Things with bad and toxic design that ruin the game's fun

#1

- Shadowstep + Blight (2/3 minion that spawns 2 minions when returned to hand)

Reason: Broken early game board that is almost impossible to outvalue.
Solution: Shadowstep brought to 1 mana in standard OR Harbinger of Blight 4 mana

#2

- Colossus (Protoss Mage)

Reason: having your entire board wiped + losing most of your hp if not all of it is absolutely disgusting. There is very little you can do about a Mage ramping up to it - there is far too much control, freezing, clear with protoss spells, random armor

Solution: Make the card Legendary OR make it require 2 spells for 1 damage OR make it not go face.

#3

- King Plush in Imbue Hunter

Reason: There’s literally no counterplay outside of being some hyper aggro early deck, and I’ve seen those fail too. Similar to Colossus in Protoss mage, once you stall long enough you get a guaranteed win condition, and it feels like this can happen much earlier than intended. The moment the Hunter has enough imbue stored and King Plush in Hand, and a bouncer (or discovered it twice), you lost the game

Solution: Make King Plush only bounce cards up to 10 hp OR make the battlecry once per game. It’s simply too powerful. Imbue Hunter won’t die necessarily because next miniset has a good rush card that is almost as good, plus if its once per game for King Plush u can still get ur OTK it will just take longer

#4

- Shaladrassil

Reason: The main problem here is the 0 cost spell “Shuffle a minion into its owner’s deck”. It just disregards taunt minions for free, removes board interaction.

Solution: Adjust cost of all spells from Shaladrassil to 2

#5

- Brianspawn Drake

Reason: This card is basically charge with a caviat, and obviously Dragon Priest deletes you with it, and sometimes Warrior does too, or you randomly see it show up in an Arena and understand you’re dead. The stats are a bit too high. Also a side note, the existance of this card makes Runaway Blackwing the most useless card in the game, since its literally a worse version of Briarspawn Drake.

Solution: Change 12/7 to 10/10 to mitigate random OTKs

#6

- Flickering Lightbot

Reason: Way too easy to cheat out a 8/8 early game, which can be very hard to deal with for many classes with more limited control / board clear

Solution: Change text from Costs (1) less for each Holy spell to Costs (1) less for every 2 Holy spells

Notable mentions:

- Shadowstep: Make it 1 mana already, 0 cost is broken for such a strong effect, find other ways to make Rogue good
- Naralex: 7 mana is too cheap, make it go 8 so the Priest OTK is a turn 9 occurence
- Poison breath + Wild Pyromancer DK combo: I don’t know how to change this, but a 4 mana combo guaranteed board clear at any stage of the game is pretty broken and boring (for Standard at least)
- Ancient of Yore: on its own the card is nice, but when given deathrattles or reborn all of a sudden you’re looking at infinite armor and free card draw. I don’t know how to change this either, you could look at the dormant > reborn or resummon interactions
- Zarimi: Could use an extra 1 or 2 dragons added for the requirement
- The Ceaseless Expanse: yeah it’s still super annoying lategame, could use another 15 to its cost
- Sunsapper Lynessa: value is too high for the cost. Could use 1 cost increase with a stat bump.

That’s about all I could think of for EXTREMELY UNFUN cards in Standard Hearthstone right now. If anybody wants to add something feel free to do so

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One is chemical spill into the 1/30 into hydration station… I mean its not a great deck but its pretty unfun too.

Honestly the entire game took a huge nosedive after the release of the starcraft expansion and their insistence on essentially creating pre-fab decks.

The fact that the majority of those pre-fab decks are essentially turn 8 murder your opponent with 700 damage means all the slightly less powerful decks that saw a place in hearthstone years back (tribal decks… and even then lamplighter made even elemental mage into another turn 8 otk) are no longer viable.

As a general issue they really still havent after all these years figured out how to properly utilize ‘mana cheat’ and all the tutor they’ve created made these turn 8 700 damage decks way too consistent.

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Need more hits to be honest. Pretty tired of Deathknight, Paladin is also abusing stuff, better nerf for King Plush… just strip away the Beast tag. Why does a stupid stuffed toy have a BEAST tag?

Also, the cockroach that is Starcraft Warrior needs a swat too. Hmm what else can we do…

Shaman is alright.
Zarami Priest needs whacked as well.
DH I dunno, maybe change Ballhog to two damage, or force it to be minions only and not face lmao.
Warlock has trashy cards prob needs nothing.
Druid is… just fine.
Mage like I don’t really care about the class.
You hit Rogue, you hit Pally, you hit DK, Hunter needs a nerf now before it gets its busted new toys, I really dislike Warrior still crutching on star-craft sht but Blizzard will prob do nothing on it.

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I’ve seen people cry about useless decks like Zarimi Priest, and it’s fine, if everyone wants it gone, let it be gone

But DH and DK are truly killing the game. It’s no fun. Even the children who enjoy playing reactive decks with 10 removals shouldn’t be found enjoying the slow pace and sheer stupidity of the combos.

And it’s really not typical for this game to have a deck that can turn any game into a 20-min grind. If my deck is ultra-aggro, why am I not winning against it or losing in under 5 min? Why doesn’t that deck have a win condition to speed things up?

Just fix the game and let us enjoy it again, it’s been too long, thx.

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Because the game isnt designed for you alone?!?
Sorry you might need to do more than take a dump while playing, but many people actually enjoy having meaningful games that last more than 5 mins!

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Please explain how a game where you play 4 minions 25 removal cards that double as card draw and kil jaden is a meaningful game to anyone?

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I would love to see this deck list, can you provide it?

It deosnt even exist in wild, so I very much doubt it can be done in standard!

Its essentially starship dk

Mediocre decks lose to mediocre decks. What else can be said?

How about the answer to the question about how such a deck can lead to a meaningful game… which was the point of mentioning it in the first place… not how good it is or isnt.

2 Likes

So you want bad decks to compete with good decks?

Why should they?!? Bad decks are bad for a reason!

“meaningful game” is a subjective, so I can only say dont play bad decks if you want to compete to answer that.

My 2 cents:
1 shadow step should be 1 mana, blight is fine.
2 colossus should do half dmg to face
3 imbue for hunter is just simply bad design. Another example of mana cheat → kills the game. Plush is fine as a card, they should just change how imbue works for hunter.
4 shalladrassil should cost 8
5 drake should have a bit less atk, like 10, but same hp
6 lightbot should have a bigger mana cost
7 Naralex should be 8 mana
8 Yore is fine
9 Zarimi is fine
10 Ceaseless is fine
11 Lynessa should cost 1 more mana
12 hog should maybe do 2 dmg
13 Ursol should be 9 mana
14 DK is a mess some rune costs are wrong. Small example, Infested breath should be 2 blood runes.

But i would add a lot more.
1 imbue priest should offer 3 or even 4 options
2 Ariana should be 8 mana
3 Q’onzu should be 1 mana
4 delete Alara’shi
5 delete Ohn’ahra

The rest is fine imo.

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Hunter imbue should only apply to a minion once, lower the cost of a minion, OR buff a minion’s attack, not lower cost AND buff. As it is right now hunter can just stall while repeatedly buffing King Plush, easily removing any taunt minions, leaving the only defense of any secrets that can kill it when played, attacks, or give you immune for a turn, all of which are Mage spells, and ones you don’t really see in the meta

You can also just dirty rat their Plush.

Yes and homeless people JUST need to get a house.

This is an EXACT example of the answer that I posted in Reaver’s topic “Expectation / Reality”

Player’s expectation is that they can copy the deck(s) that are kicking their @$$ thinking that because they have played against said deck a bazillion times and it wrecks them they should be able to play it and wreck everyone else. The DECK is what is making players win/lose

The REALITY is that none of those decks are better than any other deck you can find. The players playing that deck just know their decks, know how to navigate them well, and play accordingly (the player is better - not the deck is better).

Now that they have it set up where you pair based on MMR rather than rank - that makes it more noticeable (I believe).

Not sure I understand the question. Usually if a hyper aggressive deck hasn’t scored the victory against control in under five minutes, then it has lost. Even if they haven’t killed you yet, the game is over once they stabilized and you are out of steam. If playing out the rest of the game bothers you that much, there is always the option to concede.

Of course, I am always playing heavy control and pretty much no one does that. I can have 50 effective health/armor while they are top decking and people still won’t consider conceding. Which, hey! No skin off my back, but I feel they have no right to complain about the length of the game at that point.

Well in that case it’s low % I’ll be able to explain it, but lemme try just in case.

Throughout my 10-year HS career, I’ve never seen anything similar to this in a way that we have a deck without a win-con be so strong

Even if how it wins can possibly be called a win-con, usually if you overtake the board against an aggro deck, your minions, which are full of value, should be able to finish the game because of that and it shouldn’t be possible for an aggro deck to prolong the game for 20 min.

If it’s possible, I need to play it out til the end, as there exists a very small, but positive probability that I can hit something they won’t be able to survive and win out of it. It happens, and if it happens just once, it’s my duty to try to hit it, or else I’m not doing my best.

And if I’m not doing my best, I shouldn’t complain. Well, I AM doing my best. It’s not working. The meta is objectively balanced but unplayable.

And this is why when you do a card a game you not give a damm about it and change on the run.

Would anything remotely exciting to play even be allowed otherwise?
The answer is no.

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Just make the game all wisps already. Everyone will be happy then because everything else is toxic bad design that ruins fun.

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