Trinkets feel so bad

I was just in the game with an automation/karazhan combo, you might as well stop playing if you see that, it is unbeatable. They go 3-4 golden ones, into the divine shield taunt magnetic, and in 2-3 turns they all are 200-300 in stats, literally wiped us both by himself. Me playing fairly decently big undead, and my partner quilbore with a few 100+ stated ones.

The trinkets are creating games which are almost pre ordained to play out in a certain way. There’s no shifting your tribe or approach anymore. It’s not the best.

Need lots of balancing. BGs are getting shorter then reg HS games. no fun

Its really fun. One of the best patches ever. Hope the nerfs wont tone it down to much.

There is so much you can do even if you didnt get the absolute highroll. As long as you dont completely lowroll its great.

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Its bad. Its no longer a strategy game. Its all about high rolling and getting lucky AF on your trinkets. if you get a bad one might as well quit out

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Not sure but it tries to offer minions based off what you mostly have. so you may need to ditch minions to get the right trinkets

Agreed. Feels like you have to force a tribe for a decent trinket early on or else your stuck with terrible trinket options. and sometimes the first 4-5 rounds can be brutal to half the lobby

I’ve had really good success with quilboars and the trinkets. There’s a number of options that help and it’s pretty consistent top five.

If you don’t get quills, mechs, or demons on the tip top you might as well concede until they actually nerf automaton, remove young murk eye, and buff elementals / dragons by returning magmaloc and nightbane to the pool. Undead is just an easy cop out to a possible top 4 but nothing to completely lose to

Murlocs don’t even use murk eye in their end game builds anymore. Murk eye literally gets used in everything else BUT murlocs as intended. Nightbane’s infinite attack build was the true scam build to counter hyper scaling from other classes, and magmaloc would actually give elementals and apm murlocs something to look for to win.

People will cry saying “nightbane was overpowered” until they run into quills and demons who can quite consistently put out 4-digit minions at late game.

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There’s just nothing to battlecry. Are we supposed to get early battlecries and keep them golden on the board? Hm that sounds interesting…

The most common build using Murk is with QB’s and you stick it next to this and have a Brann in play. It gets ugly REALLY FAST.

It’s so good i have used it to swap to a scam build and roll lobbies.

In a dragon build with a good supply of dragons being fed to you. You get a golden Synthesizer and use that to mass buff board with a Brann and hopefully a Kalecgos in play.

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I hate trinkets for animation when they appear, and cause description is too small. If you dont know the picture yet your eyes just will bleeding trying to read descrupton. But there is a way do it readable, just improoving interface, but seems noone care

I bet, but I suspect it might be helped with a lot of preparation I usually don’t do; e.g. never sell battlecries early(keep them early on the board in case they golden); maybe it’s good even for some less popular battlecries (e.g. not bad to get 2 free spells a round).

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Please nerf Jar O’ Gems into the ground. So tired of going against quillboars and having 2-3 minions solo both me and my partner’s team because the same 200+ quillboar gets it’s divine shield back AFTER every attack.

Trinkets are still poorly implemented thanks to the placebo “algorithm change.”

have mechs? here’s an eternal knight portrait for no reason.

have demons? oof, that one elemental just gave you lava lamp instead of something actually good

truly the worst system they’re gonna implement. Just remove tribe specific trinkets at this point and make purely ambiguous ones. I’m tired of playing for board tempo and being punished by the game for not forcing a tribe at turn 3 with no actual development before hand.

Trinkets also take too long to appear - half the time you’re literally in death range before your greater trinket shows up because the lesser trinket 9 times out of 10 is completely worthless and just wastes your gold

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I agree that it’s nonsense to waste choice-slots with good trinkets of OTHER tribes just because you have just 1 of that tribe. They should probably stop giving any tribe-specific trinkets when they are the minority.

PS Sometimes the trinket choices are bizarre but do the right thing; e.g. you may be given a Yogg as minor if your board is absolutely terrible compared to others (low health etc.); early yogg can turn the game.

yogg wheel only turns the game when you hit rod of roasting. Otherwise darkmoon prizes before tier 3 are too fair, eating a tavern you froze for a reason can backfire, tavern spells also are REALLY hit or miss but mostly gold advantageous (not always ideal but, you know, balanced), and the stat swap really sucks until late game.

Yogg wheel is too fair most of the time for 6 gold.

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Oh yeah. I got yogg casting pyrobuff once on an absolutely terrible board; it couldn’t stop hitting stuff turning their healths to ~X8; I ended up 4th or so without even changing cards much.

It’s a “last hurrah” choice obviously ( I wouldn’t take it if there is a good plan and the board isn’t ready to just die).