Wheel of death should be an extra turn, it’s a powerful deck, I have auto conceded against every warlock before we even select our cards(and I don’t mean I’ve tried to to battle them, for about a week I’ve not face a single warlock and I instantly hit concede and move on, so much better than wasting time).
Tendrils should be 2 mana and only have a small chance to cast that 10 mana 10 damage spell.
DN plagues need to be calmed down somehow. Maybe they do 1 damage instead of 2 damage.
(Demon Hunter) Umpire’s Grasp is now a 2/3 weapon, same cost, with “When your hero attacks, if you are holding a Demon, reduce its cost by 1. If you aren’t, draw a Demon.” (The idea here is to make the weapon vulnerable to Rustrot Viper, while slowing it down slightly.)
Angry Hellhound gains the Demon type. (This dilutes the Window Shopper pool.)
(Hunter) R.C. Rampage now summons 5 Hounds, from 6.
(Warlock) Wheel of Death to trigger at the start of the Warlock’s turns, instead of the end of them. (This gives their opponent an extra turn, and prevents the Warlock from BMing on the final turn.)
(Warrior) Safety Goggles to 3 Mana, from 2. (It still costs 0 if you have no Armor.)
(Druid) The nerf to Embrace of Nature is reverted.
(Paladin) The nerf to Deputization Aura is reverted.
(Warrior/Shaman) The nerf to Aftershocks is reverted.
Are you for real? If you’re sticking around waiting for something, yes, plagues are annoying, but if you make any sort of effort to smash the DK plagues are not an issue.
I mean, I think the clarity of the card’s function is being complained about too much, but I lost a game to the Wheel itself and had to manually concede because Warlock opponent wanted to spam emotes instead of just pressing the End Turn button. Then I was like yeah, this isn’t good.
Card is also over performing statistically, it can take a little nerf.
Why? The deck is tier 4, and I’m not exaggerating check VS it’s low tier 4, and you still want to hit it? It has a 44 percent win rate.
If they hit nature shaman at this point it will be because of emotional reasons, ie players hate to lose occasionally to it.
If they do hit nature shaman, it would be a double standard to leave plagues untouched, they should be nuked out of orbit in that case as well, for the same reason, players hate playing against plagues. In fact, I believe there is no mechanic players in general hate more than plagues.
Also I play nature shaman exclusively just to drive in the toxicity of this meta for players. If they are going to play the toxic shopper DH, Reno warrior, DK or Warlock, then I’m going to fit right in with my toxic otk.
You went too far on DH. The only thing that DH needs to be balanced is the weapon Umpire’s Grasp should be 2/3 instead of 3/2. Thats it.
As it stands right now, DH is already countered somehow by Glacial Shard. One more charge to the weapon is enough to balance it.
Magtherion by itself is not an issue, as a stand alone card is underpowered, as a discovered demon is strong, but not game breaker.
Helya - only the 3 plagues shuffled are endless
Corpse Bride - revert
Umpire’s Grasp - the demon costs 1 less
R.C. Rampage - summon 5 hounds but any that don’t fit buffs hounds from all sources (not only from this spell)
Sif - starts at 0 spell damage
Forge of Wills - 4-mana
Shield Block - 4- armor
Reno - clear the entire board except for your leftmost card, and limit each side to 1 minion for a turn
It’s not a buff, at the start of the game it checks if Reno/Brann/etcs condition of “no duplicates” is true; If it is true then when you play it you get the battlecry. The battlecry doesn’t trigger until you play the card. This also gets around the complaints of plague DK that there is no counter. If you have duplicates in your deck at the start of the game then the check is false and you can play the card but it’s battlecry does nothing.
I think the wheel of death should have more of a downside for the warlock. Like if they do not kill you by turn 5 they die. Loosing the deck for them does not matter. They already have all the cards they need to finish it out with a win. I just auto concede now if I get any warlocks. Its not enjoyable in the slightest.
It’s just a lazy design philosophy, “I win” cards should be meme tier status competitively, if they are printed at all… not in a tier 1/2 deck, that has supporting cards that actually synergize with the downside.
It seems like they have the archetype for warlock be: ensure your opponent has the least fun as possible playing against this deck. But since it’s competing against so many terrible play experience decks they really pushed the ceiling on rage inducing for warlock this time.