Timer needs to mean the timer (rope)

Whether you’re at 30 health playing a Warlock and die to never ending draw, or as a druid with 30 health and 30 armor dying to infinite ignite, its completely frustrating wondering if the rope will actually burn out and you get another turn or not.

Either the animations need to match the card play, or the card play needs to have an apm limiter to match the animations so that the rope is accurate.

When the rope burns out the turn needs to stop.

5 Likes

as soon as I saw mage played 25 cards in one turn I just uninstalled dont have time to bother with this broken game

1 Like

The joke is, the turn really ends when the rope burns out.
Only the animation takes time for the other so while you still watch animations it is already long over for him and wait until your turn starts and you do something.
It turns problematic when cards like Nozdormu or Ysera bug and so your turn time actually get less because of animations.

Yes, it should be impossible play when the time over, would be the logical

1 Like

A german player made the proof, that his turn is already over and he waits for the others players turn to start while the other player is still waiting that the animations are over. So when the time is over you can not play anymore: