan hard…either they give you their hand to mess with their deck…or they get hand clogged 
Robes of Protections and those nerubian rly do great…robe with a taunt in the way is awesome so your stuff dont get hexxed…poly…sapped…or destroyed…lovely too when it pop in Zeref Gallery…prevent stuff like that potion stealing minions
benedictus case…often think to take him out…but my handicap is prob my fun combo…
idk it is probably one of those plays that doesn’t matter much what you do, no mage wants to hero power on turn two, if they have a 2 drop they are probably best just playing it, but you cannot prove that they have a 2 drop, just that in my variant of the secret mage, i have about 7 2 cost minions in it, so statistically speaking they are likely to have a 2 drop minion. If they don’t well then you’ve given them the free kill on your 1 drop minion. Also you don’t know if you will get a secret from your next two draw, so it may in fact be pointless holding onto it in which case they might drop a 2 drop and you might just ignore their 2 drop and damage them for 2 damage which actually can be fine, it kind of depends on if you are on the red or blue coin but I’m essentially saying there are two circumstances with about 25% chance to occur making it bad and the 50% chance the other circumstance which is good, I’d say most moves alter your win chances a little, but this is a rare instance of it not really mattering.
I’m seeing a lot of amara priest and spectral cutlass rogue, I think people are starting to realize that it is slightly more powerful than kingsbane in certain matchups. I do like that people have shifted towards amara variants of reno priest though, it feels easier on the mage player, but as you say when they play with amara it is typically that they have benedictus and are going for straight fatigue which probably fairs better into other control decks, which is everything else warlock, not a discolock in sight. I don’t feel like secret mage is good against those too decks though, so my chances of getting from diamond to legend seem slim as per always, but I’m sure now is the right time to pull out quest mage (which feels incredibly niche to me actually), but I’m trying to buy up all the rares in ungoro before I buy open the waygate, just simply because I have about 7% chance to acquire the card without having to spend dust which seems negligible but I want to try do that most times when I craft and it might make some difference.
Play NOZDORMU and dont cry 
think there was a slight misunderstanding there XD i mean i’am currently rolling with benedictus and he feel too slow vs something like a warlock cubing and completly useless vs aggro…him and my finley//grizzled wizard combo prob should be replace by something like umbra//cube//entomb or 2X entomb…or maybe i could try Amara + Majordomo + 1X entomb…actually i just add hakkar in and kick benedictus :)…ok Elekk and 3 mana ooze to destroy weapons added too…going for test round now :D…uh ya…wrote this part after lower part XD…Edit: deleted this part as i changed my mind
fun fact that ya mentionned Amara…i do have her in my rez priest deck XD as for kingbane vs cutlass i struggle more vs kingbane since i have low aggro defensives in the current deck i’am playing(i’am pretty much a freekill for kingbane) but cutlass is def better vs players with high aggro defenses
fun deck to try if you want btw—> play educated Elekk…play 2 radiant elemental only have up to 3 spell(1 being shadow vision)…spam shadow vision to stuff the elekk to 50-60 cards…play Illucia…destroy the elekk to shuffle a ton of shadow vision into your opponent deck :P…require a minion with 4 or more dmg on the field from the opponent to pull off…and emperor since thats a 11 mana combo and the broom for rush…psychic scream totaly recommended to get opponent minions lost in the shadow visions 
EDIT 2: nvm just Amara
That Ellek combo sounds kind of funny but really hard to pull off. Lol I don’t have the cards for your priest deck, so I can’t try it.
I’d definitely be running some silence or soul mirror, I think you can fatigue the cubelock.
The issue with this sort of timer is that people would abuse it by just making you sit there for their entire turn as soon as they knew they would lose.
people already alt+f4 you and make you wait on the “opponent left”. Imagine if they could make you wait 10 to 15 mins.
Don’t see the problem with that. If the mode is based around that timmer by the time they know they have lost not likly to be much left would be no where near 10 min and if it is that much left means they knew they lost basicly turn 1. As even using 15 secs a turn that’s 1 min for 4 turns. A 12 turn game has already used 3 min not including long turns, the type of people that would do as you claim won’t be making 15 secs turns in the early game but are the same that rope or play slow as there goal is to annoy you to make you mess up before they have lost to get them a easier win, further reducing the time left at the end. In the end each match time would avg would to be a lot closer to the same like speed chess dose yes there is the odd long ones still but the avg is close making it predictable. As such now you go into matches with a reasonable assumption of game time. Even with someone using there entire turn when they know they lost still keeps the matches to those same time limits removing the guy that ropes every turn for a control warrior style deck able to make the game last 45 plus min.
finaly frigging made it to legend for the first time and with my own deck :D…there been changes to the above but at least its no meta deck 
1XAmara
1XFinley
1XGrizzled Wizard
2X Shadow Visions
2X Breath of the Infinite
2X Coldlight Oracle
1X Lone Champion
1X Mindrender Illucia
2X Twilight’s Call
1X Bad Luck Albatros
1X Holy Nova
1X Mass Dispell
1X Shadow Word: Ruin
1X Spiritsinger Umbra
1X Convincing Infiltrator
1X Kobold Stickyfinger
2X Mass Hysteria
2X Khartut Defender
1X Sylvana Windrunner
1X Psychic Scream
1X Zerek’s Cloning Gallery
1X N’Zoth
2X Scrapyard Collosus
only rly big weakness to this deck is discard warlock…also low win rate vs quest mages…
strong point…good chance to eat any deck relying heavily on hero powers
ya lots of change since my decklist above…had to adapt to the massive aggro decks from diamond 5-3…gl to nyone who try the deck…alway hilarious to take away opponent upgraded hero power XD…remember there a concede button if you see discard warlock XD chance you beat them is like 5% with this XD…feel free to attempt beating 1 though if you hate the concede button 
The timer is perfectly fine as is. Prove me wrong. 
I feel rope should always burn if someone turn 1 sit there for it to burn in first place
for real turn 1 your not going do 10 card combo play 4 10 mana minions with 1 mana
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Yes, there maybe should be a penalty to roping. Not a bad idea.
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Then there should also be a penalty for using all your mana, and all your cards. Why should fully using one resource be penalised, while other resource is not?
Yeah, you’re right. Makes sense.
You never know what people are thinking. Even in the case that someone doesn’t have the mana or the cards to do anything doesn’t mean they aren’t reasonably thinking about the game.
It could be the case that, during this time that they know they can’t make any more moves during their turn, they’re analyzing the state of the board, their hand, your hand, and both decks. Yes, that might be a generous suggestion, but still, you never know.
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They should implement a clock system similar to a chess match. Drop the turn timer down to 45 and give each player an extra 30 seconds to use if they want. If they don’t use that time then half gets added to their next turn, which would allow time to be saved for bigger late game turns.
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It’s players who abuse the turn timer to troll their opponent that he’s complaining about. He makes a great point and it is an issue I’m sure everyone has experienced. Some people need minutes to think and I can respect that, but I’m sure the troll rope turns can be fixed.
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Agree. The rope needs shortened.
How about a cumulative turn counter so both players can see how long they have played (something a few add-on play aids offer)? End the mystery.
I will say. . .it is very, very, rare for this to happen. . .but. . .let’s say I need to go to the bathroom. . .I can quickly make my plays and then leave to Bathroom (but not press ‘end turn’). . .
I would say. . .a lot of people rudely go for AFK-lock. Then the people who make one small move. . .so the rope won’t start till another 2 minutes!#&#!@$#.
Definitely. .when ‘job’s done’ speaks, time to end the turn in 5 seconds or something. . . Much faster rope! But if really fast rope allow people a pause button say, twice in a game, for when they really need the extra time for something or to think out a move. Something to deal with the. . . ‘I’ll make one little play. . . So basically, the rope will go away and I can go back to AFK-lock’. Surely a sophisticated AI can tell?