Titan Expansion will bring the end of Hearthstone

The upcoming expansion’s card reveals is proof that Blizzard doesn’t know how to create interesting cards anymore.

Because of the power level that the game has reached, the developers have no choice but to make new cards plain and strong to “shake the meta game”. No creativity, no interesting effects just plain good cards.

None of the Titans has a new interesting effect. All their abilities lie between Hard Removal, Aoe Removal, Mana Cheating, Unecessary amount of Value Generation or just old boring cards effects but 2023 powercrept.

The supposed “interesting” part about the Titans, is their 3 ability usage. That’s it. Each ability standalone is just a plain boring effect, but i guess putting 3 boring abilities on a card makes it … interesting?

What really shows their lack of creativity though, is the Neutrals for the Titan Expansion.
IMO, the only interesting effect on a Neutral Minion is Son of Hodir … an Epic!

How is it that an Epic has a more interesting effect than ALL the Legendary Neutral cards?

Flame Behemoth: I dare you to try and find a more boring effect than this on a Legendary.

Kologarn: Removal, but don’t worry, it is an interesting effect because …

it’s on a big minion?

Ignis: The new but pathetic Kazakus. At least Kazakus was most of the time a reactive card. With Ignis you get: Let me drown my opponent with a stupendous amount of Mana Cheating/Value Generation over multiple turns. I’m sure it will be a very fun card to face!

Prison of Yogg-Saron: The card that has already been forgotten, some weeks after released. At least make it overpowered and then nerf it. Why release it like this?
But how could i forget, they can’t give any love to a “fun” card.

Algalon: The supposed fun outlier. And this new and exciting thing that he brings as a LEGENDARY, is changing your Hero Power from a boring one to another boring one.

In FOL we got Neutrals with far more interesting and stronger effects. How did they miss that hard with the Titan Expansion?

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Lately… they are missing with everything… It is insane how unbalanced the game became… play an OP aggro or Control deck or leave the game… that is their opinion I think… They don’t care about people with some backbone who don’t want to play any of these craps… This is where I will stop taking this game seriously… I play 5 days for D5 and leave the game for the rest because it is not worth it… not worth my time. I just had enough of this nonsense unbalance…

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Mobile game killed all the depth, they need fast gameplay and promote all crazy things to make gameplay flashy and boomy.

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Give me an example of what you consider to be interesting effects?

Renathal.

Not for the extra life but because it changes the game in a way that makes people think.

What aggro decks reaction to the extra health gonna be?

What are the best decks to build with 40 cards?

How a 40 card deck vs a 30 card deck matchup should be played?

My opnion is not too much different from the OP but i would add a cause to it:

Blizzard is letting bad feedback influence their design decisions.

It’s not that they not know how to do interesting cards anymore but that they are not understanding that the backslash and necessity for tweaks are just part of the process for really good design and not an indicative for their design to be bad.

Hearthstone has been this way for years

People only notice this when they start to get bored of the game

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Nah.

They atleast used to rotate archtypes.

Now we kinda have the same ones for almost 2 years for some classes.

It’s not about how old an archtype is but it going out of scene for a time.

Imp Warlock for example is going since nathria at minimal.

Souleater’s Scythe, Aluneth, Mordresh, Nozdormu (Paladin Version), Illucia, Lady in White, Murozond, Velen etc.

These are what you would call: Eye-Catching/Interesting effects.

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I really don’t see anything interesting either in this expansion same old stuff as the last expansion more power-creep and manna cheat. What has Blizzard brought to the table since pushing more toward mobile nothing? It’s like eating the same old meal over and over again you get tired of it and want something new to try.

So far every class reveal has been some sort of parasitic design in order to let players not have to think to build decks. I really despise when they go all in on this design type but they like to do it because they can sell it as a nice tidy package deal.

The other thing i notice is that they are really leaning heavy on discover now to create game “diversity”. I like the discover mechanic but they have started going a bit far with it. Sadly i just don’t see it being dialed back.

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You can’t really say they aren’t doing anything different with creativity when right now it looks like many classes are getting new designs.

For example, Priest just got the automaton thing, Paladin just got the new Earthen package and DK just got Plagues.

Now, you don’t have to like them, they could suck, but they are obviously doing new things and not always rehashing old stuff.

I highly doubt Titan Expansion will bring the end of Hearthstone. Hearthstone is very likely to be a long running card game similar to MTG. It’s not going anywhere anytime soon.

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You know that you said that priest and paladin got basically “jade golems”. Don’t you?

I know it isn’t exactly the same as jade golems but people aren’t really THAT unaware to not see the extreme similarity.

My aim was mostly at the Titans and the Legendaries in general, considering they tend to be the most eye-catching to players. Also i would argue, adding 3-4 cards that support a new archetype isn’t really “doing something new” because we all know they won’t support the archetype the expansion after. Ex. Overheal Priest, we got no support except 1 card that won’t even be played in Overheal.

I know, that was just for the Topic to be eye-catching. xd

I wouldn’t equivocate token generation of a different style to jade golems. Pogo Hoppers aren’t considered anything like Jade Golems. The only thing similar is they increase in stat size over time. But the way all are generated is completely different.

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The overheal priest wasn’t going to take off anyway, imo. It’s a flawed idea. Unless it gets massive support in a way that increases the value, it’s a dead archetype until then.

At least they were being creative. But sometimes I feel they hold back on creativity because they are afraid of something becoming too good.

What I do find odd is that they fear for something being too good (like Riff Warrior) and just release it to be unplayable, but then they’ll release Relic DH without the same mentality. I don’t know why certain classes always seem to have a stop sign assigned to them with any release and other classes get a green light that constantly stays on.

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Sure.

Still this expansion lacks something that really challenge people.

Part because we got kinda old but part also as whatever happened during FoL design probably influenced atleast this entire year.

It’s tasteless.

It’s not like nathria were you could actually see the push towards many forms of disruption from hand disruption to simpler stuff as freeze for example.

It’s like eat food without salt.

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Ohh that’s easy. Flame Leviathan, Rend Blackhand….there are more!

I fully agree, but this is the problem. They create “new archetypes” by adding 3-4 cards for it which creates a Tier 4 deck that besically nobody plays and then move on to the next expansion with another “new archetype”.

The Automaton deck will be the Tier 4 deck, and the actual support of the expansion will obviously be the Control Priest archetype.

We are only given the illusion of something new being added but it doesn’t. How is my hunger for an interesting effect supposed to be satiated with a Tier 4 deck that you play once and then you never touch again until the end of the expansion.

Believe it or not, the cards you stated have far more interesting effects than Flame Behemoth. I didn’t ask for less powerful Legendaries but more boring ones.

The randomness of the effect of Flame Leviathan and the situational effect of Rend Blackhand are actually far more interesting and fun effects!

I don’t disagree here. While they might be creative, they are rarely “fun”. The Plague DK looks promising and fun. The others…not so much.

And I agree their biggest problem is the lack of support in the future. They make a package, like Librams, drop it and never come back to it. I think that’s definitely a problem in their design philosophy.

What ruined the game was discover and discover RNG. Especially the ability to discover additional copies of board removal / disruption.

No longer is the game… ok my opponent can do this lets play around it. Instead its turn 5 and my opponent played a discover card so they can pretty much play any card available in the game at any time, lets just dump everything and hope for the best because you really cannot hope to play around anything anymore.

3 patchworks… 3 blood boils… 8 hollow hounds…6 solid alibis and blizzards…oh look a priest playing the best card in my deck before I can…discover a bunch of removal from the sunwell so on and so forth.

Discover can be fun but they should have been really selective about what could be discovered.

They might as well just remove class limitations and let people use any card in the game in their deck at this point. Mabye that will be a ‘twist’ ruleset.

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