The randomness kills me

Admittedly in a more meta watching or competitive sense I’m new to this but the randomness above other games similar in operation kills me (thinking most obviously mtg). While I have my anomalous observation within the matchmaking and whatnot I feel like I should just play casino mage if that were an available archetype and just treat this like a slot machine.

Something something “random” is all over this game which makes me question it so much more than otherwise I wish I had to.

I heard someone once say Hearthstone is 40% auto-wins, 40% auto-losses, and your goal is to play your best for the remaining 20%. I may have the numbers wrong, but the point remains.

The game does have a lot of randomness. People that stick with Hearthstone like it for that reason (some won’t admit it). The thing is, if you play enough games, the randomness will balance out. Sometimes it swings your way, sometimes it doesn’t. Just focus on getting better at the 20%. If you do, you will always come out ahead.

On a related note, there have been pros that have quit due to randomness. The luxury of “enough games” doesn’t exist in a tournament.

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If it’s net deck vs net deck, it’s surely casino spin.
However, if you make your own deck to play against known net decks, then you can beat them if you finds a better winning deck against the meta.

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Yeah, I’m omitting a lot of details that I assume OP can infer: meta knowledge, deck list choice, etc, etc

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Your randomness is killing me
I must confess, I want to flee
But when I’m not playing I lose my mind
Give me a sign
Baby, hit the play button one more time

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Random **** is nice and when RNGesus is on my side, even nicer.

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Wait you think there is less RNG in MTG? You cannot be serious.
Can you give us some concrete examples of this over abundance of randomness?

Uh, I don’t recall MTG having “summon random minion”,“discover random spell”, “discover random secrets”, “draw random weapon”, “revive random minions” etc. cards like Hearthstone has.

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Yes, but what MTG does have is “Hey look i drew no resources to play my deck”. I lose. That in itself is a massive RNG factor for the deck on top of drawing the correct cards you need to play the game.

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The MtG to Hearthstone comparison always has been and always will be nonsensical and stupid.

First, Hearthstone was born a digital card game. So yes, you can do things in HS that you cannot do in MtG.

They are born on entirely different formats. HS didn’t start on paper and was later converted to digital - HS was born digital.

If you’re looking for an MtG digital experience, play Eternal. I didn’t like MtG and I didn’t like Eternal or Runeterra.

But I enjoy Hearthstone and Mythguard seems fun so far.

Different strokes for different blokes, as they say. It really irks me that players cannot stop comparing MtG to literally every other card game.

“OMG, your tarot deck doesn’t operate like MtG!”

That’s how big of a difference there is between HS and MtG. People see cards and automatically think,

It’s not MtG so it sucks!

Then go play MtG or something similar. (Like Eternal or Runeterra) and stop complaining about what HS isn’t.

Or enjoy HS for what it is - a wacky digital card game that shouldn’t be taken seriously. It was released in the mid-2000s.

You’re comparing it to a table top paper card game that was released in what? 70s? 80s?

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wtf lol? hearthstone was released in 2013 and magic was released in the 90s

Minions that summon random minions is the first that comes to mind. Or gain a random spell. Target a random enemy etc. That’s what I think of

You don’t like MTG because you actually have to think and construct your own decks unlike in this pos game where you go to a site, click copy and then paste.

That is if you don’t manage to drown in your own drool first.

No, I don’t like it because it’s expensive and I work weekends so attending FNM isn’t an option for me.

MtG Arena doesn’t work well on mobile and I haven’t seen it on console.

(Doesn’t mean it doesn’t exist on Xbox. I just haven’t seen it.)

And honestly, it’s attitudes like yours that turned me off MtG. Playing with my two friends, one says I forgot to tap land, essentially missing my turn.

Other friend says to let it go because I’m new. An argument ensues.

Because too many people take it way too seriously. The impatient eye rolls because I ask for clarification on certain cards/interactions, as all new players do and will.

I quickly realized it’s designed to bring people together that are already balls deep in it - it isn’t exactly friendly to new players. Or maybe it was the area I was in at the time - I don’t know.

What I do know is, it’s players like you that make me grateful I didn’t get into that scene. I never want to be that egotistical or narcissistic.

I enjoy games like Hearthstone and Exoprimal because they’re just too wacky to be taken seriously. Games are meant to be entertaining. They’re meant to be fun. Anything or anyone that makes it seem like I’m an idiot should be avoided.

The problem isn’t my intelligence. It’s in some communities inability to educate, guide and welcome new players.

I stand corrected. My point is they are from two very different eras. The 90s and the millenium are completely different. A lot of change in a short time.

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I get where you’re coming from.

And sorta agree, but looks like you’re comparing the physical game of MTG to Hearthstone. Of course there wouldn’t be a way to do the randomization of Hearthstone with actual cards, there’s -too- much randomness.

I was just stating that in MTG there isn’t (at least back when I played the physical game) cards that have the random effect like Hearthstone “cards”. I may have also misunderstood the original OP’s point of randomness too. lol

Only thing you got wrong here is that players don’t like it because it’s random but won’t admit it, it’s that they like it despite it being random.

RNG is singlehandedly the one thing that always comes first to my mind anytime I think about quitting the game (which I did for 3 years) and only came back because DK looked exciting.

I think a lot about whether or not I want to put it down for good. A lot of the card design is fun and cool and I generally like the art and Warcraft franchise is a long time love of mine but RNG and the lack of interactivity outside of your turn are the two most damning things about the game for me.

You can’t seriously be suggesting that MTG is even half as random as HS is.

My point is:

It’s unfair to compare a digital ccg to a physical TCG because they are too different. That’s all I’m saying.

If players don’t like the randomness, that’s fine.

It doesn’t make MtG the end-all/be-all either.

No.
I said, an argument ensued between my two friends. We all three were playing together. I let them decide as it was my first game.

No.
I am not in kindergarten and yes, Hearthstone does take skill.

No.
This is literally the ONLY Activision/Blizzard game I play. I don’t play any other titles by either company.

Finally, all that typing proves the lack of basic reading and comprehension…

And that is completely fair. It just irks me that players cannot be left alone or are looked down on for enjoying Hearthstone for what it is.

Not everyone has the means or the desire to sit down to a 2 hour match of MtG. And that’s because I’d be trying to learn/memorize all the rules, the conditions of each card, the exceptions to all those rules - some people just want to sit down and play cards.

Easy, simple fun without feeling like they’re at school. That’s what learning MtG feels like - like I’m at school.

If you do decide to quit, I reccommend Eternal. It is a digital CCG created by one of the creators of MtG. It might scratch that itch for you.

And if you have the patience, I’d be willing to give Eternal another shot. We can play it together.

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TO BE FAIR only commander games go on for two hours at a time lol. I’ve actually thought about getting into Lorcana. Right now I’m on 3 separate card games actively but I don’t have plans to quit HS right now. Twist is kind of reviving my interest in HS.

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I stated it would take two hours for me to memorize all the rules…and the exceptions to those rules.

That’s what would take two hours.

That’s not available on mobile, darn it. I have just started Mythguard. I may try Eternal again, though.

OH. Then you’ll be disappointed to know that having an intermediate grasp of MTG rules might take like a month at the least. There are a lot of game state interactions, trigger interactions, rules for subgames, damage distribution rulings, etc. Maybe basic rules you could learn in like 20 minutes but that’s probably it.

There’s an unofficial client.