They were right DK's didn't lose speed

Still OP as heck which proves it is their CHEAP removal cards that was the real problem.

It’s mostly just to prevent them from using like 5 vampiric bloods, or several frostwyrm’s fury back to back to back.

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At Diamond 3, it’s the Pure Paladin’s that are destroying everything it seems now. Removing DK’s ability to generate Vampiric Blood and Frostwyrms Fury weakens them quite a bit.

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Blood dk is basically dead now

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I hate it how its like a personality disorder with these devs and this game.

Everything is all or nothing. They can never find a way to nerf a class or archtype that does not streight kill it.

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It’s such a shame. I used to spend hundreds on this game, I have all classes golden and everytime fun or thinking comes into play, blizz kills it.