Turn 5 lethal is pretty common

Think about the limited options a given deck has to draw cards perfectly on curve to do 30+ damage in 5 turns.

Now think about how many of your games end in 5 turns.

Seems slightly outside the norms of probability.

I was just thinking over this. I was looking for a legend warrior on the matchup lists to show up scouting hsreplay for any winning lists or breaker.

All i see in legend is like Warlock wins, warlock wins, warlock wins, warlock wins.

Every time you see the quest lock on a win tracker, like 80% of legend matchups seem to end up in a quest lock win bar… I think… 3x rank 5-81 legend dhs have died to questlock in the trackers… but one dh #9 won to a #200 questlock. So yeah, there’s like, one victory even to a lower rank opponent…

There was someone playing whatever hsreplay considers ‘control warrior’, to a hunter today, just like you said.

Whatever the deck really was, they died turn 5 against a face hunter before they could do anything with like a hand full of cards that were too slow to be played against the hunter.

https://hsreplay.net/replay/LC5SKqeTrDYnceQUYvjTvm

Just like some garbage 1k standard legend warrior vs a 2k legend. Honestly not sure if the guy actually used the warrior to ladder up to 1k or was messing around.

But it’s the only warrior ranked game i’ve seen in a while at legend and it was just sad seeing the purity decks rolled over, bodied by aggro, handlock, and quest mage, and shaman. The deck just seems to loses to almost everything honestly and doesn’t even beat aggro that much. You can board control in shaman but trying to board control in priest or warrior just seems too slow and dies to turn 5 face hunter anyways.

Even quest shaman with premium clears, can die or be reduced to 5-10 hp by turn 5 pretty common in the face hunter matchup. The only reason it’s a 70% in favor of shaman is because the lifesteal 6/4 elemental on turn 4 lets your recover in time before you die to kodos.

Otherwise if you don’t draw the kodo or enough clear, shaman dies easily on turn 5 when the cards are on the bottom of the deck.

It’s still a good matchup really, but it’s really sobering to think about just how close it is even in a strong counter deck though. Something as small as a 1 mana nerf on the elemental could flip face hunter to win vs every deck.

I think perceptual flame could be fine at 2 mana though or just 3 mana flat overload 1 without re overloading though. It often does end up costing like 5-7 mana since it overloads for each minion cleared.

But psychology seems to prefer losing to a 4 mana deal 5 overload 0 card progress fatigue, steathily kill you in 2-3 turns more than, vs watching a 1 mana overload 7 card card clear a board.

That or maybe some visual for overloaded mana crystals could help make it more sastifying to see the ‘overload’ for a opponent honestly. It’s honestly sad it’s been years and not even shown to the opponent at all when a card overloads again without counting cards.

Would it seem outside the bounds of probability that people in this forum exaggerate?

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