Top 1k is not everywhere, but that’s apparently how you and blizzard are defining everywhere when it comes to balance.
And we’re going to disagree with “reasonable” here, too. The fact of the matter is that “reasonable” means miracle rogue, DH, or control priest wins against it at top 1k or it’s getting nerfed. It’s fine if all of the popular things people want to play at other ranks get dunked on as long as top 1k is happy, the deck is “fine.”
This is crap. This is what you are advocating as “balance” and it’s not balance in any real way.
What is a win rate? What does that top line number tell you about a deck? how does that number translate to different rank brackets?
What makes it go up and down?
Saying the average wins went down, so it’s fine is not how stats work. It only works this way if all the other variables stay the same, and they don’t.
Edit: PREFERENCES account for more of the change than anything related to power. PREFERENCES. That does not somehow negate the power of a deck.
And it’s wrong because win rate doesn’t measure skill. To measure “skill” he would have to look at the same player against the same decks over time at different brackets. Aggregate data doesn’t tell us much about skill.
Win rate is not a proxy for skill. It may be the best data we have, but it does not represent skill in the way that you are telling me it does.
Also, it’s okay not to take ZachO as gospel. VS does lots of good things, but one thing they don’t do well is stick to conclusions based on their actual data. THere’s a whole bunch of opinion and conjecture at times in what they put out there. They are (usually) good about pointing this out (“ZachO thinks…”) but the community is not as good at understanding the difference.