Theotar on the website is shown as a 6 mana 4/4
Up to 6 mana? This still stops nothing. The problem is with the card itself, not so much the cost of the card. When every deck is designed around key cards, the damage this card does goes through the roof.
You could make Theotar 10 mana and it wouldnât change anything. It would still be a busted game-ending card that would be included in many decks
Reading the posts above make me realize how clueless people are.
Wishing it could be with overload 1 or 2 to prevent opponent playing stolen high cost card the next turn âŚ
Leave Theotar alone
Theotar is a âfeels badâ card, so they can keep nerfing it out of the competitive ranks, but without changing the effect it wonât do much when somebody does pull off a good steal with it in a lower rank/unranked.
Unless/until they nerfed it so much itâs just a total meme card thatâs basically unplayable.
Changing the effect would also defeat the original purpose of the card.
Devs canât really win.
The less you see Theo, the more complaints there will be for cards like Sire, which has yet to be touched with the balance changes.
Iâve had Theo played against me plenty of times 4mana/5mana and still won the game.
" game ending card "
you misread the topic title this thread is about theotar
Wait, are they nerfing Theotar again?
I thought their plan was to see if it would have remained popular after the next expansion
In all fairness I think that was about Renethal, wasnât it?
Wrong card, nerf Sire firstâŚ
It actually keeps stupid things from happeningâŚ
theotar isnt a power level issue at 5 mana. I wouldnt mind seeing him nerfed to the point where i never have to play against him ever again though
I mean⌠He is when he steals a game ending card sometimes.
But uhh⌠Itâs not Theotarâs fault that other cards are badly designed.
The more they add mana to him, the less he can be used by other classes and the more Druid becomes king. Might as well just make him 11 mana and be done with it.
You canât, Druids get 20 mana. You have to make it like 22 + 1 (coin) + 2 * 1 (innervate) + âŚ
Nah, they want druid to be the combo breaker so you gotta let druid play him easily and make it hard for anyone else.
Because they design terrible cards. Hard to win when you suck at what you are doing.
The card game has gone too far, but players keep defending the overtuned crap.
Blanket nerf the entire product already.
Playing that on 6 for 3/3 in stats means you are probably already winning the game. If not you just handed your opponent a HUGE tempo swing no matter what you take from them. It feels closer to what it probably should cost though.