No, it isn’t. Out of those two factors you listed, the winrate shifts is 83% due to power changing from skill increases, but I’ve already said that so let’s move on. What you’re missing is a third factor, which is: tier boundaries are kinda arbitrary.
I mean, look at the top 5 decks of T1KL and their winrates:
- Enrage Warrior 53.29%
- Outcast DH 52.24%
- Hound Hunter 51.35%
- Unholy DK 50.77%
- Secret Rogue 50.55%
Vicious Syndicate decides to put the Tier 1 boundary between #2 and #3 here, but considering that there’s a total of six decks in their Tier 2 and just two in their Tier 1, it’s not where I personally would draw the line. I’d toss in Hound Hunter with the other decks in the top 3 and call them all Tier 1. Hound Hunter is a Tier 1 deck in Top Legend as far as I’m concerned.
And if you want to disagree with what I just said and say no, VS is right, it’s Tier 2… well, that you could. Because tier boundaries are arbitrary.
The point is, yes, Hound Hunter drops going from D4-1 to T1KL, but we’re talking about dropping from the absolute best deck in the format to the third best deck in the format. It might drop but it’s not plummeting. It goes from literally the best to still pretty darn amazing. It’s the kind of drop only a ridiculous perfectionist would take personally.
And, yes, that’s absolutely nerfable. I have already said in this thread that I was wrong about Hound Hunter deserving low-or-no nerf, because the two-weeks-ago data was before the meta settled enough to see the truth: deck is OP AF.
Like, it is baffling how desperately Neon clings to the idea that skill is immeasurable and inconsequential, but ultimately that’s an argument whose relevance never actually existed, and whose relevance obviously hasn’t existed for ten days now, relative to the actual thread topic. Hound Hunter is a Tier 1 deck at all ranks of play and there’s not really any defending that. Ready the orbital nerf nukes.