The upcoming expansion’s card reveals is proof that Blizzard doesn’t know how to create interesting cards anymore.
Because of the power level that the game has reached, the developers have no choice but to make new cards plain and strong to “shake the meta game”. No creativity, no interesting effects just plain good cards.
None of the Titans has a new interesting effect. All their abilities lie between Hard Removal, Aoe Removal, Mana Cheating, Unecessary amount of Value Generation or just old boring cards effects but 2023 powercrept.
The supposed “interesting” part about the Titans, is their 3 ability usage. That’s it. Each ability standalone is just a plain boring effect, but i guess putting 3 boring abilities on a card makes it … interesting?
What really shows their lack of creativity though, is the Neutrals for the Titan Expansion.
IMO, the only interesting effect on a Neutral Minion is Son of Hodir … an Epic!
How is it that an Epic has a more interesting effect than ALL the Legendary Neutral cards?
Flame Behemoth: I dare you to try and find a more boring effect than this on a Legendary.
Kologarn: Removal, but don’t worry, it is an interesting effect because …
…
it’s on a big minion?
Ignis: The new but pathetic Kazakus. At least Kazakus was most of the time a reactive card. With Ignis you get: Let me drown my opponent with a stupendous amount of Mana Cheating/Value Generation over multiple turns. I’m sure it will be a very fun card to face!
Prison of Yogg-Saron: The card that has already been forgotten, some weeks after released. At least make it overpowered and then nerf it. Why release it like this?
But how could i forget, they can’t give any love to a “fun” card.
Algalon: The supposed fun outlier. And this new and exciting thing that he brings as a LEGENDARY, is changing your Hero Power from a boring one to another boring one.
In FOL we got Neutrals with far more interesting and stronger effects. How did they miss that hard with the Titan Expansion?