You released it identical to old years so old players who knew what the broken combos were: were just playing those and were rolfstomping everyone; you could google that yourself; but it’s not good gameplay if googling is required before you even start.
I.e. if you’re going to release broken-OP combos (imbalanced): at least make it different every year so not everyone who knew the old combos can just win easily or without having to google every brawl.
Um Brawls have been on an annual cycle, or playlist on shuffle as I dont think they appear in the same order each year. Its a set it and forget it game mode for them so they dont need to involve anyone in maintaining it or balancing it.
Your default to each brawl you dont already recognize should be to type its title into your searchbar engine of choice. While it may be fun to learn the brawl without any spoilers, you obviously get tilted when you get roflstomped. As someone that also doesnt enjoy being in a “never had a chance” game, this is my regular course of action for Brawls I dont already know.
It’s generally very inconsistent though. Most brawls are too random and they are at least too obvious on how they perform; this one had dozens of combinations to choose from and only very few were extremely OP and the rest were TRASH; you could go on for 5 games at least with having almost-trash combos (I got it after the opponent conceded which I suspect it’s often a company bot doing it on purpose).
Yes a solution is to just google all of them to see if old discussions spill the bins on the OP combos (this one had reddit threads) but it might be best to either update them or not make them so inconsistent.
What exactly is inconsistent about Brawls where they have been around before, and come with prebuilt decks, with the only real agency the player has is to pick which pairing you go with? Seems as consistent as you can ask for. You get the same 4 choices to pick from no matter what hero you chose, and you get the same prebuilt decks from each hero meaning next to no RNG shenanigans from the start.
Yeah you can go in spoiler free and that can result in a player going thru a multitude of combinations but if you arent paying attention to what you are losing to thats sort of on you.
Not likely, as it is standard procedure to play multiple Tavern Brawls just to auto concede to a few people so they can get that free pack in the event they are having trouble earning a legit win. This one only took me my 2nd match to get a legit win, and i played 3 more times after that totaling 5 matches, 2 wins and 3 losses, 2 of the losses were auto concedes just to pay it forward.
If you require your gamers to google, before they even start playing, you failed Devs.
I meant between months. One month there’s some silly thing that even if you google you won’t learn anything that wasn’t already too obvious, and then there’re insanities like this month of dozens of combinations of heroes and special auras that only if you know them in advance you can be OP from the first game.
World of Warcraft would look at that statement and make a laughter so hard at it Dr Evil and his crew couldnt compete with the laugh.
I must admit that the idea of having to look outside the game for info on how to play it or play it better, doesnt come instinctually to me. Never has. Still doesnt. But Ive come to accept that for many a folk out there that outnumber my take on it, it is. I guess they were the folk growing up on Nintendo Power magazines or something. I know I dont have a “google it” instinct hardwired into me when it comes to a question I may have while in game.
All that said. It isnt a failure of the devs. its the progression of the players and what they do on the internet that makes this the norm. Same as netdecking has and metas have progressed over time.
You know there is a new tavern brawl each week right? so thats about 4 different brawls a month. Not just 2 between 2 months. They have probably 80+ different brawls and 52 weeks to shuffle them to us each year. We wont see them all obviously, and it may be a long time between a certain brawl’s reappearance. But Its just a playlist on shuffle without rhyme or reason to the order. The only exceptions being new ones they introduce like we just had for the new expansion being released. Or holiday themed ones if I had to carve out any other caveats to their order.
At its face. I was about to write WoW being a good example of that being excessive but I didn’t to save space.
One of the most horrible aspects of WoW is that it’s practically unplayable without massive googling outside the absolute basics of early levelling.
I understand the urge of the typical gamer to troll people with “skill issue”, but you’re exposing how illogical you are. How would you know what OP is if you don’t know know the DECKS; some decks are abysmally worse than others and there are also obscure combinations with the auras (which again depend on the decks); go google some reddit threads etc and see there are clearly some OP combinations while others are bad.
How would you know what I wrote if you didn’t READ it:
Just reading the hero powers should tell you something about what’s in the decks, then looking at your cards it’s pretty easy to decern what’s appropriate for your hand, and that’s pretty much all there is to it.
It’s literally, definitionally, a skill issue to either not be good enough at the game to pick well enough to win or to not consult a reference if you aren’t comfortable with your own knowledge base.
Like, sorry you had to think to get a pack? No, this whole complaint is useless whinging.
So Myra’s HP is “trigger a friendly minion’s deathrattle” … any idea what’s in that deck? Do you think DR is the way to go in a brawl? I don’t. they are too slow and usually prone to silence effects.
Candlebeard is wearing a pirate outfit and has the HP “give a minion charge” so I’m guessing we’ve got some sort of token deck focused on sending minions face and I’ll take that one to try.
So you roll in as the Kobold, mulligan for curve, and then read the next set of options.
So I decide that with good curve and charge, I’ll give my minions damage DR from Dr. Boom and then I won the first game in just a couple turns, finishing with charge.
And knowing how to do this without looking it up is skill. The problem is a skill issue.
Edit: I just did all of this again and my opponent conceded on turn three because they couldn’t get the board back without taking too much damage. 2-0 this week
Because anyone can be OP if you know the Brawl already. No “non-skill issue” is required to win to reverse your "argument " of spamming the forum with “skill issue”.
Knowing “something” about the Hero is not the DECK; that’s why I ignored you the first time you said it; and I ignore it again since it’s a non-argument.
I might have a higher rank in Standard than you this month. You seem to have no information about who you are talking to and yet your true purpose here is to decide they are worse players than you.
Why do you care so much to feel a better player than others when you know nothing about who you are talking to as if that’s something important to you?
I assure you: nothing will change if you’re either a worse player or a better player than me.
You are not going to get a trophy or lose a trophy either way.
I.e. stay on topic and stop spamming to everyone on the forum “skill issue” without having any information about if they are better than you or not.
I hate to be that guy, but Neon does have a point sort of. Going in blind without any foreknowledge of the brawl or the decks themselves or the auras to choose, just using intuition alone to make those decisions based on reasoning and guesstimating the best one can… Is pretty much the best approach in that scenario if you are ruling out googling the brawl itself ahead of time.
I do agree its reductive and a rather unfriendly way to frame it as “skill issue” Im with you on that front. I think there’s better ways to get the message across without being so Robert California or Dr House or Simon Cowell about it. Even tho I agree with the approach they offered up as a valid one, I do think the whole skill issue framing is just to punch down, as they often do.