I beat the first two chapters on heroic on my second try each. But I don’t see myself playing this one again for enjoyment, as the difficulty seems way steeper.
This time, I was getting brutalized, even losing to the 2nd boss once. Some of the most insanely degenerate bosses at the final 3 stages (resurrect priest, large beast rush/recruit hunter), and Gepetto final boss who will murder you if he top-decks the correct minions, regardless of how good your deck is.
I finally beat it (81 bosses defeated total among the other classes, I had to switch to mage eventually and ended with 63 bosses 1 completed run).
My strategy was Mage: Freeze hero power (best one since the board will hold fewer minions, allowing you to lock up a high quality one).
Starting decks are generally irrelevant, but I went with the original one since it is a little bit more defensive, letting you stabilize the early rounds while you still lack a defined deck… 2 decent discover cards, poly, and a taunt/heal.
If you’re having trouble, what finally won it for me was loading up on small damage spells. Getting Malygos, and using the treasure that turns all of my minions into malygos (permanently for the remainder of the runs).
My first passive was random dice (letting me play at least one malygos per turn), and the other one was a dud (+1/+1 minions, which isn’t terrible but not great).
My tavern visits ended up sucking, and thinning really didn’t do much when my strategy revolved around half of my cards being malygos and the other half being spells/discovers.
Even with this ridiculousness, this run pushed me to the limit (almost losing my run in each of the last 3 battles to outrageous stuff from the computer).
Curious how you guys beat it? So far I’ve been using Rakanishu for all of the heroic wings.