Trinkets feel so bad

Ok i change my mind. They need balancing but there is quiet a few nice and fun things.

1 Like

They need to adjust a bunch of them for sure. I won’t even debate that. Some of them are so bad it’s creating problem with performance on the server because of the combos you can hit. It’s basically the same problem they had when quests first went live.

Currently it’s really the Naga setups that are the biggest tribe issue. That’s not to say others aren’t as i just watched Babbit create a mech build that frozen the game up it was in such an animation loop. Not to mention he had more gold than he could ever spend in a turn.

I would expect some adjustments during the patch next week for sure. They know there’s some issues and will move to fix that quickly in BG’s.

1 Like

I dunno i am just salty. And maybe i need to learn a bit more. But the experience does feel pretty imbalanced in general.

Its not all bad,there is a lot of fun things as well.

You aren’t the only person not happy with the current meta. The best players have been talking about how busted a bunch of the trinkets.

The biggest conversations are the system that offers you the trinkets. They gave everyone the parameters of how you get which types but it isn’t working like they stated. There’s multiple overlapping variables that cause the system to be confused.

An example would be. Lets say You have a 3+ Quillboars a Phalanx and some random tribe from tier 1 or 2 you kept into play. The system is supposed to see that you have 3 or more of a tribe and offer you trinkets based on that tribe. However, the Phalanx and random minion is causing the system to see you have an amalgam in play so instead offers you a menagerie style trinket or even Lightfang because it’s looking for amalgams but not a specific number of them.

It’s clear they didn’t test how this system would respond to boards that didn’t fall into specific parameters. They will need to code it much better if they want this whole thing to work.

You honestly got the better comp in trinkets if you know how to use them. Those trinkets = 7 or more garunteed bloodgems a turn. Then add in a bunch of toughtusks that get divine sheild each time a blood gem is on them in combat. even just 2 toughtusks is hard to kill because you have a 50% chance to hit nothing but shields before they get new shields.

2 Likes

That trinket is amazing. The ones that grow the gems i feel like are bait. You can grow gems so easy just from minions now. I’ve only gotten it twice but it’s power was immediately evident.

1 Like

I see some power creep again. E.g. why give 7 attack to all shields on mechs every single turn; that’s just extremely good if by random chance you have a lot of shields on board; I played a game where I did NOT take that trinket and it was extremely harder to do anything with mechs (because the opponents were also very powerful at that point).

Do they think players get bored without power creep or is it dumb design?

It’s been too much of everything for a couple patches now, and this one is just worse.

Feels like the same powercreep that makes people leave constructed.

This is one of the worst Battlegrounds meta.

There is no sense of agency at all. If all your trinket offerings are bad, you just wasted your time.

If all the trinkets are bad, why continue to play against the players that received good ones.

And as noted above, and if you receive a good one – you are likely playing against other players with similar ones – and the game is ho-hum with no agency because the game plan for the “good trinkets” does not involve any kind of decision making.

I hope they “do something” to make this meta not suck as badly.

The most problematic trinkets are

When in combination with the above trinket this one is utterly broken IE: Playing MArin.

That’s the utterly broken 3 minion comp that will almost always take you to first outside of some random crazy build probably involving the worst Trinket. That trinket being the one below.

This Trinket is forever and always busted beyond belief. You can make so many unbeatable boards it’s just dumb. Even worse is that they took out Zapp which is the only real counter besides getting stupidly lucky.

1 Like

Forget about this thread pls. I quit again already. Cant close thread unfortunatly so pls just let it die and if want discuss it make a new one ty.

And ya sry for salt but screw this game.

Its not even the imba things,though its that as well. Its 2 times that decide virtually the whole game. 25% you get the win. 50% you fight for top 4 and 25% you get the loss. The later in combination with matchmaking against the 25% who got the win.

The playing patern is not nice. The difference between lowroll and highroll on the trinkets is to punishing because you are already set up. And then there is no way to reasonably correct and make a comeback. Because the other people who are setup and get the highroll will run away so fast that its just over.

Either way i am done,so this was my last post for the next 3 months.

Trinkets are worse than the anomalies that everyone else had to contend with at an equal footing.

1 Like

Funny, just got to the middle of a game had a pretty solid board and then ran into a guy with just 3 automatons, but they all had reborn.

I thought about it, sold all my units and exited out.

I’m done playing Battlegrounds until they fix this.

The strength of Battlegrounds was equal opportunity to win any given game, but that are instead making you wait 6 turns and then giving some people “win the game” trinkets.

I am going to find something better to do with my time.

2 Likes

Hope so, at the moment it seems like winner is the guy that got the best trinkets offered and your decision making outside that is fairly meaningless.

I just had ridiculous first place game with milhouse going a-tom a-toms thanks to the automation portrait and karazhan chess set. What was so incredibly dumb about it was I was mostly demons and elementals starting out so I don’t know why it was offered. I was playing a bad hero to roll into anything I just managed to get the bare minimum setup as went. My ending board was 3 units with a scallywag to dodge cleave. Yet I still managed to end up with 350+ scaling a-tom a-tom’s. I basically won hardly making any real decision’s I just got the a-tom a-tom and said sure ok let’s try it out.

I understand murk eye stuff outscales it but still the type balance feels extremely off and some strategy’s just auto play themselves.

Can you tell me what to do to get that Automaton trinket? Got only 2 Autotrons out and it offered me Eternal Knight…

You can follow the steps they have laid out but it doesn’t always work. They will probably do some adjusting in the patch next week. ATM your best chance is to make sure you have at least one in play and a total of 3+ mech’s. I would guess you had a single Knight in play with the mechs?

I think I’ve gotten the Automoton trinket and the Eternal Knight trinket each once. Both time, I didn’t have any on my board, but there was one in the shop, so I was able to get two of both right away. I don’t think they actually take the shop into account when offering trinkets, but I could be wrong

1 Like

LOL It’s not supposed to but who knows at this point.

No, I did not have any undeads at all. Just 2 autos and empty hand. I guess hero with the ‘deathrattle: summon a minion one tier lower’ ruined it.